The Sultans Zoo (28%)
After you save, run up the wall to the left and grab a hold of the tree there. Climb up it and jump over to the stone ledge beside you. Hop down the other side to the gray patch. From there, jump over to the tree branch and swing to the wall beside the door. Drop down and step on the plate to open the door and allow Farah to enter. Kill the birds that appear and enter the room on the right. Move the box out of the way and Farah will crawl through a hole in the wall. She will then pull a switch on the other side that will allow you to enter the aviary. Grab the pole above you as you enter. Swing towards the wall and jump of it to grab the pole above you. From there swing over to the ledge and make your way to the right with a wall run to the ledge on the other side.
Grab the pole there and swing you way from pole to pole until you reach the next walkway. Head to the right and climb the ladder you come to. When you reach the top, wall run across to the next platform and then wall run again to grab the pole sticking out of the wall. Shimmy your way over to the left and swing over to the ledge across from you. Run through the hole in the cage and jump across to the stone platform. Run up the stone wall and jump off it to grab the tree branch above you. Swing across to the top of the aviary where the railing is broken. Pull yourself up and turn the level in the center. It will open the large door below you. Make your way over through the other broken railing and jump over to the stone platform with the save point on it.
Atop a Birdcage (28%)
Hop down the stone step to the right and drop down from there to the pole below. Swing over to the ledge and head over to the far end where the white marker it. Jump up to pull down the switch and to raise the ladder for Farah. Enter the door that is now open and follow the hallway down to the first room that contains a few scarabs. Kill them and then climb up the platform in the corner of the room. Run along the wall towards the entrance and jump off to grab the pull level hanging from the ceiling. When you pull it, the door will open in front of you. Enter the cage there and move the box to reveal a crack that Farah will crawl through to get into the next cage. When she enters it, she presses a pressure plate that opens the door at the bottom of the ramp. Go through the door and it will close behind you. Destroy the barrels there and pull the switch on the wall. Make you way down the slope and run past the spinning knife on the side without the spiked floor. Run past all three and hop over the spike pit. Turn the corner and wall run across the next pit and slowly walk over the spike floor to get through the door. When you get out side, talk to Farah and run across the bridge. Jump the gap in it and save your game at the Vortex.
Cliffs and Waterfalls (33%)
Make your way back across the broken bridge to where Farah is and wall run over to the left. Climb the tree here and jump from it to another. Climb that one as well and jump off to a stone ledge where some birds will swoop into attack. Kill them and make your way to the end of the path. Wall run across to the ledge that you can grab on the other side and follow it around the corner. Jump back off the wall to grab the tree behind you and slide down to the ground to grab a sand cloud. Next, hop across to the next small platform that has a tree sticking out of it. Climb up it and hop over to the next tree and then over to the water fall. When you land, some birds will fly over attack. Kill them and grab some water there for health. Drop off the edge and shimmy over to the right. Drop down to the platform leading to the bridge and make your way across. Turn the lever on the other side and the large door down below will open for you. Hop across to the left of the lever to grab a tree. Slide down a bit and hop over to the next one. Slide down again and hop backwards to the platform there. Wall run across to the open door now. Enter the castle and some scarabs will come at you from down the hallway. Continue down the hall as more scarabs come and enter the hole in the wall at the end. Defeat the sand creatures in here and make your way up the stairs at the far end. Enter the next room and there will be a save point in the middle.
The Baths (33%)
Since you can't reach the ladder in here yet, head up the stairs in this room until you come to another doorway with a yellow plate on the floor. Pull the pedestal beside the door over to the plate and it will open a door at the far end of the hall. Farah will run through the crack in the wall as you make your way down the corridor. Head towards the swinging log and run under it as it passes. Drop down and grab the ledge and drop down again the grab the crack below you. Drop to the floor and run up the wall and jump off it to grab the pole beside the pit. Swing off the pole and grab the one on the other side. Drop off it and you will need to run up the left wall then jump over to the right and back to the left and so on until you reach the top ledge. Pull yourself up when the log is up and out of the way. Run into the next room and you will have to fight some sand creatures. The room is covered in water so there is no real danger of getting too low on health. After they are all defeated a save point will appear for you to use.
