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It may have you, but that's easily solved!
Developer
Shiny Entertainment
Publisher
Infogrames
ERSB Rating
T
Rel. Date
15/05/2003
Genre
Third-Person Action
Players
1
Date: 23 May 2003
Author: Jeff 'Judasen' McAllister

Airport

Check In

Head right from the start. It's a long jog so keep going until you reach the end of the corridor and make a left to the escalators. Go down them and hang a left and then a right. Keep running along here until you come to the check-in booths with the conveyors belts behind them. Jump on the belt to go to the next area.



The Belts

You need to turn on belt 10 to get to the next area. The belts in front of you are number 9. Hop on Belt #11 and follow it up. Go right when you reach the top and jump on the next belt you come to. Sparks will tell you that you still need to turn it on though. Follow the belt along to an opening to the catwalk. Hop on it and head for the door to your left. Run through the small room and another door. There will be two SWAT cops on the catwalk in front of you.



Either start firing like mad at them, or use your focus to get close to them as fast as you can. Run through the door at the end when you are finished with them. Go through a small room again and get ready to take out some more SWAT guys. Two will be on the ground and one will be on your left. Take out the one on your left first and then deal with the two on the ground. The small booth in the room is where the button is that you need to push. Head over to the stair case and a worker and SWAT cop will come out. Shoot both of them to make your life easier.



Go into the booth and hit the button. Start making your way back to belt 10. If you didn't shoot the worker, he turns the belt back off when you get halfway back and you need to come and turn it on again. Head back along the catwalk, through the opening and onto the belt. When you get to the end you enter the next area.



Jackson in Steam

Enter the door on your right and start your way through the corridor filled with pipes. This level can be a total pain in the ass and you need to watch what you shoot. The canisters on the wall will break open and spray hot steam if you shoot them which will kill you very quickly. Keep going until you come to an intersection. Make a right and then make another right into a small hallway with a green door at the end. Take the hallway on the left and continue through it all the way to the other side of a large room. Keep going down this corridor and hang a left until you come to another intersection that should have a 4L on the wall. If you go left here you should run into a big fence. Go right and keep going down this corridor until you reach a hallway on your right that has open fence doors. Continue down this corridor until you reach the end. Make a left and a quick right and run through the red lit room.



Jackson in Steam 2

Now you have an agent on your butt and SWAT cops out to get you as well. Keep running through the corridor and do not stop for anything. Try to stay as close to the wall as you can and use focus to help you run quicker. The main thing to watch out for on this level is the holes in the grates in the floor. If you fall down a hole you are pretty much done for. Keep an eye out for them and either jump over them or go around the other way. When you come to the end, there will be a worker and a ladder behind him. Shoot the worker before the agent takes over his body and climb on up.



Hangers

Directly behind you and up on a ledge will be a guy shooting at you. Take him out before you do anything else. When he is toast make your way to the other side of the room. A rush of SWAT guys will come out from around a far corner. Take them all out and head around where they came from until you come to another larger hanger with another airplane. There will be a bunch of SWAT guys hanging out in front of a scaffold to the far left that you need to climb up.



Use your Kung Fu skills and take them out. It is easiest to use the "hide behind a box and take them out one at a time" method here. After they are knocked out cold, check and see if you have the sniper rifle. If not, you will need to go up the other scaffold and take out the SWAT cop there to get it. You are going to need it soon. Run up the stairs on the scaffold at the rear of the plane and over the boxes to the catwalk. Go right and enter the door.



Make a left then a quick right and go out the door to another catwalk. Pull out the sniper rifle and go to town picking off the enemies on the plane and lattice. When you cannot see anymore enemies, make you way down the ladder and activate the lift. Hop out and onto the wing of the plane. The quickest way is to just jump off the wing to the left and run around the corner where 4 SWAT guys will be waiting for you. You can however, go through the airplane and down the stairs to the floor. After you take out the cops around the corner keep going straight down the large hallway to the next hanger.





