Beyond Good & Evil
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Expose the conspiracy. Capture the truth. Here's how!
Developer
Ubisoft
Publisher
Ubisoft
ERSB Rating
T
Rel. Date
02 December 2003
Genre
Action Adventure
Players
1
Date: 21 January 2004
Author: Jeff 'Judasen' McAllister

Note: This walkthrough will not be pointing out every animal to take a picture of. As a rule of play going through this game, take a picture of every animal and person you come across at first to see if you already have a picture of it or not. Also there are a few places that you can explore in the Pedestrian District that are not covered here as well. These are not required to complete the game and may be accomplished any time you like after you have received the proper key.





After the opening sequence, you are finally in control as the creatures pop up out of the hole in front of you. Attack each one to destroy them and free the kids. They only take about 5 hits each so they are easy enough. Beat all seven of them and another scene will start. After the next scene and Pey'J frees you, use a charge attack to free yourself from the spikes that surround you. Head over to the eyeball creature and use another charge attack to defeat his spikes so you can get close enough to hit his eyeball. Whack at it a few times and repeat the process when the spikes return. After you give the eye a few shots, it will be destroyed and another scene will play. When you are back on the surface and in your tower, go exploring and grab the camera.



Take a picture of the animal on the table to learn how to use it and you will receive some money called units from the science lab. After the instructions on how to use it, continue exploring around and grab the 4 pieces of Starkos that are around the tower. When you are done exploring, head outside and take a picture of the field armadillo to the right of the door. You will get another 175 units for that picture which means you will have 325 units all together. Head over to the door on the other side and talk to Pey'J. He will tell you that you need 350 units to get the power back on so that you can go in and grab the Mdisc. Make your way to the right and follow the path. There are a few catfish like creatures floating around and some will attack you. Snap a pic of them before they attack.



Afterwards when you have enough pictures taken to get 350, go to the control panel to the left of the front door and restore the power. Go back to the door where Pey'J was and follow the spinning robot down to his workshop. Grab the Mdisc from under the robot and use it on the player on the opposite wall. After you watch the message head back out into the hanger and go down the stairs to the dock. Grab the two boost capsules on the right and the two P-O-D capsules just ahead of the boosts. Make a left down the farthest pier and start to push on the generator. Pey'J will run over and help you push it into place to start up the hovercraft. After it fires up, take a walk over to the other pier and hop into the hovercraft.



After you leave the cave, head directly straight for the Mammago's Garage. After the scene, walk over to Issam behind the counter on the left and have a chat with him. Also take his picture for some extra units. Go into the door that opens and talk to Mal inside. He will tell you about the store and what they sell. Buy the speed Motor for the hovercraft and make your way back out to front. You hovercraft will be ready Hop in and drive out. When you reach the open water, the Domz will attack and a giant Sea Serpent will appear. Chase it and shoot at it as it flies around. Every time you shoot it, a piece of its body will fly off towards you. Shoot or dodge the pieces before they hit you and continue to hit the sea serpent until it is all gone. Grab the pearl it leaves behind and continue on your way to the Black Isle. Go through the arch that leads to the city and Main Canal when you drive through (the second arch on the left when you exit Mammago's Garage to the right) and continue straight through to the next arch way. Exit back out to the open water and the Black Isle will be straight ahead.



Black Isle

Dock the hovercraft and run up the path to talk to the bodyguard. He will tell you that there is a Pterolimax couple somewhere is this cavern that Mr. De Castellac wants you to take pictures of. Save your game on the machine before you head out. Run down the tunnel and Pey'J will follow. Enter the large room with the animals flying around and walk over to the mine door. There are two arrows in front of it and when you step on one, the door opens partially. Have Pey'J step on the other to open the door fully and run through. When you reach the next dead end, Pey'J will show you his new invention. After the scene walk to the right to the machine there and step on one of the buttons there. Have Pey'J jump on the other and it will lift you to the ledge above. Walk to the left and activate the spin switch to lower the bridge. Walk down the right side of the bridge and take a picture of the map there.



Continue through the mine down the slope and you will come to a plant in the floor that and some explosives on the far side. Have Pey'J jump and the plant will shoot a red blob into the air that you can swipe at to make it hit the stack of explosives. When Pey'J jumps and you swipe, a green circle will appear that you use to target where you want to hit. Move back and forth so that the center of the circle is on your target. Do so to the two piles and go through the right most one to grab some health and boost. After you have it, go through the left path and smack the purple plant there until you have closed it up and grabbed all the crystals. Head into the room on the right and again have Pey'J jump up to have the plant in here release more red blobs. Smack open at the cart with the explosives to lower the bridge and smack another into the large chunk of crystal on the wall. Pick up the shards, take a picture of the fly and head up the bridge. Before you head up the bridge, notice the fence on the right beside it. You'll need to find some pliers to cut open the fence and return here.



Make your way across the walkway and a Crochax Velox will break through and attack. Grab a quick picture of it and then kick its ass. Grab the crystals after it dies and head over to the mining cart. Go to the left corner and use the spin switch to open the chute above. Make your way over to the mine cart and push it under the chute. Climb up into it and up the ramp into the secondary chute. Head down the path and take snapshots of the Medusas before you kill them. Other than that, kill the Crochax and jellyfish like creatures as you come to them. Go through the door at the far end to enter the Ancient Mine. Enter the room and kick open each locker. Grab the boost and health and the set of cutters from the left set. Use the save point and then have Pey'J use the cutters on the fence. Go down to the bottom and notice the opening high above on the right side just before you come to the map. You'll be going up there in just a second but for now you need to take two pictures. Head to the end of the cave and take a picture of the green sponge floor and the snail around the corner to the left.



