Mission Five: The House of Widow Moira
Head through the door on the left and take the lift up to the tunnel. Follow the tunnel to where the guard is patrolling. Sneak past him and enter the room where the two guards are playing cards. Sneak up the stairs and make your way outside. Head around the corner and to the next and there will be a guard to the left guarding the main entrance to the mansion. Sneak along the left wall and go to the corner and then right to the wall that is the left side of the entrance. Use your climbing gloves and climb up to the platform there. When you walk to the center, a square will light up and you can enter the mansion through there to complete the first objective.
Pop open the chest in the room and then climb the ladder afterwards. Read the diary on the table and then head up the stairs in the back corner. Enter the Lady’s room and grab the loot around the room on the mantle, desk and bookshelf. Go through the door beside the bed and make a right to the fog at the end of the hall to enter Overlook Proper. Walk up the small set of stairs and there will be a guard in front of you walking in and out of the hallway. Pick the lock on the door to the left and enter the master bedroom there. Read the diary on the desk and then head over to the fireplace and listen to the victrola machine to hear a recording from the captain. After you listen, enter the door next to the fireplace and grab the widow’s mirror of the counter for a special loot item.
After listening to the recording, you will know about the secret room where you need to flip the switch in the study and then get to the northern galley on the first floor before the door closes. Head out of the room and into the hallway. You need to get into the room across the hallway which is the Rotund and it is also lit by lightning. Take out one of the guards patrolling neat the entrance if you like to make it easier and then enter and make your way to the left and around to the library and study. Take out the two people in each room and then raid the chests. Head up the stairs in the library and you will run into the widow Moira as she sits at her window. Listen to her talk and then she will ask you for some wine if she sees you.
Head back out towards the rotund and take the large set of stairs down. When you reach the bottom head to the right and go through the dining room there. Creep behind the man at the table and enter the next room which will be the kitchen. Take out the man there and grab a bottle off the table. Carry it with you all the way up to the widow and she will thank you and tell you some about her husband and servants. Now for the secret switch. Head back down the stairs and make a quick right at the bottom of the stairs and there will be a grate there. Open it and crawl through. Go to the next grate on the left and you will come out in the study. Grab the loot off the desk and read the book. When you are done, crouch down and hit the switch there.
Now run your way back to the bottom of the stairs and across the rotund room to the door on the far side. You need to enter the room across the hall there on the left with the double doors. You may want to come here first and take out the guards and then hit the button and just leisurely head for the room. When you enter the Gallery, go to the right side and a bookcase will have moved to reveal a doorway. Enter and take the lift down and follow the room to the next where the compendium will be. Grab it and read the note on the table. It will say that he left Moira a crap load of gold in the chest for her to live on. I’m a nice guy so I left it. Head out the fog door and you will be right back in the tunnel where you started. Head to your boat and end the mission.
After are done in the mansion you will be back out in the keeper Library. Search around if you like and listen to more conversations and the like. Head to the round library room and if you haven’t read the books in there yet about the sunken Citadel, now you will need to. There will be a book on both floors to read about Rafe and the Glyph key. After you have read both books, you can exit the library and head for the Citadel that is on the docks marked as the sewers on your map. Head there and enter the small opening next to the crate in the alleyway. Follow the corridor to the glyph door and enter.
Mission Six: The Sunken Citadel
Make your way forward and around the corner to come to the opening of the cave. Grab the loot on the ground near the red mark and continue to the next open area. In here will be two Kurshok patrolling. To make life easier, you can sneak up on both and take them both out pretty easily here. Continue through the next corridor and you will come to an opening on the left and right. On the right there will be a ratman that will walk out of the room there. Let him stand in the door way and then give him a clunk in the head. Read the book there while you steal the loot and you will get a new objective about stealing the crown from the throne room.
Continue to the right and straight past the altar with the book and make a right at the end of the cave. Read the note about the diamond lights and continue around to the next large room which is the Theatre in your map. Make your way along the right wall and there will be a chest near the steam in the center of the room. Watch out for the two guards on the high ledge along the left side. You can either leave them along, or fire an arrow into each. Pick the chests for some loot and arrows as well as a potion. Continue through the next door and there will be a rat man patrolling back and forth. Either sneak past or take him down and read the letter on the table about the Ivory Horn. Continue through the door beside you will the red mark and go through the room to the fog doorway to enter the Citadel Core.