The Bowels

This time through the tunnels is a little different. Kill the first SWAT guy you come across and take his gun. You will need to use the sniper rifle to see in the dark tunnels. There are side hallways to take so you just need to keep going forward. The trick is that you can't walk forward while in first person mode and you can't see in the dark when you are in third person mode. What you need to do is take a few steps and put up the scope. Take a few steps and put up the scope. And so on.



What you can do also is keep running along and when Niobe bends her head down to aim, throw the scope up and fire right away. The first 2 enemies will be by themselves. After that will be a group of three. At the next doorway a group of three will appear and then another group when they have been killed. Behind them is a set of stairs which has two guys camped out at the top. They throw grenades down the stairs, so you will want to either, run up the stairs as fast as you can and take them out or try and snipe them from the bottom. Head up the staircase on the left when they are dead.



Catching a plane

Run through the hanger to the ladder at the far right corner of the room. Climb up and follow Vector in to the next hanger. You will start taking some heavy fire when you enter here so start running fast to your left as far as you can go. Snipe the two SWAT guys on the ground and climb down the ladder.



Agent on Board

Go to your left all the way to the front of the plane. There will be three SWAT guys there where you need to enter. Take them out and grab the parachutes from the shelf on the other side of the fencing. Make your way back to Axel and it will be time for a show down with an agent. To defeat the agent, use your focus and kung fu to knock him down. When he is down, run over to the green light and open the back door of the plane. Now comes the tricky part, trying to get him out the back of the plane. The best method I came across was to knock him down on the ground and then ground kick him as many times and as fast as you could to slide him out the back.



The Sewers

Abyss

Run across the pipe in front of you and head right. Hop through the window at the end and keep on running until you come to a ladder. Climb up it and make your way around the cavern on the ledges. Run up the ramps until you come to another ladder. Climb up and run along the ledge until you come to a pillar with ladder on the far side of it. Climb up this ladder and you will enter a large room where you buddy Ballard is on a catwalk in the middle. You will notice his life meter on the left side of the screen. It's your job to keep him alive. Take out the SWAT cop in front of you and the ones across from you near Ballard. Ballard will try to kill his share of them but make sure you keep an eye on him just incase he misses.



Run to the end of the catwalk and climb up the ladder. When you reach the top, three more snipers will pop out. Take them out and make your way to the middle of the structure where they were camped out. Slide down the ladder and run over to Ballard. He will jack out but you get interrupted by the rather sudden appearance of a few SWAT cops.



Abyss 2

Hop up onto the catwalk and take out the snipers. There is one on each side of the catwalk and two in front of you, one high and one low. Take them out and answer the phone. After a cut scene, you will need to head to your right where there is a big fan turning. Toss a grenade at it to destroy it and run behind it to the pathway there.



Pumped

Make a left through the tunnels and take your second right. You will hear the cops talking about shooting you on sight. Drop down and get ready to rumble. Make your way into the room on the right and follow it all the way through until you come to a room that has a rusty brown metal grate for a floor. From here make a left and continue on straight to the end and make a right turn to see a ladder. Climb up it and there will be an explosion at a machine that will knock off about half your life. Sparks will then tell you to find a way to the basement. Climb down the ladder you just climbed up and go right followed by a quick left. Go all the way to the end of the corridor and hang a left. This little passage way will lead you to a hole to drop down to get to the basement.



Go left, past the running water that is dripping out of the pipe and hang a right. Run until you reach a fence that some cops behind it that you will need to take out. Hop up on the small table beside the fence and from there you can hop up onto a ledge that will take you around the other side. Take out the cops up here and hop down. Make your way to the right and you will have two rooms in front of you. The small room on the left has a ladder but if you climb it, there is a pipe spewing out hot steam that you can't pass. You need to turn off the boiler in the larger room to the right.



There are cops on top of platforms in the room and if you want to be on an even playing field you can hop up there yourself near the entrance of the room. Hop over two platforms straight ahead of where you climb up and the controls for the boiler are to your right. Hop down and shut it off. Of course more cops come out to play when you do. Take them out and head for the ladder in the smaller room. Climb up it and go straightforward from the top. Make a left when you reach the end of the corridor and hop down the hole.