Go back up the path a bit to the opening that was above you that you passed and climb up it. Follow the path to the secondary shaft and head to the left when you get to the open area. Follow the walkway to the end and you will eventually come to the mine cart that you jumped up earlier. Follow the walkway around to the bridge and go down to the fence that you passed earlier on. Have Pey'J open it and shimmy your way along the wall around the opening. Run up the slope on the right and push the cart with the explosives as far as it will go. Head back down the slope and have the planet spit up a blob so that you can swipe at it to hit the cart. When it explodes, a bridge will fall and Pey'J will run to join you. Take out the Crochax that appear and head over to the large buttons on the ground. Just like last time, stand on one and have Pey'J jump on the other. When you reach the top, jump down on the other side and climb the small step in the right corner to kick the power panel. After you do, go to the door and open it using the control beside it. Save your game on the console and have Pey'J open the gate. Go through and you will enter the Main Shaft.



Make your way forward and hop over the small gap to the next platform. When you step on some eggs, then two creatures will jump out and attack. Grab a quick picture and then destroy them. Continue to make your way around the path and 4 more creatures will appear. Take them out and use the spin switch on the left side to lower a platform. Climb up on it and head to the right down the path past the few purple plants. Hop over the platforms and wipe out the purple plant at the end that is facing upwards and enter the next large area. Walk across the bridge which looks amazingly similar to a tail, to the large circular platform.



The Pterolimax will be on the right side bobbing its heads up and down. Take a picture of them and if you happen to take a pic of only one, you will be told to take a pic of both of them in the same shot. Do so and send the pictures to Mr. De Castellac. When you do that, bad things happen and it turns out the Pterolimax is a lot bigger than originally though. To take him out you will need to send Pey'J into attack first and then when the Pterolimax is dizzy, give him a few whacks. When you do that, he will go back down his hole and send other creatures after you. Take them out and the Pterolimax will pop out again. Continue the pattern of having Pey'J attack first and then swipe at him and eventually he will fall. Take your pearl for the effort and a scene with Mr. De Castellac will start. After the scene you will be back at the dock in the Black Isle. Save and head out.



Head straight and a little to the right and enter the city through the tunnel Head straight and take the first left that you can. Make your way to the Pedestrian District on your compass if you get disoriented. After you dock the hovercraft, make your way down the ramp and make a left. Make another left down the first alley on the left where the robot is standing guard. Continue along and make aright to another alley and the Akuda bar will be right in front of you. Enter the bar and snap a picture of everyone who isn't human. You can save your game in the far left corner as well. Go up the stairs on the right and talk to Peepers behind the counter. You can play a few rounds of the shell game if you want to score some units otherwise tell him the password and you will need to win a game to get the room ticket. When you get it, go to room 3 and enter the code L7V6 (this may be random so just look at the ticket to get the code for yourself). Go to the closet on the left wall and activate it to enter the secret passage



Walk down the stairs and a long scene will play between you and Mr. Hans. He will explain what is going on and what he wants you to do. After you accept the mission, and get your city pass, you are back in control. Snap a picture of May and grab the Mdisc from the right side of the room. Use the disc on the reader to learn all about the next mission and what you need to do to accomplish it. When you are ready, save and exit the room. Make your way out to the front room of the bar and talk to the bartender. He will give you some juicy info on some treasure and how to sneak into the factory. Leave the bar and do some exploring through town. Head down the ramp directly across from the bar entrance and make a right around two corners to come to another set off stairs. Directly across from the bottom of the stairs is a shop where you can pick up some health, a pearl and a PA1 to add another star to your life meter. When you are done shopping here, head to the left up the stairs and follow the walkway around to the left and enter the door way there to enter Ming-Tzu's shop.



Talk to him and then he will open his shop to you. Now would be a good time to pick up a pearl and animal reader so that you can track them down on the map. Also if you have the units, grab a pearl and another PA1 to add more life to your meter. Exit Ming's shop when you are ready and head back to your hovercraft. Head back out and into the main canal. If you go to the right to the factory, then there is an Alpha sentry there that won't let you pass. You need to go left and head for the Mammago's Garage and pick up the Neutralizer Cannon for 5 pearls. Make your way there and save your game on the reader after you grab it. Head back out to Hillys after you have it and there will be another attack happening from the Domz. Since all the doors are closed, I went off to the right and through the arch way. Take out the Alpha defense robot with your new weapon and enter the cave on the right side at the green-yellow slime. It is called Looters Cave 3 and a cop car will drop down on you as you enter. Follow it through the obstacles and when you reach the last area blast it apart to grab a pearl and some crystals. You will then be back outside and the Domz threat is over.



Nutripil Factory

Head back to the tunnel that will take you to the Main Canal and head for the factory. Take out the Alpha Sentry that flies over to you with the Neutralizer Cannon and enter the factory. Dock when you are inside and make your way up the ledges and to the left. If the Crochax attack, then take them out. Hop up to the door on the right and tale a picture of the scanner. Send it to the governor and she will send you the code back. Enter the code on the console and go through the door. Make your way around the corner and you will come to a fence. Have Pey'J cut it and you will need to kick it open the rest of the way.



When you go through you will get another mail from Hans and he will have the spots where you need to take photos marked on your map. There is one spot on the third floor where you are, 2 on the fourth and one on the fifth. Go down the hall to your right and hop over the red lasers. Turn them off when you get to the end so that Pey'J can join you. Make your way over to the end of the corridor and there will be a big box on the right and a white bolt of electricity on the left. Get behind the box and push it onto the tracks and then go to the other side and push it to the white electricity at the door. Hop on top of the box and enter the next room. After the scene, save your game and head around the catwalk to the door that says laboratory.



