Follow us on:
Prince of Persia: The Sands of Time
Game Info
News
Media
Reviews
Previews
Cheats & Guides
Features
The Power of Time. The Power of Destiny. The Power of a Guide.
Developer
Ubisoft
Publisher
Ubisoft
ERSB Rating
T
Rel. Date
11 November 2003
Genre
Adventure
Players
1
Date: 29 December 2003
Author: Jeff 'Judasen' McAllister

The Maharajah's Treasure Vault (2%)

As soon as the game starts, turn around and enter the bed chamber to start the introduction to the game. When you are inside the castle and back in control climb up the stones on the right side until you reach the top. All of this is just a tutorial to get you used to the controls and the instructions will appear on the bottom of the screen as you go. Jump across the gap, go to the right up a few more stones and run up the wall in front of you. Head across the bridge and use the two views as a stone blows a hole in it. Hop across and go to the right over another gap. Make a left into the castle and attack the guard there. When he's dead, make your way up the ladder to fight two more guards. Kill them and head inside again to reach a pool of water that will heal you. Continue through the room and short scene will play showing you the 4 guards you need to get through to the next doorway.



Make your way down there and take them out. Run through the open door when they are dead and follow the hallway around until you reach outside again. Run along the wall to the other side of the broken bridge and climb up the ladder. Enter the castle again and use the healing pool if you like. Run to the end of the walkway and jump to grab the ledge. Shimmy your way around the corner and drop when necessary to reach the hole in the wall. Enter the castle and take out the group of guards there. Find the round column that is tall and grab on to it. Climb up it and turn so that your back faces the next column. Jump to the next column and climb up to the top of it. Turn your back to the ledge and jump from the column to there. Enter the doorway and you will be able to save your game. Make your way forward and run across the left wall to reach the other side. Next run along the right wall and jump from the wall to the ledge beside you when you halfway across the wall.



Run across the next wall on the right and you will come to a wall on the left and right with a ledge high up. Run up the right wall and jump off it to the ledge on the left. Go through the door way and the scene will show you the dagger of time and the path to get to it. Wall run to the right of the door way twice and jump off the wall on the last run when you reach the red tapestry. Climb up the wall to the left of the little window where you can see the dagger and wall run to the next 2 platforms. Enter the door way and you will be shown the room. Drop down and run along the left side wall as the spike pole is moving away from you. When the center poll passes you, run over to the center and run to the end to avoid all three spinning pillars. Walk to the ledge and you can drop down to get some water.



If you don't need it then wall run on the left side wall to the ledge at the far end. Wall across the ledge and jump over to the other side when you reach the end. Do it again and some spikes will appear in front of you. Wait until both spikes are in the center and wall run along the left side wall and jump at the end over to the ledge on the right. Enter the next doorway and you will be shown the wall of ledges under you. Drop down and make your way dropping and jumping to the far left side. When you reach the end of the ledges, jump over to the column there. Now you will need to jump from column to column until you reach the last one that has a short base. Slide down to the bottom and jump off, but make sure your back is to the statue and not the pit when you do. Run up the wall and start to climb up the base of the statue. Break the box and run up the cloth looking stone to get higher. When you are on the first hand, run up the wall to the right and jump backwards to the other hand.



Shimmy a little to the left and pull yourself up. Run up the next wall and then up the side of his head. Here you will need to make a few jump from side to side until you are high enough to reach the top. When you do, grab the dagger and head across the gap to the right. Head into the hallway and the floor will start to crumble. Wait until it does and then wall run across and jump over to the right. Wall run again and jump to the left this time. If you screw up, you can just use the dagger to reverse time and try it again. Run past the first set of spikes and wait for the second set to come to you. When they reach the circles on the floor run after them and duck into the alcove on the right wall. Let the spikes pass and then head out and up the wall. Drop down and there will be three more spikes to get past. Run past them the same way you did earlier and climb the wall. Walk out the door way to end the mission.



You Have Unleashed the Sands of Time (5%)

Kill the enemies that appear until a scene plays and allows you to save your game. Do so and enter the hole in the wall beside the door where the girl appeared. Follow the stairs upwards and when the ceiling collapses, head into the room on the right. Run down the stairs and wall run along to the other side of them. Make your way to the floor and go to the corner of the room under where you entered. Jump and grab the pole and swing to the next one. Make your way to the end of the poles and swing over and grab the ledge in front of you. Pull up and walk across to the platform. Wall run to the next one and from here wall run and jump off the wall to grab the pole on the right. Swing off of the pole and land on the ledge and go through the doorway. Follow the hallway until the ceiling collapses again and head to the left.



