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Prince of Persia: The Sands of Time
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The Power of Time. The Power of Destiny. The Power of a Guide.
Developer
Ubisoft
Publisher
Ubisoft
ERSB Rating
T
Rel. Date
11 November 2003
Genre
Adventure
Players
1
Date: 29 December 2003
Author: Jeff 'Judasen' McAllister

I'll Meet You at the Baths (52%)

Drop down from the platform with the save point and make your way to the railing. Hop over it and hang from the middle of it. Jump backwards and grab the wall behind you. Pull your self up and kill the birds that attack. If they knock you off the wall, then you will have to go into the small area beside the save point and bounce jump back and forth up the wall to get back to the platform. Walk across the top of the wall and around the corner. Jump over to the wooden beam and follow it up into the room with the white marker and pull switch. Pull it down and a ladder will move into place for you. Climb down the ladder and head for the humming of the sand cloud and the corner. When you grab it, head to the door that opened to find another pull switch.



Pull it down and the doors in the area will move. Some will open and some will close allowing some scarabs to run free. Kill them and then go into the door way where they came from in the corner across from where you pulled the second switch to find another in the wall. Pull it out and it will raise the large door beside the room. When the door is raised, it's not so you can get through, since there is already an opening beside the door, it is so you can wall run across the wall. Make you way back up the ladder and across the beam. Jump to the right and over the gap in the wall. Jump to the right again and grab the wall there. Walk to the end of the wall and jump over to the large doors there. Walk across the top of them and then you will be where the save point is. Wall run along the wall and if you did it fast enough the door will still be high enough for you to run across. Land on the platform on the other side and grab the sand cloud.



Pull the switch down in the room and a ladder will appear. Wall run over to the other side and step on the button to open the large door. Head inside and follow the tunnel to the blockage. Break through it and make your way across the log. Go to the ledges on the right and make your way down to the water and the beach there. Kill the scarabs and what you don't get taken away by the water. After they are dead, grab the sand cloud off the rock and climb up the stone to the next log. Cross it and follow the ledges on the right down to the next platform. Go to the left where the waterfall is and jump over to the next platform with the log going across. Walk across and kill the bats as they attack. When you reach the other side, wall run to the left and drop down to the ledge below. Follow it to the water fall and slice up the bats that appear. Jump backwards to the next platform and jump off it to the next platform on the left. Cross the log and wall run from the platform to the save point.



Waterfall (55%)

Cross the next log and make your way down the tunnel. Smash the wall and enter the next cavern with the boarded platforms. Wall run from platform to platform before they collapse under your feet. When you reach the far side, go down the tunnel to the right and smash through the next wall. Continue across more wooden platforms as you wall run from one to the other. The last one will take you to a ledge in the corner as some bats attack. Kill them and make your way along the ledge. When you reach the end, climb up and back jump to a stalactite there. Here's the fun stuff. Climb around the stalactite and jump off before it breaks apart. Land on the wooden bridge and wall run off it before it collapses. Jump off the wall to grab the next stalactite and jump from it to another to the ledge on the far wall. Follow it to the end and then make a jump to the closest stalactite. From here you will jump from one to the other until you come to the ledge with the save point. Save your game here.



A Cavern of Ladders (57%)

Hop up on the ledge and jump over to the next set of stalactites. Jump across from one to the other until you reach the platform with the sand cloud. Grab it and make your way across the wooden bridge. Wall run at the end to reach the next platform and kill the bats that appear. Climb up the ladder there and down the other side. When you land on the platform there, some more bats will attack. Wall run to the left and make your way across the next platform and wall run again to reach the ladder. Make your way down it and wall run again to the next platform. Climb down the ladder on the other side of it. Make your way to the right side of the platform and wall run to the next platform and again to the platform with the ladder in the center of it. Slide down the ladder and grab some water from the ground if you need it. Make your way through the opening and smash the wall inside. Continue down the hall and enter the large green room at the end. Since the floor is covered in water, most wall runs are impossible to do. Go to the right of the entrance (facing it) and there will be a small pile of stones below an opening in the wall. Climb up there and you will be told how to grab the rope across from you. Do it and you can now swing over to the save game point beside you. Save your game there.