Open it and go down the stairs to a foggy red room to enter the West Wing. Head to the left where there is a service elevator. Open the door and a rush of mechanical spiders will come out. Kill them all quickly and then hop into the elevator yourself. Pey'J will send you up to the next floor. Make your way across the walkway and enter the door to come to a small room with a robot and a lightning barrier. Smash the robot around and push it into the lightning to kill it and to disable the lightning. Enter the next room and it will have a capsule and a man inside it. Take a picture of him and send it to the governor. She will give you the code to use on the locker in the right side of the room. Use it and open the locker to receive the Gyro Disc glove. Shoot the spider on the top of the capsule and the man inside will be freed.



After another scene he will be at your command. What you need to do here is have him smash through the metal bars on the side of the room but it takes a bit of maneuvering to get right. He will smash the big door a few times but once you get him to smash the bars, go through and jump across the gap to save at the reader. Make your way across to the right of the reader and you will be back in the elevator room with Pey'J.



As you enter though, so does the Reaper. Shoot Gyro discs at him to start and then when he blocks them, run up to him and whack him. Now he will start jumping all over the place and shooting green blobs at you. When ever he throws them, just run back and forth to avoid them. After the third throw he will jump down to there you are. Take a few steps back and let him land. When he does, run up to him and slash him. He will jump back up and repeat that same pattern until you have hit him enough times that he will start to jump after only throwing green blobs once. When he starts doing that, you will only need to hit him once with a Gyro Disc. Get under him and toss one up to kill him. He will release Pey'J and the pearl although you can't reach it yet. Make your way over to the electrical room door and head down the stairs to the Electrical Closet.



Follow Pey'J across as he runs past the electricity that shoots across to the wall. Enter the next room and there will be a door on the left that has no power running to it. Use your Gyro disc to shoot the fan blade above you until it spins over to the other side of the room and reconnects the power. Open the door and make your way over to the other side of the room to a small round stand that has a key on it. When you take it, it will come alive and attack. Run over to the door way that has the lightning running across it and knock him into it to destroy him. Have Pey'J super attack and then you can whack him into it by using the circle target and aiming. After he is destroyed, grab the Triangular Key that he leaves behind.



Go into the room that was blocked by the lightning and grab the PA1 on the table. Head out and go to the center structure and a door behind you will open releasing 5 Transport Unit robots. To defeat these guys just whack them into each other and the last one will explode from a regular toss against the wall. When all 5 are no more, use the triangular key on the switch in the center to shut off the power and you can grab the fuse to the right of it. There is another fuse on the back of the structure you need to grab as well, so wait till the power comes back and shut it off again. Run around to the back and pull out the second fuse there. It just saves a lot of time from having to come back here later to get it.



Make your way back out of this area and back up the stairs to the main area where you fought the reaper. Go over to the large elevator door that is closed and have Pey'J work on the mess of gears on the left side of it. When he doers, he'll say that it will need power and you will need a fuse. Use the fuse in the slot on the right side of the elevator and then all that will be needed is power. Use the Gyro Disc and knock down the large wire that is running over head and it will connect with the lightning that is blocking the doorway. When it connects, the elevator will have power. Hop in it and you will be taken up one floor.



When you exit the elevator, Pey'J will give you another Mdisc that he forgot to give you earlier. Push the two buttons together to open the next door and enter the next room. You be attacked but it's nothing major. After you take out the enemies, hop up the pipes and crates in the right hand corner. Walk across the walkway and kick open the grate to enter a hallway that leads to the X-ray Verification. Walk across the walkway high above a room and turn to the right. Take a picture of the x-ray machine as the crates go through it. When you have a picture of the human in the crate, send it to the governor to complete the second mission. Head back to where Pey'J was and a scene will play.



Move the large box in front of the door and look through the hole. Shoot the switch on the right wall and the door will open. Use the reader on the left wall and play the disc that Pey'J gave you. After wiping your tears away, save the game and kick through the grate on the wall beside the reader to enter the shipping room. Make your way through the vents and kick threats as you come to them. Through here you need to be a quiet as you can so that the Alpha Guards don't find you. Drop out of the tunnel at the end and make your way around the corner on the right. Stay crouched and walk along the walkway past the guard and into the door way to the right of the second guard. Go through the door and make a left down the next hallway. Stay crouched and walk along the short wall on the right. When the guard walking back and forth turns around, go through the next door way on the right of the guard who is standing still.



Head down the next hallway into the room ahead and go down the hallway on the left. Wait for the guard walking back and forth to come to you and turn around. Follow him down the hall and make a right when you reach the doorway. Go down the next hallway and make a right at the end. When you reach the end of this hall, Double H will be there and he will tell you he can't get past the fires. Shoot each switch under the flame panels and he will move forward. Shoot all three quickly because they will come back on. When he reaches the end, have him hit the switch and you will be able to get through the red beams at the end of the path. Go through and Double H will tell you that you can take out the Alpha Guards by kicking their air tanks on their backs.



Make your way down the hall and around the second corner will be a guard standing there. Hop up on the boxes on the left side of the hallway and make your way around the corner. Drop down behind the guard and kick him. When he dances around, run down the hall and through the large door. Make your way around the corner and wait for the guard on the right to turn around. When he does, give him a kick as well and continue on to the x-ray verification room. In this room, there is a conveyor belt of boxes going across and a guard on the other side. Stay behind a box as it moves across so that the box always stays between you and the guard. When you are far enough along, run over to the right side of the room and enter the closet. Hop down the stack of boxes and kill all the rats in here. Make a left and climb up another stack of boxes to enter the Nutripils Vats.



