Mission 3: Embassy Row
Objective 1: Vilstra Waterfront
Stay where you are, behind the boxes and launch your wasp. Have it fly around the corner and get it close to Sophia at the end of the courtyard in the pink jacket. When you get close enough to her a scene will play. Afterwards continue to follow here with the wasp. Continue to follow her through the alley until she goes inside the building through the door. Now you need to follow her on foot. You can go the short way which is to use the micro-cord on the pipe right above your head and go over the wall, or go the long way. Let's go the long way. Make your way around the corner and take out the two guards along the way to the gate.
Let the guard behind the gate see you and he will set off the alarm. He will then open the gate and come after you. Kill him and run inside the room to turn off the alarm. Make your way down the next alley and just run through the red security lasers and continue down the alley. Kill the guards you come across and take out the camera around the second right turn. Next to the camera is a gate that you need to go through. To open this gate, head back to the first room with the first gate and press the red button on the long wall. Run back to the gate now and it will be open. Watch for the few guards up around the left corner. Head down there and take them out however you want. After they are done, take out the camera up above as well. Hack the keypad next to the door and enter
Objective 2: Information Ministry Exterior
You will start this objective behind a stack of crates. Shoot the camera up high on our left and watch for the guard in the yard. Wait until he is turned away from you and then take him out. Either sneak up behind him or just tranq him. When he is down, grab his body and bring it over to the hand scanner next to the iron gate. Enter it and dump his body in the shadows on the right. Continue down the corridor and make a right at the end of the tunnel. Take out the guard there and run past the red lasers and around the corner. Before you enter the next yard, take out the camera on the wall to the left. Look through it and you will see that there is a guard patrolling a walkway around the corner to the right above the guard house. Duck behind the bushes on the right and use the tranq on the guard above. When he is down, make your way forward and use the Micro-cord on the Yellow pipe above.
Shimmy your way over to the balcony and drop down on to it. Make your way around the corner and take over the next camera on the other side of the area. Look through it and you will see one guard patrolling the area below you. Use the tranq or wasp to take him out and slide down the ladder to reach the ground. Enter the guard house to grab a health pack and then head to next corridor on the right that is on the other side of the phone booth. Take out the two guards that are at the end and use Sophia's laptop to place the tracker. Luther will then tell you to get to a balcony to do some spying. Exit the corridor back where you entered and head to the right. On the other side you will see a guard walking back and forth in another corridor.
You can either use a wasp on him or sneak around the corner and grab him from behind. Continue down the corridor and wall hug the right side wall before exiting the tunnel. Watch for the two guards in the area. You can try and sneak around the corner to the right and take out each guard one by one, but it really is easiest to just run out and shoot both guards and shut off the alarm. When they are both taken out, climb up the ladder in the corner to the right of the alarm box. Make you way to the right when you reach the top and pull out the binoculars to spy on Sophia. After the scene, make your way back down the ladder and over to the set of large doors that are to the left of the alarm box.
Objective 2: Information Ministry Exterior
You will start this objective behind a stack of crates. Shoot the camera up high on our left and watch for the guard in the yard. Wait until he is turned away from you and then take him out. Either sneak up behind him or just tranq him. When he is down, grab his body and bring it over to the hand scanner next to the iron gate. Enter it and dump his body in the shadows on the right. Continue down the corridor and make a right at the end of the tunnel. Take out the guard there and run past the red lasers and around the corner. Before you enter the next yard, take out the camera on the wall to the left. Look through it and you will see that there is a guard patrolling a walkway around the corner to the right above the guard house. Duck behind the bushes on the right and use the tranq on the guard above. When he is down, make your way forward and use the Micro-cord on the Yellow pipe above.
Shimmy your way over to the balcony and drop down on to it. Make your way around the corner and take over the next camera on the other side of the area. Look through it and you will see one guard patrolling the area below you. Use the tranq or wasp to take him out and slide down the ladder to reach the ground. Enter the guard house to grab a health pack and then head to next corridor on the right that is on the other side of the phone booth. Take out the two guards that are at the end and use Sophia's laptop to place the tracker. Luther will then tell you to get to a balcony to do some spying. Exit the corridor back where you entered and head to the right. On the other side you will see a guard walking back and forth in another corridor.