Jump over the gap to grab a pole and swing your way to the other side. Head into the hallway and go to the right into the next room. Wall run along the wall and grab the bar. Swing across from pole to pole until you reach the ledge on the other side. Wall run again to the pole and drop down two poles until you reach the ground. Take out the few guards there and you should now get your first dagger upgrade. Make your way to the corner of the room will a pole holding a light. Jump and grab the pole and swing towards the wall. Jump off and hit the wall. Jump off the wall and grab the pole above you. Swing off the next pole and grab the ledge. Pull yourself up and go through the hole in the wall to a save point.



Had I Really Seen Her? (7%)

Head down the hallway and use the water fountain on the left wall if you need it. Hack the boxes in the door way and continue through to the right to the sand cloud. Use the dagger on it and make your way to the wall at the other end. Run up it and jump back to grab the pole. Swing up to the ledge and drop down to the hole in the wall. Enter it and follow the hallway around to the pitch black. Continue through and you will be in a Blue area with a rope bridge. Follow it and you will take a drink of the fountain in the center. These are magic fountains that will increase your life through out the game when you find them. They are usually well hidden but do give a clue as to where they might be. After you drink from it, you will be brought back to where the hole was and you will now have increased health. Make your way to the right and wall run to the other side. Walk over to the left and drop down to the ledge below and again until you reach the ground.



Continue down the hall and jump over the hole in the floor to reach a dust cloud. Grab it and then make your way down the hole to the ground below. When you reach it, follow the hall until the scene with Farah plays. Afterwards defeat the scarabs and make your way to the end of the hall for some health. Go to the other end and enter the door way to get a fly by view of the room. Jump across the gap to the next platform and make a right to go outside. After the walkway collapses, wall run to the left and reach the other side. Enter the doorway to go back into the room. Climb the column in front of you and jump to the right to the half column hanging from the ceiling. From there jump across to the next column and again to another and finally to the ledge behind you. Drop down to the platform and wall run along the wall until you reach the shadow of the column. When you do, jump off the wall to the column and slide down to the platform below.



Kill the scarabs there and wall run across the next wall to another shadow. When you reach it, jump to the column there. Climb to the top and jump back to the column behind you, and from there, to the left to the platform. In the corner will be some white stone that you can climb up. Get to the top of them and run up the wall on the right. Jump backwards from there to the platform on the left and grab the sand cloud. From there climb the next pillar beside you and hop across to the next and then back to the platform behind you from there. When you are on the platform, head to the left of it and drop down to grab the ledge. Shimmy over to the left and down again grabbing the edge of the indents in the walls. Make your way down to the platform and kill the scarabs there. Wall run along the right side wall and grab the pole sticking out. Swing from there across two more poles to the platform there. Kill the scarabs and on the other side across from the railing will be a pillar. Hop over the railing and jump backwards from the railing to the column. Slide down to the ground and you will have a fight with more than a few guards. Use the water fountain on the wall when you need it as well. After the long battle, there will be a save point activated. Make your way over and save.



A Secret passage (10%)

Grab the sand cloud from the corner of the room and then make your way over to the left of the save point to the bookcase on the wall. Move it to the side and you will uncover a secret passage behind it. Enter it, and make your way down the stairs. When you get to the bottom, wall run along the left wall and jump across to the opening. Grab the sand cloud and continue to the pressure plate in the floor. Press it and the door will open for a short time. Enter the next room and the bridge will be destroyed. Wall run along the right wall and jump over to the bridge when you are far enough across. To open the door, you need to step on the pressure plate but it will close right away. Move the box over onto the plate and head through the door.



In this next room, there will be a large center structure but no way to get to it. To the right of where you entered, there is a white glowing circle on the wall. Below it is a lever you can pull outwards. Pull it out and the bridge to the center will extend. When you let go of the lever however the bridge then starts to retract. You need to pull the lever and run across the bridge and jump at the end as fast as you can. When you jump over to the center a guard will yell down to you about him needing help to get the defense system up and running. This is a total pain in the ass to do but here it goes. Start by stepping on the glowing white marker and it will grab the first axel. Move to the center and push the pole sticking out of the cylinder that has the arrow on it. Push it this turn lever clockwise once. Next move over to the other turn lever and push the pole clockwise once to move it up one space.