Sneak up the right side of the vat and press the switch. When the guard comes over to look, go around the left side of the vat and down the hall on the other side. Enter the next room and grab the Mdisc out of the console beside the locker with the triangle keyhole on it. Use the triangle key and grab the starkos and the jet boots from inside. Make your way around the next corner and two Cycloplus robots will appear. Knock each one into an electrical beam that is block the two doors. When both are gone, go into the first room and it will be labeled the computer room. Watch the mdisc you grabbed beside the locker and it will show a quick scene. Grab the Mdisc from the left of where you are standing and watch it as well. When you are ready to go, save and head back out and enter the second door that had the electricity across it to enter an area called Routing.



Head to the left since the right is blocked by a red barrier. Hop over the and under the blue beams and go around the corner. Press the button on the wall and go under and over the barriers and go through the door before it closes. Stay low as you go around the corner and wait for the Alpha guard to turn around. Stay crouched and go through the opening. Kill the rats on the other side and then jump up and grab the ledge above you. Pull up and hide behind the console. Wait until the guard turns around and then kick his back. Go into the blue light to the right and it will lift you up to the next level. Head down this hallway slowly and quietly and wait for the two guards to walk past. Follow them around the center block and head through the next two doors.



Ahead of you will be a guard and on the right will be an area that you can drop down into. Drop down there and make your way to the next opening. Jump and grab the edge and you will see a guard right in front of you. Look to the left and when you see a box coming, jump out and kick the guard. Grab onto the box before it is lifted away to the other side and it will take you with it when it goes. Drop off when you reach the other side and go through the tunnel to the control room.



Make your way around the control room where the helmet less alpha guard is working. Continue along until you reach the other side. Hit the switch high above with a gyro disc and the platform will come over to you. Hop on and shoot it again. Crouch as you go past the electricity and go through the small hole in the wall on the right. Hide behind the block as the guard at the front of the room does his thing. When he turns, walk out and kick him. Go through the glass door to the hallway with the beams that are going up and down. They are easy enough to walk under so do so and go right at the end and follow the corridor to the end and have a chat with Double H. Take a snap shot of the Alpha guard in the control room and make a left down the passage. Wait at the wall while crouching. When the two guards come to you and turn around, follow them up the ramp and through the doorway at the end. Enter the next room and watch the guard walk around the glass center.



When he is turned away from you, go across to the shadow behind the block and wait for him to walk past and away from you. When he does, walk out and hop over the blue beam on the left and go through the doorway. Stay low in this next room as you follow the railing down the ramp to the floor. There are two guards in here and only one walks around. When you reach the bottom of the ramp, stay to the right of the box in front of you and run past the guard when he turns around to the far right corner. Grab the pink square key from the cabinet and make your way back to the first box you were hiding behind. When the guards are both turned away, make your way to the red barrier and use the key to get through.



Head around the corner and you will be back in the routing area where you were not too long ago. Go through the door with the pink square switch after you use your newly found key and you will enter the X-ray Verification area again. Make your way to the red barrier and use the key on the switch. When it turns off run through and kick the guard. Go around the corner and take a picture of the coded panel on the right. The governor will send you the code and allow you to go through the door. Run to the other side and you will be taken to the next area called the Loading Docks.



When you enter the large room, there is an electrical barrier across the door to the left and a conveyor with boxes going past at the far end. Zoom in with your camera on the boxes and a scene will play which will load up the boss. After the scene and when the boss is ready to attack, run up to his leg and give him a few shots. When you do, Double H will appear from a vent and help out. Have him use his super action and he will attack a leg. You attack the other leg and the creature will fall down and open the gate in the center exposing the pearl. Shoot the pearl with the Gyro Disc and it will close up and attack again. Keep repeating this until finally when it falls and the gate opens it gets back up very, very quickly. When it does this, it takes only one hit to kill it. Knock it down and shoot the pearl as fast as you can to finish it off for good.



After it is killed, grab the pearl and head through the door where the electrical barrier was. Take the PA1 from the console and use the reader to save. Enter the elevator after pressing the switch and you will be back at the west wing. Head left through the large door and make your way out to the catwalk. Jump down and go up the stairs to come to a familiar place. Hop over the box that you pushed in to the electricity at the beginning of this level and follow the hallway around to the right. Make your way across the walkway to the metal bars and you will get attacked by some Crochax. Kill them and then have Double H smash through the bars. He will tell you that you need a fuse to operate the door panel here. Since we grabbed it earlier on, we won't need to run all the way back down to the Electrical Closet to get it.



Once it is activated Double H will start dying and you have 4:30 to get him back to the IRIS HQ in the Akuda bar in the pedestrian District. Hop down the ledges and enter the hover craft at the bottom. Start up the hover craft and make your way forward first and not to the left. Grab the pearl in here from beside the body of the Reaper and head back out. Now go through the tunnel on the left and exit the factory.



Dodge the mines and head straight for the tunnel ahead of you. Take out the Alpha Sentry that comes to you and enter the Main Canal. Make a left at the first turn and head all the way to the end and reach the pedestrian District. You should have more than enough time to make it to the second floor of the Akuda bar and to the Iris HQ. When you get there, enter the closet and a scene will begin.