You can either use a wasp on him or sneak around the corner and grab him from behind. Continue down the corridor and wall hug the right side wall before exiting the tunnel. Watch for the two guards in the area. You can try and sneak around the corner to the right and take out each guard one by one, but it really is easiest to just run out and shoot both guards and shut off the alarm. When they are both taken out, climb up the ladder in the corner to the right of the alarm box. Make you way to the right when you reach the top and pull out the binoculars to spy on Sophia. After the scene, make your way back down the ladder and over to the set of large doors that are to the left of the alarm box.
Objective 4: Churchyard
This level can be one of the most frustrating so far. What you need to do is have the wasp follow Sophia and take out the thugs that are going to jump her. There are four in all but you are only shown where two are. Launch the wasp from where you are on the balcony and go through the gate on the left of you. Make a left around the corner and again around the next corner. Here you will see a green dumpster on the far wall and an alcove to the left of it. That's where the first thug is hiding. If you get there fast enough, you can fly in there and zap him before he start moving. If you don't get there fast enough he will start after Sophia and is harder to hit.
After you take him out you will need to launch another wasp and again send it through the gate to the left. Go around the left corner and the thug will be right there on the left. Zap him before he starts after Sophia if you can as well. The next wasp will go through the gate again but this time make a right and go down the stairs. At the bottom of the stairs there is a door on the right side. A thug will come out of there and try to knock Sophia. Just get to the door fast and sit your wasp in front of it and zap him when he opens it. The last thug will be at the far end of the area so when you launch your wasp from the balcony, go to the end of the area and then left through the arch way instead of through the gate. Sophia will walk to certain spot and then stop. When she does, a thug will come out of a door on the left. Zap him and more thugs appear but you don't have to use the wasp this time.
Now that you can use the sniper pistol, just sit on the balcony and zoom in on the thugs as they appear. Each time Sophia moves to a different box, three thugs will come out. They aren't tough to beat at all and will take a shot or two at you if you hit them but don't kill them. After they are all taken out a scene will play with Sophia and she will run into the construction area. She will make her way across the walkway on the opposite side from you.
When she bends down it means some thugs are coming to get her and you have to take them out before they reach her. She will stop 3 or 4 times and 2 thugs will appear each time. When she finally reaches the top, a scene will play and you need to save her. Make your way to the stair case on the right and make your way to the ground. Kill the thugs there and go to the far end of the area where Sofia is hanging from. Look above her and there will be a steel beam hanging from a wire. Use your micro-cord to grab it and the mission ends.
Mission 4: Sansara Prison
Objective 1: Main Entrance
To start this mission you will need to snap pictures of four boxes. There is one box in the room where you start, so throw on your binoculars and take the first picture. Exit the room through the opening to the right of the truck and take out the camera up high in front of you. After the camera is taken out, snap a picture of the box to the right of you and take out the 2 guards in the area. One guard will be directly in front of you and the other will be patrolling about. The other two boxes that you need to takes pics of are in opposite corners of the yard.
After you snap the shots of them, climb up the stack of boxes where one of the boxes were and climb to the roof top of the building you started in. Go down the ladder into the prison. When you drop down, take out the camera around the corner and then hack the computer in the room. As soon as you are done hacking it, run back around the corner where you came from since a guard will sometimes open the door and look into the room. If he does, wait for him to leave and then head out the door he opened. Make a left out of the room and sneak up on the guard as he talks to Sofia and Spelvin.
Zap the camera above them and slowly make your way to the far end. There is another camera on the far wall and a glass window on the left side. Take out the camera and hack the keypad to enter the door to the room on the left side. Take out the guards in there as well as the camera. Disarm the alarm since chances are it will be going off. Make sure that you have hidden all the bodies in the main hallway where Sofia and Spelvin are. Make your way through the room and up the stairs to the computer. Hack it and Berkut will show up to talk to Sofia. After the scene exit the room and make a left to go through the large security doors that are open there.
Objective 2: Prisoner Transfer
In this area there are more than a few guards patrolling around and being sneaky some times just isn't worth it. After the scene with Sofia, sneak around the corner and grab the guard from behind. You can then proceed to take out each guard as they come down the hall. I preferred to just shoot all the guards in here and then shut off the alarm since it was nice and close. Pick up one of the guards and use his hand on the scanner to get through. Open the door on the left with the laser cutter and kill the guard inside. In this room you can grab a health kit on the wall and you will need to press the big button on the desk to open the door at the end of the hall. Press it and go through the large doors that it opened.