Ice and corrupt

When you enter this room there are 4 SWAT cops creeping around. When they are all taken out Ice and Corrupt will tell you that there are no more and invite you to join them up where they are. Jump up and grab the ledge on the platform beside the spinning gear machinery. Pull yourself up and start climbing on the machinery. When you do, a grenade goes off and destroys your path. Run to your left into a room with 4 large pillars around a hole. Take out the bad guys in here and go right, running down the hallway and up the ramp to where some barrels are and a SWAT cop with grenades. Run like hell when he starts throwing them to make sure you don't get blown up.



Chances are he will end up blowing him self up but if he doesn't, fill him full of holes. Climb up the ladder behind him and take out the SWAT cops there. Here is another "keep your friends alive" part of the game. Make your way down the right side of the platform until you reach a step you can climb up to get on top. The gear that is spinning in front of you has 3 blocks around the base of it and each of these bases has a white light on it. Shoot the white lights or anywhere on the block and the anchor will be destroyed. Blow up all 3 anchors and the large pipe on the wall will now be open to escape through.



Waterway

Make your way down the tunnel, popping off the SWAT as you go. Head up the ladder and down the tunnels some more. Make your way down the stairs and down another tunnel until you come to a catwalk and a ladder going down. You will need to go down here and grab the gun that has the flashlight on it. When you do, the reinforcements show up to kick your booty. Stay away from the ladder at the beginning. A cop will drop a grenade down that will light a fire under you if you are climbing the ladder. Wait till it goes off and take out any SWAT guys down there with you. Climb up the ladder and continue down the catwalk the same way you were originally going. When you get to the end of the tunnel a bunch of SWAT will run past you. Follow them to the end of the tunnel where they are planning on ambushing Wurm.



Throw a grenade or two down where they are and that will wipe them all out. When Wurm runs by, there will be two SWAT behind him. Take them out for him. Grab the health on the ground if you need it and climb up the ladder. Make your way back the way you came and keep going all the way to the end of the tunnel. There are a few cops along the way so you will want to stay on top of the ledge to have the advantage. When you reach the end of the tunnel, jump over the gap in the boards and drop down. This part looks just like the part you just went through, but his time you need to get over to the other side and head up the last set of stairs on the left.



Waterway 2

Run down the hallway and make a right to go down a rather long staircase. When you reach the bottom, make a jump down and to the left. Take out the cops here and make your way over to the right and to a ladder. Slide down the ladder and go left across the boards and into the tunnel halfway across. On the other side of the tunnel, go left and hug the wall as you cross over to the other side on the small ledge there. From here go straight, past the large pipe and over another smaller pipe. Jump up and grab the beam over head and shimmy your way over to the other side. Drop down into the opening of the pipe below you. Go forward and make a left to go down another pipe that joins it. When you get to the bottom head right and go up the ladder there. Run down the tunnels and across the metal catwalk until you come to a small room with a hole in the centre of the floor. Drop down it.



Breathing room

Run down the winding tunnel as far as you can. When you come to the second right, turn and you will come to a bridge that blows apart. When it does, the area you are in fills with enemies. Head back into the main hallway and again take the second hall on your right which would be the first on the left from entering the area. Drop down another hole like you just did. Run straight in to some water and head left. There will be a few cops here looking to give you a hurting, especially the one throwing grenades at you. Take them out and continue down the passageway.



When you come to the stairs on your right, make your way up them and up another small set on your left. From there you will see a larger flight of stairs that lead up. Go up them and you will run into some cops up yelling about the fans. Make your way down the center of the catwalk killing everyone you come across. Go into the door way on the right at the end and walk down a short hallway to enter a room very similar to the one you were just in. Do the same thing you just did and walk down the center of the room killing the SWAT cops as they appear. At the end of the catwalk it will be all broken and destroyed.