After the long scene, talk to the people in the room to learn where to go next and how to get in to the Slaughter House. Go into the room that opened and you will receive a pearl from there. Make your way back out of the Iris den and back into the bar. Double H will join you as you leave. Head straight down the alley and make your way back to the hovercraft and as you leave you will get a message from Ming telling you that he has gotten a new pearl. If you like you can go back and get it from him, if not make your way out to the Mammago Garage to the left. Grab the jump inverter from them for 15 pearls. You should have enough right now, but if you need an extra one or two, then go race in race 1 & 2 straight across from the Pedestrian District. When you have the jump bought, head out and go to the left. Keep going until you reach the red barriers and jump over it with your new feature. Enter the cave directly ahead to find the Slaughterhouse Races 3&4.



Slaughter House

First off, race and win each race to get yourself two pearls for your effort. After you have won both of them, then race number 3 again and find the entrance to the Slaughterhouse. It's not too far into the race and you will see three red beams creating a barrier on the left side as you come around a turn just after and acceleration pad. Stop and head towards the beams and jump over them. Follow the path to the end and you will come to the Slaughterhouse Road. Make your way to the end of the roadway by jumping over the gaps in the road and avoiding the lasers from the alpha robots. When you reach the end, you will be dropped into a green water pool where there will be a few more Alpha sentries. They will toss torpedoes at you, so hightail it through the passage way and have a torpedo following you to destroy the sentry blocking your path. If you can't get one to follow you, then jump past it and continue to the right and dock.



Hop out of the hovercraft and save at the reader. Go up to the large doors and some Domz will appear. Kill them all until no more attack and then slide between the large doors. Push them open and then head back to the hovercraft. Drive up the slope to the top of the platform and drive through the now open doors and around the corner to the Exterior Moats. Go to the left past the laser beams that are spinning around and make your way past the mines until you reach a ramp going up. Head up it after you destroy the mines at the bottom and follow the ledge across to the next water area with more mines.



Go through them and go to the left through the opening until you come to a room with some boxes and a few tunnels around the room. One tunnel will have Alpha defense mines in it, another tunnel will lead back to the races and the other two tunnels will both lead to some doorways with one that you can drive up a ramp in. Drive up the ramp and knock off the box directly in front of you. Head around the ledge to the right and jump over the two gaps to reach another box. Knock it off the edge as well. Fall off yourself and then send the boxes towards the Alpha Sentries that are in the tunnel. Each box will make them explode. Shoot the mines behind them and continue through the tunnel to reach the Slaughterhouse Entrance.



Dock the hovercraft and hop out to the ledge. Take a pic of the frogs there and shoot a disc at the switch across the way high up in the control booth. When the door opens, hop back in the hovercraft and go through the gate. It will then close behind you and you will get a message from Hans. Your map will be updated with the locations to grab some pictures in. Drive around the corner and enter the Surveillance Room. Dock on the left side and hop out. Walk along the pipes and Double H will have to stay behind. Hop up the boxes and an Alpha Surveillance Robot will attack. Use your Gyro Discs and take out the two air tanks on each side to destroy it. After it is done, head back over to where you climbed up onto this platform and look across to a spinning gear.



In between the teeth you will see a switch. Shoot a disc at the switch and the gate down below will open to allow you to drive the hovercraft through. When the gate goes up, hop down and down to the right and jump in. Drive over to the next ledge on the left just on the other side of the gate and dock there. Climb up there pipes to where the gear was. Head down the stairs to the center area where the red beams are spinning and head for the large doorway. When you go down the hall you will now be in the Trolley Entrance. Push the crate in front of you to the left and few steps and then hop up on top of it. Walk across the passage there and drop down to the cabinet at the bottom. Open it and grab the goods inside. Make your way back out of the trolley room and have HH super action and destroy the spinning red laser beams. Go over to the large gear where the switch is and climb up the ledges on the machinery to the left of the Mdisc reader and make your way over to the right and on top of the large door.



Have HH press the button to raise the gate and run to the far right. Enter the ventilation chamber here and kill the rats. Make your way around the pipe and shoot the switch to close the door. Snap a picture of the little fire creature on the far side and then head back out. Have HH hit the switch again and run across to the other side and jump up to grab the ledge above you. Hop down and enter the pipe above you. Drop down into the next room and send the alpha Cycloplus into the lightning barrier to disable it. Go through the doorway where the barrier was and make your way to the door way out side of the Trolley Entrance so that HH can meet up with you. After he runs over, go back into the room Trolley Entrance. Have HH smash his way through the metal bars on the left side of the room and then take out the alpha section walking around the corner. When you go into the room, there is a patch of bubbles floating upwards there. It is an animal but for the life of me I couldn't take a picture of it. It would take hide behind the stack of boxes before I could snap a picture. Press the switch on the right side of the room to activate the trolley and enter when it arrives.



You will exit at Central Hall and will be in a room with some machinery to the left and a health machine in the corner. Press the button on the machine and an animal will fly up. Focus your camera where it goes and have HH press the button while you take a picture. After you have done that, go down a ramp to the next room. When you go down there will be three Transport bots that appear. There are also three lightning barriers in the room. Two on the right side door way and one ahead. Toss each robot into a separate barrier to destroy them. Pick up the triangle key from the first batch of robots when they are destroyed. If you don't get a barrier destroyed then you can press the pink button on the left wall to release more robots.