An Underground Reservoir (60%)

After you save, jump up to the ledge on the right and follow it to the beam that is sticking out. Walk out along it and jump over to the other beam across from it. Make your way to the column and make a left towards the center of the room. When you get to the next column go right and some bats will fly in to attack. Deal with them and continue along going right. When you reach the next column, you will be able to go around to the other side of it and there will be room for you to jump on top of it. Continue down the next beam and jump off to the left to grab the rope there. Swing on it like a monkey and jump over towards the metal bars. Grab the ledge and pull yourself up. Walk along to the left and to the next beam on the other side.



At about halfway across, jump and grab the next rope. Swing on this rope and jump and grab the next rope across from it. When you have that rope, climb up a little and swing onto the ledge on the right and enter the opening on the wall. Inside will be some pincers and saw blades as you approach. Wall run across the pit under the saw blade and grab the sand cloud from around the corner. After you have it, wait for the second pincer to retract and wall run up to the ledge above it. Grab it and pull your self up. Enter the room on the left and pull down the switch hanging from the ceiling. A few bat will be released but nothing to special. Kill them and look down the hole you just opened. Inside will be three blades and a ledge on the side. Grab the first ledge when the blade is away and drop down to hang from it. Wait for the second blade to pass and drop down to the second ledge.



When the third blade has passed drop to the floor and go through the opening. In this room here, will be a box. Push it out into the water and hop down with it. Push it over to the opening below where the sand cloud is. Climb on top and grab the sand cloud from there. Next hop up and grab the ledge on the right side and follow it around on top of the cage. Keep going to the right and walk across the beam halfway and jump to grab the rope. Swing from rope to rope and swing to the left to grab the last rope. Before climbing up and out the hole in the ceiling, climb the rope a bit and swing to the opening in the wall on the right. In here will be a pincer trap with a spike pit. Run up the wall beside the door and grab the pole above you. Swing across to the next few poles and you will land on a ledge above everything. Smash through the wall to get the health increase from the magic fountain. Make your way back over the spike pit and out the opening. Grab the rope and climb up. When you get to the top you will be attacked be a few sand creatures. Use the usual attacks on the red guys and remember to use the launching attacks on the non-vaulting blue guys. After they are all dead, save your game at the vortex.



Out of the Well (62%)

Enter the doorway and take a drink from the pool if you need it. Be warned this next part is so far the trickiest in the game and you will be using a lot of sand here. Jump over the spikes at the end of the walkway and grab the rope. Swing forward and jump off the rope to press the white button. After you press it, jump back off the wall and grab the rope again. Now swing to the left and jump off to press the yellow button and jump off the wall again to get back on the rope. Jump off the rope and run through the now open door. Ahead of you will be a white button and a pull switch under a yellow marker. Pull the switch and the traps will start moving. Step on the white one as you jump across the pit to the ledge that appears. Wall run from the ledge to the other side and run up the stairs past the sets of spinning knives. Go through the door to enter the next room and have a show down with a few sand creatures. After you have killed them all heal in the pool and save your game at the save point.



The Sultans Harem (65%)

Make your way through the curtain on the left and smash through the wall. Enter the next room with the gate on the right and smash through the wall beside it. Enter the next room what has a pull switch high above and a round window on the wall. Wall run up to the switch under the window and you will jump to grab it. When you pull it, the gate behind the curtain behind the save point in the main room will open. Drop down and run back out through the curtain to the main room and through the curtain behind the save point. Make your way through the corridor breaking through the walls as you come to them. Wall run over the pit and jump at the end to the other side. Enter the harem room where Farah is and give her a hand. After they are all dead you will automatically save your game here.