Objective 3: Communications Tower
This next part requires you to get all the way to the top of this room but it is a little more intimidating than it really is. Crouch and enter the room and throw on your night vision. Make your way to the ladder on the left and slide down. There will be another ladder right beside you for you to go down again, but this time you need to watch for the lasers. When they aren't in the way, slide down and walk away from the ladder to the end of the platform. Jump up and grab the railing against the wall and shimmy all the way over to the next platform under you. Drop down on it and use your laser cutter on the electrical panel there to turn off the lasers on the floor. Turn around and run to the right of the room and around a stack of boxes.
There will be two more panels there. One on the wall and one on the back side of a pillar. Also the machine gun turret will probably be firing at you right about now. The panel on the pillar will shut off the gun turret for 30 seconds and will give you enough time to run over to it and hack the panel beside the gun that will shut it off permanently. Do so and make your way back to the other panel that was on the wall and hack it to shut off the lasers above you. Hop on top of the stack of boxes near you and look way up. You will see a pipe stretching across the room. One end will be into a pillar and one end will be over a platform into the wall. Use the micro cord to zip up as close to the end that is over the platform as you can. Make sure the laser isn't near you as you go up and drop off the pipe over the platform when you grab it.
When you land, turn around and hug the wall beside you. Slip through the opening in the next set of lasers and hack the panel on the wall there. Make your way to the far end of the walkway and hack the panel that is on the pillar at the end. Make sure the laser wires are not near you when you do it though. After it is gone, stand at the end and shoot your micro cord up to the hook above you. Zip up to it and lower yourself a bit. Go into the horizontal position and start to swing back and forth. Jump off of the cord and land on the ledge in front of you. Take a few steps to the boxes in front of you and climb up on them. Get to the top and turn around so that you can jump up to reach the railing above you.
Shimmy across to the left until you come to a spot on the other side that has an opening. Pull yourself up and immediately go to the left behind the box there. There are two gun turrets here and the panel to turn them off for 30 seconds is on the pillar beside the box. Hack it to shut them off and run around the walkway to the two panels on the wall. The first will turn off the laser that follows the pipe to the other side and the second will turn off the first machine gun. When they are both hacked, run back behind the box again and hack the panel to turn off the gun for 30 seconds again. After you do, hop up to the pipe that stretches across and follow it to the other side where the other turret is. Drop down and disable the gun there. Jump back up to the pipe and go back to the other side and over to the box you hid behind.
Walk off the edge against the wall to land on a stack of boxes below you. Hop down and quickly run up the ladder in front of you. When you get to the top, use the micro cord and zip up to the pipe directly above you through the opening in the lasers. When you grab the pipe, lift up your legs and crawl across to the other side where there will be an opening in the lasers big enough to lower you legs and drop down. Walk around the walkway and stop behind a pillar when the turret starts firing. Make your way to the panels at the end of the narrow bridge and hack the one on the pillar to shut down the gun for 30 seconds. When it is shut down, hack the one on the wall to turn off the lasers. Hide behind the pillar and hack the gun one again when it comes on. Slowly make your way across the bridge and hack the turrets control panel to shut it off. When you shut it off, press the white button to the right of it and it will lower a lift above the narrow bridge. Walk across it half way and then use your micro cord to zip up to the hook above you.
Now you need to lower yourself a bit and lay out to swing yourself over to the lift. When you land on it, climb on top of the box and grab the edge of the wall to pull yourself up. Climb the ladder to the top floor and climb the small set of stairs to the computer keyboard. Now comes the fun part. There are three trap doors that open at each of the three keyboards around the room. For each door you will need to use your micro cord on the hook above the opening and lower yourself into the hole. There will be a set of lasers and a set of computer panels to hack. For the left most keyboard and trap door, there are three panels to hack and the lasers rise from the bottom in two parallel lines in a different direction each time.
The easiest I found was when the lasers were running straight out from the computer to the wall, all three panels were accessible once you lowered yourself past the lasers. The keyboard and trap door in the middle is where a grid of lasers that would go up and down slowly. There are 4 panels on the computer to hack but it is no problem as long as you do them one at a time. The right side keyboard and trap door has only two panels that need to be hacked, but the lasers are a bit tricky. You need to lower yourself horizontally to the lower laser grid and it will rise as another will appear on top of you. You need to stay in between these two grids and hack the two computer panels without swinging too far at once and having your leg trip a wire. Once you have all three, Luther will turn the dish at the top around and you will need to shoot the hook with the micro cord to exit.