When they are all destroyed, go into the room on the right to get a pearl and to save. Go out and head for the large door with a switch on either side of it. Give a triangle key to HH and then both of you press a switch to open the door. Go though the next hall way and send HH to the end to press the button to turn off the red beams. Hop over the blues and continue to do the same for the next few hallways. When you come to the room at the end, shoot each alpha section in the back with a disc and then run in to finish them off for good. Grab the boosts and PODs from the lockers and snap a picture of the tortured humans through the glass. Make your way back out to the hallway and make a right to go back to the trolley. Exit back out to the Surveillance Room and make your way back down to the hovercraft. With one picture down, we still need two more.



Slaughterhouse - East Wing

Head left down the tunnels and avoid the vehicles overhead. Stay out of the light that they shine down on the water and continue around the passage until you find the alpha defense mines on the right in a tunnel. Push the boxes into them like before and they will explode. Continue past them and try to shoot as many small mines as you can while driving in between the rest. When you get to the end of the passage, dock and hop out. Go to the hallway and enter the East Wing. Make your way to the end of the hall and have Double H smash through the metal bars and hit the Alpha Section. When he is hoping around, have Double H finish him off.



Give the electrical panel on the right a kick and the power will shut off to allow you to use the reader there. Head over to the left side of the room and hop up on the ledge there. Kick the grate open and go through as Double H goes through the door. Hop down and run forward to hide behind a structure. Shot the Alpha Section when he turns with a gyro disc in his back. Run up to him and finish him off when he is dancing about. Press the button there to open the door you ran past. Go through and pop open the cabinet to the left of the ramp before going up it. After you grab the boosts, head up and down the walkway to the opening on the left near the end. Hand off the edge and drop down when the Alpha Section is turned around. Make your way around to the right side of the room while you stay hidden behind the boxes along the way. Go through the door at the end and continue down the hall.



Head around the corner and go to the right. There is a lift in the corner and a large box beside it. Push the box onto the lift and go down. When you reach the bottom, kick the electrical panel and then pull the fuse out of the wall when the power is off. Jump on top of the box and then jump up to the ledge and continue down the hall and up the ramp. Use the fuse on the wall to the right and then press the switch on the door with the 10. Crawl through. Go to the right and then make another right to where some boxes are being lifted away. Grab the edge of the box in the middle and hang on as it lifts you over to the right.



Drop off when it stops and go along the small passage to the red beams at the end. Turn them, off and go through into another passage way. Come out in the middle where you were and go through the door on the right. Follow it to the end and kick the panel there to shut off the electricity. Drop off and drop down to run into Double H. Make your way to the left and down the hallway of red mines. Enter the room at the bottom of the stairs and take out all of the jumpy creatures that attack. There are A LOT of them so keep fighting until the finally stop coming. Have Double H use a special attack as well to keep them still. Hop up the ledge on the right side of the room where the electricity is above and have Double H slam into the power box. Go through and Double H will tell you that you will meet up later.



Make your way to the right and sneak past the three Alpha Sections here. Hide behind the block, then roll over to the dark corner and then through the door way when the guard walks away from it. Go around the corner and down the hall to enter the Central Hall. Enter the hall and go forward to the small balcony. Turn right and shoot a disc at the Alpha Section and hit his air tank. He'll falloff his platform and you can now use the switch over to the right to disarm the red beams. Go through there and follow the hallway around until you come to another guard on a platform. Take out his air tank as well and wait until he falls to disarm the red beams here. Go through and down the ramp.



Down this hall will be a place to stick a fuse but since we don't have one, we'd better get one. Around the corner will be two guards and a fuse in the center. When they turn around, nail them both in the back with a disc and hop over the blue light barrier to finish them off. Grab the fuse and take a picture of the Domz across the way in the glass tubes for your report. Hop back over the blue barrier and use the fuse in wall to power the switch. Crouch through the hole that opens and hit the switch there to disarm the red barrier. Go through and use the switch with pink square and a platform will arrive to carry you back to the beginning of the East Wing where HH is waiting for you.



Slaughter House - North Wing

Just to the left as you enter the interior moat and there will be a skeleton on the right side across from the first number 35on the left wall. Go up the ramp there and dock to enter.

Enter the room and go left under the pipe. Go left and again and there will be large room with some lightning barriers and a guard on the far side. Shoot the switch behind the guard and the platform will come over to you killing him. Hop on and shoot the switch again. Go over and under the lightning barrier. Go down the hall and you will come to a foggy room. Stay crouched and walk through the room. As long as you are in the fog you won't be seen. Roll up and over the hills when the Alpha Sections are looking the other way. Got through the doorway and enter the next hall. At the end of this hall is a door that needs power and has a place to put a fuse on the right.



Kick the power box near it and then run down the hallway on the right, past the blue barriers and take the fuse there while the power is still out. Make your way back and use the fuse on the panel. Enter the elevator and press the switch to go up. Enter the next room and some Cycloplus's will drop down. Knock each one into a separate lightning barrier across a doorway. When they are both gone, grab the health from the cabinet and head to the left. There is a small door there that will lead to a room with a PA1 and a boost. There are two alpha sections in there and a security watch light. After you get the goods head back out and go through the other door that had a lightning barrier across it. Down this hallway there is a pearl in the room to the left but it is blocked by red beams. Head right for now.



At the end of the next walkway will be a very small room with 4 alpha sections walking around. When the one walking towards you, reaches you, duck down and follow it to the wall on the right. Hide there and wait for him to walk past end then duck through the small opening there to get yourself a pearl and some health. Make your way back out when the guard is facing away and head left. Enter the next hall and go into the room on the left. Push the large box sideway and there will be a hole behind it. Kick the power box on the wall under the blue barrier and then crawl through the hole to grab a fuse before the power comes back on. When you have it, head out of the room and go to the left.