What Did You Call Me? (65%)

Head to the door and you will see that it is a yellow door that needs to trigger to open. Move the statue around the corner to the side and Farah will crawl through the hole there. Make your way through the door and outside. Turn the lever out there to open the door at the end and make your way through the now open door. Continue down the hall and run past the mirror and into the library. When you enter, a lot of soldiers will start to attack you. Use the fountain on the wall when needed. After they are killed, use the save vortex that appears.



The Hall of Learning (69%)

To get through this level it is a bit tedious and a bit long. There are several mirrors around the library that you need to put in position to have the light bounce off them to hit symbols on the walls. When you first entered the library you ran past a large mirror in the hallway. Run back out there and push the lever clockwise so that the light beam is pointing into the library. Follow the light beam to the other side of the library to another mirror. Pull it to the dark spot on the floor there and Farah will run through a crack in the wall. Head right and keep following the beam to the next mirror. Pull that mirror until it is on the dark spot on the floor and make sure you have the light bouncing off it. If you don't get the light to bounce off the mirrors you may need to tweak a little with a push and a pull here and there a little bit.



Follow the light beam to the corner next to the entrance. Pull the mirror there to the dark spot on the floor and make your way across the hall to the wall that looks damaged. Hack at it with your sword and make it crumble down. Move the mirror inside to the dark spot on the floor and so the light beam bounces off it to the symbol on the wall. When the light hits it, the center section will raise up. Climb up the side of it where the lighted symbol is and make your way around to the left side. Jump off to the left to the wall there. Follow the middle broken wall up and jump over to the ledge above the door. Head to the left and wall run to the next platform. Keep walking left until you can't go anymore and jump off to grab the pole. Swing to the next pole and jump over to the platform. Follow it to the white marker on the wall and wall run up it.



While you do that, Farah will pull a switch that reveals another symbol like the one below that the light beam hit. When you hit the white button, a block will extend from the bookcase. Wall run up the left wall beside it and bounce jump your way up to the top of the block. Wall run to the right and wall run again as you jump at the end to reach the ladder. Climb up to a platform above that has a pincer trap and a sand cloud. Grab the cloud and then wall run up and jump off to grab the wood beam above you. Climb up and walk across to the end and a rush of bats will attack. Kill them and jump over to the next beam and drop down two more to the platform. There is a beam to the left that you will be taking across to the other side of the room, but first you are going to go past the spinning saw blades ahead of you to the glowing crystal at the far end. Behind the crystal is a breakable wall and a hallway to the magic fountain.



Go through and get your health increase. Make your way back across the saw blades and start your way which will be to the right now, across the wooden beam to the center of the room. When you get there, turn the mirror clockwise once so it faces the far wall. Make your way to the right, across the wooden beam. Go left and then jump over to the platform there. Jump up and grab the pole and then wall bounce to grab the higher pole. Swing from there to the wooden beam and then follow it over to the far walkway that you drop down onto. There will be two mirrors on this walk way. Move the left most mirror so that it catches the light beam and move the right most mirror so that it deflects that light beam to the crystal on the other side of the room. When it does a scene will play to show you the room. After the scene, go to the far right mirror and wall run across to the ledge on the pillar by the windows.



Drop down to the ledge there and drop down again. Follow the ledge around to the other side of the pillar and jump across to the platform. Wall run across to the next platform that much lower. Drop down and you will be at the mirror that you can turn. Hop over the railing and jump backwards onto the blocks that extended. Make your way across to the other side of the room to where Farah is. Talk to her and she will blab about another symbol. Jump back over the rail to the largest and first block sticking out. At the end of it will be a rope hanging. Jump to grab it and swing to the next rope. Slide all the way to the bottom and then jump again to the ledges in front of you on the wall. Make your way up and to the right and around the pillar. Jump off to the ladder and climb up. Smash through the weak wall there and in the first room will be a mirror. Smash through the next wall and there will be a switch.