Move the other lever three times counter clockwise to move the axel over to the far slot where it will be able to go down. Go to the other control and move the axel down and that will light up another marker. Walk over to it and it will grab another axel. Spin the up and down control once to clockwise to move up one spot. Next spin the axels twice clockwise and then up twice and that will light up the third marker. Step on it to grab the third axel. Spin the axels to the right by going clockwise once and then down once to grab the final axel. Step on the fourth and final marker and the guard will tell you to bring them up to the top and line them up with their gear. Now you just need to raise the axels once, spin them counter clockwise once and then up once for the last time. Now that they are activated, the guard needs you to do one more favor. Go towards the door with the orange marker and climb up the ladder on the left. When you reach the top, jump and grab the lever to pull it down.



When you open the door, baddie will appear where the guard was and kill him. Drop down the ladder and take him out. Run up the stairs to the newly created save point and save the game.



The Palaces Defense System (12%)

Make your way up the stairs and through the spiked columns that are spinning back and forth. Walk in between the spiked floor panels as the spike pillars pass so you don't get stuck or just walk over them very slowly to not active them. Continue down the hallway and pull out the switch under the orange marker. Go up the stairs and there will be some more spiked pillars and a ledge on the far side with a saw under it. Wall run over to the ledge and pull yourself up before the blade gets to you. Walk along and jump over to the other side and drop down to grab the ledge before that blade gets you as well. Pull yourself up and jump over the gap to the ground on the other side.



Follow the hallway around to another corridor with more ledges and spinning blades. Wall run over to the ledge and walk as far as you can until you can jump over to the other side to the ledge there. Walk along to the end and jump back across and then down to the ground and through the door. If the door is closed then you took too long and you will need to go back and pull the lever switch again to re-activate the door and blades. Go through the door to the court yard and there will be some guards wandering about. Fight them as they appear and a save point will appear when they are all taken care of. Use the fountain in the corner if need be and then save your game.



A Booby-Trapped Courtyard (14%)

Grab the sand cloud in the corner and then make your way back to the center area. On the wall there will be a white marker lit up. Wall run up the wall to hit it and a column will rise in the center area. Run up it and grab the pole above you. Swing over to the top of the structure and then jump across to the balcony. A small blade contraption will pop up that you need to get past. Wall run on the left side while the blade is away from you and you will come to another one in the center of some spiked pillars. Run up the right side of the pillars and blade while, again, they are away from you. When you get past them, jump over to the right and grab a switch to open the door. Swing off it and enter. Ahead of you will be a ladder high above and a large set of spiked floor panels below it. Climb up the rocks to your left and wall run along the wall and jump off to grab the ladder.



Climb up and wall run across the first gap and then jump across diagonally to the next walkway. Grab the sand cloud to the right and there will be some spiked floor plates along with an opening in the wall above you. Climb the stone block in the corner and wall run and while doing a jump backwards to grab the ledge. Pull yourself up and go into the opening and follow it around until you come to a magic fountain for a health increase. After you are back on the walkway, continue left across the wall to grab the poles and swing over to the crack in the wall. Shimmy to the crack on the right and jump backwards to the walkway. Ahead of you will be a spinning blade on the right wall going up and down. When the blade is at the bottom, wall run to the other side and jump backwards to the ledge. Run up the wall there and grab the ledge above you. Walk to the right a little and jump off backwards to grab the pole behind you. From there swing up to the ledge and turn around. There will be another spinning blade on the wall for you to wall run past. Wait until it is on its way back up and run across to the next one. Do the same to this one and jump off the wall at the end to land on the ledge to the right. Use the water fountain for some life that is beside the door.



Continue forward and wall run past the blade to press the pressure switch to open the door. Run back along the wall and enter the door. Pull the switch on the wall and head across the pit with a wall run on the left side. Run past the spinning knife and then wall run up the left wall to press the switch. Immediately do it again and jump onto the block that appears. Jump up to grab the ledge and pull yourself up. Walk to the right a bit and jump back over to the ledge on the other side. Jump up until you reach the top and make your way to the left ledge. Jump backwards off here and run through the door. When you enter the room, you will run into Farah as he fights off a bunch of guards.