Use the elevator and you will go down. Enter the next room and stay low as you move around the railing and over to the right to the bottom of the ramp. Shoot the alpha sections air tank and run up the ramp to finish him. Enter the room he was guarding and grab the PA1. Exit down the ramp and through the door there. Go through the hole on the right and wait until the guard is on the platform in front of the switch across from you. When he is, shoot it and the platform and guard will come over to you. Step on the platform, shoo the switch and crouch. Go right, through the doorway and around the corner to come to another room with 3 alpha sections walking around. Follow the guard up the left side and slip into the doorway. Use the fuse you have from before and go though the doorway to meet HH.



Go through the open door way and you will enter the Central Hall. Take out the 3 alpha sections in here and then go up the first ramp to snap a picture of the people in canisters and send it to the governor. After you have your first shot, make your way back into the hall way and press the switch to deactivate the red barriers and go through. Head back to the beginning which is just through the door way and hop back into you hovercraft. Now that you have all three pictures, head back to the Slaughterhouse Entrance and get the hell out of here. To go past the first gate, make a left and go up the ramp and through the fencing there. Dock and take a picture of the code lock at the second gate and enter the code when the governor sends it. When you get through, destroy the mines there and enter the large room. Go through the tunnel that will take you to the Slaughterhouse races and exit to Hillys



When you get back out into the open water, the Domz will attack with another Sea Serpent. Use the Neutralizer Cannon on it to bring it down and when it is finally destroyed pick up the pearl it left behind. Continue on your way to the pedestrian district and into the Akuda bar. Head upstairs to the iris den and a long scene will play. After the scene is over, enter the pearl room and you will receive 12 pearls. Make your way out of the bar and down to the doorway that is blocked by red beams across from Ming-Tzu's shop. Use the star key to enter and you will be in the Alpha sections HQ.



To enter the main area, enter the elevator and have HH press the button to take you up to it. Getting through this part of the city is very straight forward. Stay crouched and stay in the shadows for the most part and just don't get spotted is all you really can say to get through here. When you reach the top, you will hug the wall as you walk past some windows. Just wait until the guard inside walks past to go by the window. When you get around to the other side to the door way, sneak in behind the guard and press the button. The guard will no doubt be alerted, but just run through the now open door to reach the East District.



Grab the pearl from the stand and you will receive 10 pearls. Save your game at the reader and head through the door with the pink switch. Roll over two pipes and the second will have you meet a few people. Start running like crazy and run around the holes that appear and roll over any obstacles. Don't stop running and continue until you reach the end of the roof tops going straight. Turn to your right (Jades right) and continue along those rooftops until you reach HH. After the short scene you are back in control in the pedestrian district. Go to your hovercraft and head to your home at the light house. It's time to get the Beluga up in the air.



Dock at he hanger and make your way up to the lighthouse. Go all the way up to the top floor and had for the room at the far right. Slide the picture on the wall of Pey'Js boots over to reveal a computer. Look in your SAC and check out Pey'Js jet boots. Flip them over and there will be a code on each sole. Enter one of the codes and head back down to the hanger where the hover craft is docked. When you enter the hanger go to the left and there on the wall will be another picture that you can slide over and will reveal another computer. Enter the other code that was on the boot and a scene will play to reveal where the Beluga is. Run up to it and on the table to the left will be a flight stabilizer. Go up the stairs and place it in the hole on the ship. You still need one more for the other hole and Mammago's Garage just happens to have one. Hop in the hovercraft and get going to Mammago's.



After you grab the flight stabilizer, head back to the lighthouse and it will be under attack. Dock in the hanger and run up to the lighthouse and up to the top floor. Take a picture of the otter if you haven't previously and go into the room on the far right to trigger a scene with Jade and Woof. After you wipe the tears away, head outside and destroy the four flying Alphas that show up. When they are taken care of, head back down into the hanger and press the red button on the computer to the left to open the closed door to the Beluga. Use the flight stabilizer on the other reactor and then hop in the white light beams going up to enter the ship. When you are outside, connect to the hovercraft and another Sea Serpent will attack. Take him out and grab his pearl.



Now that your next destination is the moon, head straight up to the sky and when you start bouncing off it, you will be told that you need a stellar motor to get out of the gravity. Mammago's has one for 30 pearls so if you have that many go get it, but if not you are going to need to track some down. One of the best places is the volcano treasure. Fly to the top of the volcano and drop off the hovercraft to enter the cave at the top. Make your way through it and you will get 15 pearls from the Crochax inside. If that still isn't enough, Ming -Tzu should have one for sale and you can win some in the Looters Caverns and races as well.



Selene - Transmitter Tower

When you have the pearls, fly over top of Mammago's and land there to install the engine. When you are ready, head out in your ship and take off to the moon. When you get to the top of the sky, you will need to kick in the stellar engines and off you go. When you reach space, there will be some chunks of rocks flying at you. There is also a large whale like creature in a block of ice. Shoot it enough and it will break free for you to take a picture of. Head for the moon and you will get closer to the surface. When you reach it, go to the transmitter tower and enter the back of it.



When you dock the ship, go over to the elevator pad with the two switches on the floor and step on it. Have HH step on the other and you will go down to the Domz base. Ahead of you will be a light beam coming from the far end of the tunnel. Head towards it and on the left will be a green glow. Pick up the mirror there and then head over to the right side of the tunnel. Use the mirror on the pedestal there and make your way over to the pillar at the end of the tunnel where the light beam originates from. Turn the pillar so that the light hits the mirror that just rose up. Go over to that pillar and turn it so that the light hits the crystal above the doorway near where you entered from. Grab the mirror from in there and head back to the pillar you just turned and turn it again to hit the crystal across from you.