There's Something Glowing Up There (33%)
Head up to the wall where the save point is with the statues. Push the left statue against the wall so that it presses the plate on the wall. Stand on the plate in the center of the area at the top of the steps and Farah will stand on it for you. Next run up the wall on the right side of the statue and hit the plate there to open the door on the left side of the room. Go through into the room and grab the sand cloud. In the far room through there is a turning lever. Push it around and it will drain the water from the room. Make your way back out to the main room and head for the far side and into the corner by the entrance to the room. Jump up onto the ledge there and jump backwards to the pipe. From there jump backwards to the pillar and hop over to the next one. Jump to the right and grab the pipes again and swing your way to the pull switch at the end. Pull it and it will open the square wooden door a little.
Head to the other side of the room and do the exact same thing on this side. Hop up on the ledge; go from pipe to pipe and pillar to pillar until you reach the pull switch at the end. When you pull it, the square door will open all the way. Drop down and head over there. Push the square stone through the opening and then make your way all the way back to the first area of the baths. When you go through the swinging logs and spikes and enter the room, you will see the block sitting under the hole in the wall. Push the block through the opening in the railing and over to the ladder. Climb up the ladder now and enter the opening. Drop down the ledge and go through the hole in the window to reach a ledge there.
Jump from the ledge to the pillar and from the pillar to the ledge on the wall. Shimmy your way over and go from ledge to ledge as they fall apart. Make your way around the corner and jump off to the pole there. Swing off it and land on the platform. Wall run to the next platform and wall run again to the platform at the doorway. Go through the door and run up the wall beside it. Jump off and grab the poles and swing your way over to the other side. Grab the ledge and go to the left and down the corridor. Run past the spinning knives and enter the room at the end. Kill the sand creatures inside and save your game.
Above The Baths (33%)
Make your way up the stairs and down the hall. At the end will be a cabinet of sorts. Move it over to the balcony and under the pole that is sticking out. Jump on top and grab the pole. Swing across to the pillar across from you and make your way to the right jumping from pillar to pillar. From the last pillar, jump over to another pole sticking out and land on the walkway. Grab the sand cloud and make your way to the other end. Wall run across to the platform there and grab the new shiny sword. Make your way back over and smash your way through the boarded up door. Go down the stairs and halfway down you will see on the right wall some breaking. Smash through the wall and you will come to a magic fountain for life increase. When you are back out, continue down the stairs and enter the large room again.
Go to the crumbling wall to the left of the statues and smash your way through. When the wall gives way, there will be a staircase leading down. Follow it and enter the room at the bottom. Walk to the end of the walkway and pull the stone block back to the center and against the wall. Farah will go through the hole in the wall and you can run up the wall and jump off to grab the pole. Swing to the next pole and then land on the platform below. Hop over to the left platform and drop down to grab the ledge. Shimmy your way over as far as you can go and drop down two ledges. Again walk over far as you can and then jump to the other side and back and forth until you reach the ledge above on the other side. Climb up the ledges and make your way around the corner. Jump backwards from the second highest ledge on to the platform below with the sand cloud on it.
Drop of the edge and grab it. Shimmy around to the right side and jump backwards to the ledge across from you. Make your way up to the next ledge and up to the door where Farah is waiting. Turn the turn lever in here half way and the next door will open. Follow the hallway down and some scarabs will appear. Kill them and then pull the stone slab to reveal another crack for Farah. She will go through and appear the other side of the pit and step on a switch to make some platforms pop out. Wall run and jump across to the other side and climb the ladder. When you get to the top, will enter a room with a lot of baddies in it. Kill them and use the save point.
Day Break (43%)
Break through the door and enter the hallway. Use the fountain on the right and at the end of the hall you will need to use a switch to open the door. Break the boxes to the left and press the switch there. Enter the mess hall and you will be in a big battle with a lot of blue soldiers. This fight can be pretty tough although there is a water fountain down the stairs. The easiest way I found to defeat all of the soldiers was to stay on the small stair case near the save point and just go back and forth between walls with wall launches since it takes them down in one hit. After you have defeated all of them save your game.