Jump in and start fighting them and don't allow any of them to attack Farah as well. Take out the regular red soldiers with vaulting and slicing while the blue soldiers will throw you to the ground if you try to vault over them. Stay away from your father since he does some heavy damage to you and you won't be able to hit him a lot while the others are attacking as well. If you need some health, there is a pool at the far end of the room that you can use. When everyone is dead, you can start hacking at your father and eventually take him down.



Death of a Sand King (17%)

Follow Farah along the walk way and make your way across the gaps. Jump down to the courtyard below when you reach the end and fight the enemies there. Farah will cover you from above as you fight them. Kill them all and use the pool for health when needed. After the battle is over you can save your game at the save point.



I'll Try and Find a Way In (19%)

After you save, make your way up the stairs and grab the Sand Cloud to the right. Make your way left past the door and wall run across to the other side where the ledge will crumble away. You'll grab the ledge below you and pull yourself up. Wall run across to the next platform and then once more to reach a pole. Swing across from pole to pole until you land on another platform. From here turn around and wall run along the wall down to the ledge below you. When you land on it, jump across to the balcony where the lever control is. Push it all the way around and it will open the door to your right down below you. Walk to the edge of the platform by the two barrels and hang off the edge. Drop down top the ledge below and down again to the ground. This will start another battle with a lot of sand creatures. Kill them all and grab the Sand Cloud at the end of the bridge. Enter the door you opened and there will be a save point there.



Climbing the Tower (21%)

Climb up the stone block that is near the center of the room. Run up the wall to grab the ledge above and pull yourself up. From there walk a few steps and jump off to grab the pole across from you. Swing to another pole and a few more until there is one above you. Jump against the wall and jump back to grab the pole above you. Continue to swing from pole to pole again until you come to the ledge at the top. Pull yourself up and head to the right across a gap with a spinning blade to a doorway with a blue curtain. Wall run when the blade is at the top and enter the doorway to find the magic fountain to give you a life increase. When you are back out, go to the left to find a fountain and a ladder. Climb up the ladder and there is a door and the switch to open it on the other side of the gap.



Wall run across both gaps when the blades are high and immediately run back to the door way. Go through and wall run across the spike pit and make a right down the staircase. Press the floor button and the door will open to allow Farah to enter. Go back up the stairs and Farah will use her body to open the next door. Follow her around to the next room which will have a few sets of stairs. Go down the stairs in front of you and jump over to the platform will the pincers that pop out. If you stay near the edge the pincers won't reach, so wait there and run up the wall and jump to the pull switch when the pincers are in. This will make staircases shift and allow Farah to reach the next pull lever. Head up the stairs to the right and pull the switch on the right.



This will open the door around the corner and it will start up some traps. Run through them and around the spike floor plates and through the door. Follow the hallway around over the spike pit and you will be right back where you started. Run down the right stair case and hop over to the pincer platform. Wall run across to the next staircase and pull the lever at the top. Continue your way along the stairs until you and Farah finally meet at the bottom. Drop down to the floor and take out the enemies that appear. When they are all finally dead, there are two white pressure plates on the floor that raise lifts.



One will be in front of the platform where Farah is and one will be behind her that leads to the switch to open the large door. To keep the plates down, you need to push boxes onto each plate. One box is behind the stack of crates on the left and one is on top of a stack to the right. Put each one on each plate and make your way up to the platform where Farah is and wall run up the wall to the orange pressure plate to open the door below. Save your game at the Vortex and run through the door.



The Warehouse (24%)

Run through the hallway and over the spike pits until you get outside. Hop over the railing on the right and grab the sand cloud there. Continue along the path and some enemies will appear. Take them out and head up the stairs to the save point



More info on what's new in the game and in retail packages available for pre-order right now.
New DLC brings back some fan favorites to take on some pivotal roles.
Welcome to Port Malaya, where everything new under the sun is waiting for you.
Chances are you already knew this...
F.R.E.Q. 5 Headset Preview
Justin gets a look at the upcoming gamer headset from Mad Catz
Aliens: Colonial Marines Preview
Multiplayer may save the day for this Aliens spin off.
God of War adds multiplayer to the mix
Justin takes a look at Far Cry 3's multiplayer.