Take out the two cops on each side and head over to the right side to shimmy against the wall on the small ledge. Enter the door way and you will enter a large room with a lot of cops down below who start to throw grenades at you. Throw some of your own down there and run. When they are all taken care of, head through the doorway at the far end. Go across a metal catwalk and jump off to the left. There 4 cops down here that are guarding your exit. When they aren't moving anymore, drop into the hole. Run a little ways over and drop and down into another hole.



Malachi and Bane

As you enter this area Sparks tells the exit is at the bottom. So at least we know where to go. Ahead of you is a red board and a ladder on a platform farther across. Take out the cops before going across the red board. Cross over to the other side but don't climb the ladder. Drop off the edge, left or right onto the platform below you. Head straight, going around the large structure where the ladder was part of. Take out the cops in this area too before you jump down into the water. Run over to the large pipe in the wall and jump to grab the edge of it. Pull your self up into it and run along inside it and drop down. The room ahead of you is filled with SWAT cops and plays pretty much like the lobby scene did in the first level. Make your way around the corner, down the corridor and then left, through another room and up the ramp to the end.



Malachi and Bane2

Climb up the ladder behind you to get to a higher vantage point to help out your friends. Take out the two Cops up here and get ready to pick off more cops as they run out. This is another on of those "Don't let your friends die" levels and it is much easier to complete if you have the M-16 instead of using the sniper Rifle. Pretty much all you have to do is shoot the SWAT when they enter in from either the left or the right side. As long as you don't miss, this mission isn't as difficult as it seems. When you get a hearty "Well done!" you know that you have saved them.



The Chateau

Great Hall

Nothing to do but watch a cut scene



Shadows

Head down the hallway ignoring the doors on your left. You can enter each of them if you choose to, but there is absolutely nothing inside them. Go down the stairs at the end of the hall and continue on around the corner until a cut scene starts.



The Attic

After you wake up, head through the open door way and deal with the three vampires that attack you. It doesn't actually say they are vampires but since you are killing them with wooden stakes it kind of makes sense. Although driving a wooden stake into anyone would kill them. After the three are dispatched you will fight Vlad for the first time. Beat the snot out of each other for awhile and then he will chicken out and say he has other matters to attend to. The Key maker will then appear out of a door and bring you inside. Go forward and left through the wooden passage way until you reach vampire. Take him out and keep going down the passage way until you meet another one and a cut scene starts after you defeat him.



Persephone's bedroom

Go through the door just right of the bed to grab some weapons and health. When you come back out into Persephone's bedroom Vlad will be there again with two more vampire flunkies. Take the two out and then work on Vlad. His health bar will appear at the top and you will need to whittle it down bit by bit. Keep an eye on your own health as well. Run away when your focus gets too low. You will need a lot of focus attacks to hit Vlad and to bring him down. Also don't forget your cartwheels and side steps. These are instrumental in not getting pummeled to a paste in this battle. After he is defeated, head through the open door and down the hall. Keep on going until you go through the double doors and into a lobby with an elevator on the right side. Press the button and enter the elevator.



Merovingian's Office

Run down the hallway and out the open door. When you enter the next room a vampire will run into to attack. Kill him and make a right down the hallway where he came in from. As you run towards the double doors on the left up ahead you will hear a phone ringing. Enter the doors and a cut scene will start. Afterwards a vamp will run to the room. Kill him and exit through the door he came in from. Go to the far left and up the stairs. Head through the door at the top and follow the dark wooden hallway until you reach the theatre. When you go down the flight of stairs, there will be a door right beside you. It won't open until you run up along the seats. When you do a vamp will come and attack you and another will come out through that door. Kill them both and run back to the stage and through the door.



Garage Hallway

Run down the hallway and make a right in the large corridor. Keep running along here, taking out the two vamps, and making another right at the end. Go through the door.



Return to the Great Hall

When you enter the great hall, a door just ahead of you to your right will open. That's your open invitation to go through it. Yes it is a tough level.