A Soldiers Mess Hall (46%)
Make your way down the stairs to the lowest level. Climb up the rubble and wall run across to a pole sticking out of the wall. Swing from there to the next pole and then to the ledge on the wall. Shimmy around the corner and jump to the next pole behind you and again swing to the wall. Grab the ledge and continue climbing them until you reach the top. When you do, grab the sand cloud around the column and then go back to the ledge you climbed and jump off to the pole there. Swing off to the walkway and follow it to the gap. Wall run over the gap and press the button on the floor to open the door. Go through the door and you will find yourself outside of the palace. Go around to the left of the entrance and jump over to a pole. Swing to the next pole and then jump off the wall to reach the pole above.
Swing over to the roof and then wall run up to the walk way and the spinning pillars. Run past them and the next set and wall run past the last set to reach the door. Wall run up and jump backward to reach the pull switch and enter the door. Run down the stairs in front of you and pull the switch there to reveal a ladder that will let Farah climb up to you. Head back up the stairs and make your way down the hall. You will come to a door and Farah will slide under it to open in. Inside there is a pull switch that you can wall run the wall and jump off to reach. Pull it and it will drop the draw bridge below. Head back outside and drop down to edge of the walk way to land on the scaffolding below. Drop to the walkway there and continue to the drawbridge. When you get to the other side, a few blue soldiers will appear for a battle. Beat them and a save point will appear.
The Drawbridge (46%)
Enter the castle on the other side of the bridge and turn the lever. When the door opens you will be let in to a large round room. Head to the left and climb up the rubble to the staircase. Follow it up to the midway point and then wall run back towards the poles on the wall. Swing on them until you finally reach the ledge on the other side. Pull the lever there and the bridge will move. Farah will pull hers and it will move more. She'll run on to the bridge and tell you to pull your lever again. Do so and the bridge will go higher and she'll runoff to the side. Climb the stones to the right and start going up the ledges past the saw blade. Jump from this ledge to the bridge beside you and from the bridge make a running jump to the hole in the wall. Drop out of the hole to the walkway below. Go to the right and wall run across to the pole.
Swing to the ledge on the other side and enter the door way. Go to where the white marker on the wall is and wall run up and jump off to grab the pull switch there. Drop down and get on the bridge and Farah will pull her switch. After the bridge moves, run and jump off it grabbing the ledges on the other side. Pull yourself up the ledges ands jump over to the ladder. Climb to the top walk way and go to the pull switch on the left. Jump and pull it down and it will move a ladder for Farah to join you. Swing off and return to the door where Farah will squeeze through a hole to open it from the other side. Go outside and make your way across the bridge where the birds are sitting. Run to the far side of the bridge where Farah is and the bridge will collapse. After the scene Farah will go under the door and a save point will appear.
A Broken Bridge (50%)
Climb up on the wooden scaffolding and drop off the edge of it. From there drop down again until you are holding the wooden beam. Behind you will be a wooden pillar that you can grab onto. Grab it and slide down near the bottom of it. Jump off to the side and to the small wooden beam to the left. From that beam jump back towards the castle wall and grab the ledge. Shimmy along the ledge all the way around the corner. From here you need to jump back and forth between walls until you reach the bottom. When you do, the walk way will start to shatter and fall away. Run along it to the end and run up the wall and jump grab the pole. Swing from the pole to the ledge above and jump from there to the pillar across thee gap.
Grab the sand cloud and have a talk with Farah. She says she will meet you at the baths later on since you can't get across. Climb up the other pillar and jump over to the castle wall. Still holding the ledge, shimmy to the left and then drop down to the ledge below. Again, shimmy your way to the left and pull yourself up on to the platform when you reach it. Now you will be shown a new move that you can do by balancing across narrow beams. Walk across it and enter the door way. Make your way down the stairs and wall run along the right side and jump at the end to grab the poles. Swing across all the poles until you reach the platform at the end which has a save point on it.