Smash through the wall again and there will be a crystal. Go back out and pull the switch. A few stones near the ladder will appear. Grab the mirror and pull it through the opening in the wall towards the ladder. Head across the new stones and move the first mirror out of the way. Continue along the walkway and pull the second mirror to the spot where the first mirror was. It will shine the beam of light towards the ladder. Now move the mirror by the ladder in place so that the light beam hits it and it deflects to hit the crystal in the far room. When it does another scene will play and a gate below will open. Head to the room with the crystal and wall run up the left wall.



Grab the ledge and drop down the other side. Drop down three more ledges and then wall run to the left. Walk across the ledge as far as you can go and jump off to grab the pole. Swing across pole to pole until you land on the walkway. Hop over the railing on the right side and you can drop to the top of the bookcase below you. Drop from there to the ground and enter the door you opened. Grab the shiny new sword and pull the switch on the wall under the orange marker to open the door on the far side of the room. Run for the door and roll under it when you get to it. Follow the stairs down and outside to run into some sand creatures. Take them out using your new sword and the usual techniques. After you kill them, head up the stairs and to the left to reach a save point. Save as Farah heads through a crack to find a switch for the stairs.



Observatory (71%)

Farah will yell that she has found a switch but you need to get on the stairs first. Run up them and she will pull it. Jump straight across to the platform and grab the sand cloud on the left side. Make your way to the right side and jump over to the first flag pole. Swing to the next and then turn to reach the next two as well. Jump to the platform and push the turn switch three times clockwise. Go to the pole at the edge of the platform and jump to grab it. Swing and jump across to the next pole and across to the pone after that. Jump from that pole to the pillar hanging downwards. From there, jump across to the next pole that will be across from you and reach the platform. Push the turn lever there counter clockwise once and then hop back on the poles.



Swing over to the center pillar and jump from it to the left, the direction that you can see the white marker near the pull switch. Swing over to it and pull it down to rotate the globes some more. Jump off the pull switch and hit the white marker to extend the block underneath it. Wall run across to the next block on the left and across again to the first platform you were on. Don't touch the turn lever and just jump on the pole. Swing across to the center pillar and make your way to the right and to the pull switch there. When you pull it, Farah will tell you the gate is open. Hop on the pillars that are large ropes and slide your way down. Alternate left to right until you reach the bottom and can go through the door with Farah. Follow the hall to the traps as Farah takes a crack to advance. Go left to get a fountain and right to proceed.



Run to the knives as they reach you and changes sides when they are going to appear. Wall run across the pit and go through the door. Run along the wall on the left wall to get over the spikes and then step on the plate o open the door when the knives are retracted. Head through it to the next hallway and pull out the wall switch to open the next door. Roll past the blades and under the door to get to the outside area with a few blue sand creatures. Fight them with your wall launch trick and they won't last long. Save at the vortex when they are defeated.



Hall of Learning Courtyards (75%)

Make your way to the corner of the room and climb up the ladder. Jump backwards to the ledge behind you and pull your self up. Walk to the end of it and jump to the next top of the wall. Take out the birds here and continue around the wall. Jump over the gap and walk to the end. When you get to the end, jump off and grab the rope. Swing of the rope and grab the wooden beam above you. Pull yourself up and swing to the pole and then over to the walkway. Wall run to the wooden beam sticking out and grab it.. Jump from it to the pole above you and swing over to the platform with two birds on it. Kill them when you land and wall run across to another ledge. From here run and jump to grab the rope and swing to the next rope. Jump up onto the ledge against the wall and wall run all the way to the lower platform on the right.



Drop down again and enter the door way to the turn lever. Turn it and it will open the door at the end of the walkway and down below to allow Farah to enter. Hop over the railing and shimmy your way to the end of the walkway, past the spike pit, to the door way. Enter it and head down the stairs past the spinning blades. When you reach the bottom, take out the few scarabs there and grab the sand cloud. Head down the hallway to meet up with Farah and to continue up the stairs on the right. Take out a few more scarabs here and wall run across the pit to fight a few more. Make your way over a second pit and then up a set of stairs to reach outside. Hop over the gap to start a fight with some sand creatures. When they are all defeated, the sand vortex appears for you to save at.



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