Objective 4: Solitary Confinement
Now that you are back outside and on the roof, there are nothing more than a few guards, cameras and turrets to deal with here. Easy right? There will be a guard directly across from you that you can tranq if you like. Also you can look through the opening in the wall and take out the camera to the far left above the doorway as well. When that is done, slide down the ladder and you will be in a control room. Use the computer to activate the remote cameras and a guard will be coming your way. You can either hide in the room and wait for him or open the gate and take him out. Either way, go through the gate and take out the camera around the corner there as well.
Head back into the room and go through the door this time. Follow the hallway to the room at the end and go through the next door. Run through the door and keep running ad the turret starts firing at you. Run past it and cut into its control panel that is behind it. One it is deactivated, hack the keypad on the door there and go through. Directly across to your left from where you enter there will be a camera behind some fences. It is hard to see but look for the green light. Take out that camera and the next one around the corner at the end of this hall. Make your way around the corner and take out the guard there. Take him over to the hand scanner and open the door to the cells. After the scene plays, go through the gate where you just came through and enter the large doors around the corner to the left.
Objective 5: Cell Block
Make your way around the right hand corner and take out the camera in the corner. At the far end of the long hallway, there is also another camera that is hard to spot, but it sees you easily enough. Take out that camera as well and head for the end of the corridor. Take out the guard there and the alarm if it had been tripped. Take out any other guards that appear and cut the power on the right in the electrical panel to shut off all the lights. Grab a body and carry it back to the hand scanner and open the door. Enter the room and go up the stairs.
Take out the few guards in here however you like and use the computer in the corner. A scene will play between Ethan and Sofia and you will need to make your way to the bio-lab. When the scene was playing, it showed a panel open that will allow you to enter. That panel is near the alarm panel at the end of the hallway in the prison area. Make your way back down that long dark hallway and press the button that is there now. When the door opens beside you, a guard will appear. Take him out and go through the double doors.
Objective 6: Neurotoxin Laboratory A
Make your way up the stairs and out the door at the top. In this main area, there will be two guards walking along the rooftop. If you are spotted it's over since there are no alarm panels to deactivate with. Take out the two guards with tranqs and make your way up and over the stairs along the right side. Go around the corner and your IMF package will be sitting there. When you grab it, Luther will tell you that you need to use the wasp to take out Berkut since you are going to be dressing up like him. Hide in the shadows where you grabbed the goods and launch the wasp. Above the first window you come to along the right side wall, there will be a vent open in the wall.
Fly inside there and follow it to the room below. Listen to the guards talk in there if you like, but continue through the room to the next vent on the wall beside the door. Follow it through the hallway, around the corner and into another vent and you will come to a room with Berkut. After the conversation, fly up behind Berkut and give him a shot from the taser. You will now have the Berkut mask on and be back in control. Make your way along the wall and enter the silver door. The guard in the next room will buzz you through. Go in and make a left to where he is. Club him and carry him over to the hand scanner so you can get through the door there. Now you need to drop the body where it won't be found. Dump it in the narrow hallway you enter through beside the glass window.
Make your way back into the room that is now open through the hand scanner and there will be a guard and a doctor. You will come back in a second, but for now run through all the rooms and doors until you come to the final room at the end with Dr. Ivanescu. He will tell you how to destroy the toxins, so now make your way all the way back to that first room where you entered through the hand scanner door. At the far end where you first entered, beside the door on the left will be a dark corner. This is where you will be dumping the bodies from now on. Grab the Applicator gun off the table in front of you on the right and grab the guard from behind.
Drag him over to the dark corner and snap his neck there. Give the doctor some punches and carry him over there as well. In the next room there are three guards to take out. Follow the closest one as he goes into the room you were just in and take him out. Carry him to the dark corner and enter the next room again. There will be the two remaining guards and one will walk up the right side and one will walk up the left side. When the one on the right side comes toward the door, let him turn around and then grab him from behind and drag him into the other room and drop him in the dark corner. Enter the next room again and finish off the last guard in here. Again, drag his body to the dark corner as well.
Now that all the guards are taken care of, we can neutralize the toxins in peace. Make your way back to the first room where you picked up the applicator gun and use it on the Blue tank by the window. It will fill with solvent that you need to use on each green toxin tank. After each use, you need to refill the applicator gun at the blue tank. Use the gun on all the green tanks and the last one will be beside the guards' window with a doctor there. Don't worry about the doctor and just use the solvent on the tank. After you do, enter the door to talk to Dr. Ivanescu again and a scene will start.