Run through that door that opened and use the mirror on the pedestal in there. When the pillar rises up, turn it so that the light beam shoots down the tunnel and hits another pillar with a rotating top. There will be three such pillars in here when you enter, one to the left and right and one across from you. Shoot a disc at the right wing on the pillar to the left of you twice, shoot the right wing on the pillar across from you twice and shoot the right wing on the pillar to your right once. When you have them lined up run across the long bridge and enter the room with Pey'J in the center. Turn the pillar that the light is hitting and have it go to the next pillar beside it to the left. Move to the next pillar and turn it as well and so forth until the light beam goes from pillar to pillar all the way around the outside of the structure. When they are all hit by light the first wall will drop. For the next two walls, you only need to move the first pillar, where the light comes from, once to hit the closest crystal across from it.



Have HH run into the orange crystal and a scene will play. Afterwards, head over to the doorway across from where you entered the room and save at the reader there. Snap a picture of the map on the glass and then slide your way through the narrow opening to the left of it. Go up the blue elevator tube and you will be on the landing strip platform. Over to the right will be a platform with two alpha sections patrolling. Take both of them out and go to the blue elevator tube on the left of the platform. Make your way across the walkway and enter the doorway on the right side of the greenish square building to enter the great crypt.



Continue along the walkway here to the dark blue tube in front of you. Go down it and you will see in the distance a green tube. That's where you want to get to so make your way down the first tube on the right and then up the tube at the end of the next walkway on the left. Go to the green tube at the end and go down. Enter the doorway there to start a scene between the Alphas and Domz. After the scene is over, take a picture of the two together and make your way all the way back up to the dark blue tube. Go all the way back across the cloister and meet up with HH in the room where Pey'J is. Now you need to get back to the transmitter room and broadcast the pictures you took. Head out across the long bridge and you will receive a mail. After another scene, continue back to the hanger where the ship is.



The door to the transmitter room is on the opposite side of the room from the elevator but there is no way to walk over to it. Shoot a disc at the switch beside the door and it will lift a box over above the Beluga. Next, push the switch that is on the wall beside the Beluga and a box will move over closer to the wall. Climb up on the console where you pressed the switch and make your way up to the box that moved. Have HH press the switch again and you will be taken over to the top of the beluga. Drop down on top of it and Shoot a disc at the first switch you hit. Jump and grab the box in front of you before it starts moving and hold on for a ride. Drop down when you reach the other side and use the spin switch on the right side wall to lower the walkway. When HH and Pey'J join up, step on the three switches in front of the door to open it.



Make your way down the hallway and a cannon will appear at the end. Stay behind the walls on the right while it fires and move up to the next one when it stops. Continue to do that until you reach the end and enter the train car on the right side to get to the radio transmitter room. Go down the stairs and take a picture of the code switch. Wait for the mail from the governor and then enter the code when you get it. After the next scene you have 1:30 to get back to the ship and take off before the place blows up. When you get outside, the Beluga will then be attacked by the Alpha leader's spider like ship. Stay in the center of the screen most of the time and you will hardly get hit. Use the neutralizer cannon to lock on the red lights on the ship on front of you to destroy it. When you take out the red lights, more will appear. Take out those and more will appear. Keep doing it until the ship finally crashes.



When it does, you need to launch the hovercraft and blow up the two alpha defense robots that are in front of the entrance to the ship. Have the mines that follow you around the area slam into them. When both are destroyed, dock and enter the ship. Head down the hallway past the electricity and fight the three alpha sections in there. When they are dead go up the elevator tube and a scene will play with the alpha leader. After he stops blabbing on and on, head back out to the hovercraft and reattach with the Beluga. Take off and you will now need to head for the landing strip that you were on earlier. As you make your way toward it though a crap load of alpha fighters will appear. Use the neutralizer cannon to lock on to them and take out as many as you can. When you have taken out enough of them, reinforcements show up to help you out and let you get to the landing strip.



Fly near it and press A to land on it. Exit the Beluga and follow HH and Pey'J as they run over to the elevator. Step on the switches and you will go down into the great crypt for the final showdown. Like all videogame bosses, this boss has a few stages to go through until you defeat him. First off destroy the Sarcophagus that attack and then the Domz leader will come out in his bone like form and shoot a laser at you. Hide behind HH and fire a few discs at him to send him back. The next stage, he will raise a barrier of crystals that you need to break through. He will send a bunch of Pey'J look a likes to get you so have HH do a super action and them smack the Pey'J' clones into the wall and at the boss when you break through.



Next the creature will come at you and you need to whack it as soon as it appears or else it will hit you very quickly and it takes off a lot of life. It will appear on the left and then the center and then right, it will do that twice and then appear above you after it is on the right for the second time. Use your power attack to nail it when it is above you. If you let it hit you when it is above you then you will have to go through it again, going left and then right until it is above you again. If you don't hit it when it is above you, then you will repeat its pattern over again. You can sit there for half an hour hitting it on the left and right and not the top, but when you hit it above you, it moves on to the next step. After this time, the creature makes your mind go woozy and the controls are reversed. 5 HH clones will attack you but they will be defeated with one hit each. After they are gone then the creature will attack again this time going left to right twice each time and then appearing above you. When it goes above you, you can use the power attack to hit it, then it will appear on the right and then the center and then above you again. When it is above you the second time, sidestep its attack when it tries to hit you and then nail it one last time when it appear beside you to finish it off for good.



That's it! Congratulations!

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