Van Helsing Walkthrough
Evil has one name to fear...let it be yours!
Date: Wednesday, June 09, 2004
Author: Jeff 'Judasen' McAllister

Mission 10: Werewolf’s Curse



Enter the room in front of you and grab the scimitar upgrade from the box. Make your way up the stairs and out the opening and you will be back outside. Kill the swarm of bats that attack and hop down to the water below. Grapple up the other side twice and follow the path around the hill. When you come around to the statue that you knocked of before the large statues that are guarding will come alive and attack. There is also a yellow marked door from when you were here previously that you can now open with your explosive crossbow. Grab the cheat glyph from in there and head up the statue and across it. Go to the next area and some large birds will attack you. Kill them and continue up the path and around to the next area where you fought Igor earlier.



Igor:

For the first part of this battle you can do it the exact same way as you did previously by holding the right trigger and firing arrows at him and rolling out of the way when his fireballs come at you, but when you get deeper into the battle, he will throw down a blue spinning electrical barrier that saps out your life. When he tosses that down, jump up on the broken piece of stone on the left side and walk up to the platforms where Igor is attacking from. Go to the platform in the far left corner and keep firing at him from there. He will only get a few fire balls up there which are easily avoided and you don’t have to worry about the blue spinning barrier. When he appears in front of you, give him some whacks with your scimitars until he vanishes again. This battle will take a bit longer than the first time but it is no more difficult.

Mission 11: Assault on Castle Dracula



Make your way up the path and when you come to the top path some birds will attack. Kill them all and enter the room at the end of the path to have another attack by some more birds. Kill them and then use the alt-arrows to blow open the yellow marked door to get the 5th and final easter egg. Enter the large wooden doors and some bats will greet you at the door. Kill them and the shadow bats as well and enter the door at the far end of the hall. When you enter a scene will play with Anna. After it is over some white ghosts will appear. Use the crossbow on them and watch out for their lightning attacks. When they are all dead, another scene will play and the vents beside the altar will open. Drop down and take out the midgets in the room below.



On the side of the room will be a boiler that will have a pressure meter and a blue-ish white circle on it like back in Frankenstein’s castle to hit with the lightning gun. Hit it 5 times and the machine in the center of the room will start and will open a door to reveal an elevator across from it. Go up and walk along the walkway until you come to another door. Enter it and you will be above the main lobby where you first entered the castle. Go to the left and grapple across to the next platform. You can grapple over to the right as well from there for a life increaser half as well. Grapple back over and go through the large door. When you enter the next room, there will be wave after wave after wave of midgets that attack. You can use the lightning gun on them to kill them quickly and make your way down the hallway to the right to find the machine gun on a table to the right of an elevator on the left side of the room.



Go up it and you will need to use the machine gun on the door with the yellow mark blocking your way. Destroy it and enter the next room and use the machine gun to mow down the strange ghosts that appear. There will be one at first then 4 more will appear. Kill them and grab the second half of the life increaser. Go up the stairs on the far side and enter the door. Go through the next hall and make a left to another set of large doors. Enter the room with the pool of blood and you will be able to grapple up to some stairs. Continue to grapple up a few more times and enter the door there. When you come outside again, you will be on a large bridge with about 6 more statues. Let them eat machine gun and continue across to meet up with Aleera again.



Demon Aleera:

Aleera has pretty much the same attacks that Marishka had when you fought her in demon form earlier. She loves to dive at you and swing her wings at you. Keep unloading on her with the machine gun while you roll back and side ways away from her attacks. Don’t let her get close at all since she will grab you and toss you around for some heavy damage. Stay your distance and keep on firing at her. She will have a few ranged attacks which include fireballs and fire that rises from below you but other than that she pretty much needs to get in close and attack.

Mission 12: Dracula’s Demise



As you start your way up the stairs that circle the room, some more of those screaming ghosts will appear in the room below and they will need to be destroyed before you can exit through the door at the top. Use the machinegun on them and kill them quickly before they get a chance to electrify you with you. When they are dead, continue up the stairs and there will be a second walkway about halfway up. Use the lightning gun alt ammo on the blue-ish white circle beside the door there. When it opens, grab the alt ammo for the gatling gun. Make your way back to the stairs and enter the door at the top to have a scene play with Frankenstein. When it is over and the bats are attacking, head off the platform and down the stairs that circle the tower to the door there. Enter the door and you will be back inside the tower. Jump off the edge and you will land on the first floor where there is a huge hole in the floor. Jump down the center of it and you will land in a room and you will be face to face with a much cooler looking Dracula then before.



Demon Dracula:

Well I hope for starters that you have some life replenishers for this battle. It can be a doozy and frustrating if you miss it up near the end. Dracula has three main attacks when he is far away from you and that’s where he should stay. He will throw balls of ice, raise ice pillars and swoop at you. The ice pillars and the swoops are easily avoided but the balls of ice he shoots are incredibly frustrating since they follow you around. You will need to roll out of the way of them but keep on rolling so the last few don’t hit you as well. When the battle starts, give him a few good whacks with the alt scimitar and then when the ammo is gone get to the center of the area and start attacking with the machine gun. Attacking with this gun will fill your ammo meter right back up, so then switch to the pistols and use the alt ammo until it is gone and then switch back to the machine gun to fill it back up. That’s the simple plan but the dodging of the ice balls and the weapon switching can get frustrating if not done properly each time. A speed boost would help greatly in this battle as well to get away from them. When you wear him down to his death, the ending cinematic start and the game is over.



Congratulations!

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