The Dungeon

Make a left down the spiral staircase and run down the hallway at the bottom. Head down another staircase and you will come to a large foggy area filled with wine bottle racks. You will get rushed by a two vamps in here but it's nothing that you can't handle right? Head down the stairs at the far end of the room and back up the stairs on the other side of the wall. Make you way down the tunnel to a large circular room. You will see Cujo's health meter appear on top of the screen and see him enter the room on the other side. Jump down into the pit with Cujo before he starts to open fire on you. The hand to hand battle is easier than it was with Vlad but he only exception is that Cujo will run away and call in 3 vamps when he at about ? his life. Take them out and Cujo jumps back in for some more ass whopping.

After he is beaten, hop up out of the pit and into the opening where he came out of and head up the stairs.



Cain and Abel

Follow the passage way around until you come to a cut scene. Be careful when you are walking down here though to stay in the middle of the hallway. At each cell in a creepy guy who will reach out and grab you. These guys do come in handy in a few minutes though. After the cut scene enter the room and pick up Ghost. Head straight out the door you entered and continue going straight down the hallway until again, another cut scene starts. Now a battle starts with Cain and Abel. To easily beat them, kick them against the previously mention cells so that the inmates can grab a hold of them while you grab Ghost and run. Keep running down the hallway as you were before you were interrupted and eventually another cut scene will start.



Under the City

Twins in Pursuit

This is probably one of the easiest levels in the game. Simply drive straight and stay to the right. When you go around a curved turn keep an eye on your arrow at the top of the screen to change direction in a bit. You will need to make a really sharp left turn coming up which is just easier to turn around to access after you pass it. After you turn down here you are home free.



The Freeway

Chasing Morpheous

This level can be really easy or really a pain. It is pretty random on which you get. I did this level quite a few times and each time agents and police acted differently. Sometimes the agents were right behind me the whole time and wouldn't go away and sometimes they were no where to be seen. The way to the next level is rather simple though, drive forward and keep going. All you really need to watch for is the agents who after a bump or two seems to trail off and leave you alone. After a cut scene the agents say they are going back after the exile and Sparks tell you that Morpheous is just ahead of you.



The Truck

Again just keep driving straight ahead until you come up to the tractor trailer that Morpheous is on top of. There are quite a few cops that are trying to stop you, but zooming past them is no problem and having Ghost blow them up is no challenge at all. When you reach the rig another cut scene starts and you are off to the next level.



The Power Plant

Reactor Foundation

After you drop down from the ceiling, run forward down the long hallway to the large door at the end. When it opens 4 security guards will be there to greet you. Head through the door and take care of them. I fought them out side the door one time and the large door closed while I was doing so. After the fight I couldn't get the door open no matter how many times I hit the button to open it. I believe this was a glitch in the game and I had to restart the level. Head to the far right corner of the room and enter the door way which will lead to a few steps down and a room with several guards hiding behind cement pillars.



Deal with them and scoot up the ladders at the end of the room. After you have climbed the two ladders, there is a metal fence to your right. Climb up it and the next one and wait behind the wall when you reach the bright white light at the end of the hall. Sparks will tell you that Ghost is working on taking it out so wait until it goes out to proceed. Once it is out, walk along the small ledge to your left and again, climb up the metal fence. Walk to the far ledge and a cut scene will start.



Run forward and go left hiding behind the cement blocks to take out the heavily armed guards here. Keep making your way forward until you can go right. When you do go right again and head up the ladder there. When you reach the top, head left and follow the ledge all the way around until you come to a doorway on your lower right. Run down the gray ramp and save your game.



Reactor Foundation 2

Head down the ramp and through the room to your right. Follow it around and take out some more machine gun carrying cops hiding behind more pillars. Make your way through the passage until you eventually come to a ladder. Climb on up and head left taking out the 2 snipers on the other side as you go. Enter another corridor and follow it around until you come to another large area. Again, pick off the snipers on the other side and head to the doorway at the far side. Follow this hallway around until you come to a large room. Sparks will send you a message telling you that the exit is at the other end of the pit and indeed it is. Make your way to the far side of the room and climb up a ladder there. To the left will be a wooden plank that you will need to climb up to. Hop up the ledge and cross the plank to the exit.



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