Make your way forward and to the left and you will run into to Kurshoks talking about the upside world. After they split up, head for the doorway in the far wall to the South. Go through the door way and make a left and follow the stairs up to the blue flame. Make another left and you will enter the throne room. There will be one Kurshok in front of the large steaming altar and then two more atop the stairs. Sneak past or kill them, your choice but the crown will be in the center area at the top of the stairs as well as two locked chests. When you have the crown, head back down the stairs and into the hallway. Just a note for after the mission, do not sell the crown anywhere. You’ll need it later on. Before going to the right, back where you came from, enter the door at the end of the hall. Enter and there will be a Kurshok walking back and forth the far side of the room.
Make a left and then a quick right to a set of stairs leading up. Go up the first set and make a right to a small room to the south that has a lot of vases and a tapestry on the wall. Grab the tapestry for your special loot item and head back down the stairs. Pop the Kurshok in here if you haven’t already and then hop through the hole in the wall to enter a large room. Now you will be in the library. To the right there will be a stack of Kurshok bodies and guard walking up and down the stairs. Head up the opposite stairs that he is on and enter the doorway at the top. Watch for the Kurshok there and head to the right where you will find Rafe’s body and the glyph key. Grab it and read his journal and start your way back out.
Head back to the fog door and back through the Theatre. Make your way back through the citadel until you reach the area where you started from. When you reach the entrance, you will be teleported back to the Keeper Library. Step on the plate in front of the bookcase to enter the Forbidden Library and a scene about the Glyph Key will start. After the scene, you will be outside and on your way to the Clock Tower. Check your map and you will see it is located. Head to the Cerces Courtyard and make your way North through the doorway. As you go through, look to the left and there will be a large pipe running upwards and across the alley going North. Climb up the wall and onto the pipe and then enter the large pipe where the glyph is.
Mission Seven: Killing Time
Once you are inside the tower, make your way forward and head down the ladder. Follow the corridor around and you will enter a large room with a pendulum swinging back and forth and a guard patrolling. Open the chest on the right to get some loot and then head left. Wait till the guard goes around the corner and hide in the corner across from him. Sneak past him and the next guard and climb down the ladder on the far right. When you get down, climb down the next ladder and you will be in a hallway with a hammerite patrolling. Sneak up on him and take him out.
Head down the hallway on the left to a desk there and grab the mechanical plans for the tower as well as the special loot object that is in the desk. When you are ready, hop through the window and grab the moss arrow to the right. Head down the hallway around the corner and go through the door to enter the barracks there. Kill the priest walking around and then rob the room silly for loads of loot and weapons. Hop through the window at the far end on the left side. Drop off the catwalk and there will be a set of stairs there. If the guard heard you drop, take him out as he comes to you. If not, head down the stairs and read the note. Climb on the center object and in the far left corner of it, will be a ladder leading down.
Climb down and go through the small grate. Now you will be in a large circular room where you will need to reach the ground. The easiest way is to jump across where you knocked open the grate, across to the door. Turn around and jump back to the wall directly across from you under the grate. You will miss and fall for quite a bit, but you will grab the wall right before you smack into the machinery below. When you grab it, climb down and drop to the floor unhurt and enter the door in the south corner. Follow the corridor to the blue fog and enter the lower clock tower.
Head to the south doorway and follow the stairs down to a hammerite standing there. Clunk him and then continue along the corridor to the next set of stairs. Go down and there will be a door on the left and a ladder dead ahead. Go through the door and grab the loot out of the chest. Head out and go left to the ladder. Climb down and there will be a Hammerite patrolling below you as well as inside the door on the left. Ignore the door on the left and head around the corner. Continue towards the Priest that will be standing on behind a podium and read the book there. Clunk the priest and grab the loot on the window sill there for another special loot item.
Head north through the hallway there and at the end on the right will be a door. Pick the lock and enter. Press the button there to lower the lift and it will take you down a floor. Head out the door and there will be a Hammerite that comes towards you. Take him down or sneak past and go around the right corner to run into another one. Do the same thing to this guard and head into the door on the right. Make your way to the right around the machinery in the small room and in the next will be a few guards. There were three patrolling as I got there but that was because the one in the machinery room spotted me and then ran into there.
Wait for them all to head to the far left and then sneak your way into the room going to the right. Use a water arrow on the torch and then sneak up to the desk and snuff out the candle. Read the note on the right wall and you will be told how the clock tower operates. Open the chest there for some loot and head south to the end of the hall to reach a lift. Hop on and press the button to go down. When you get off, go down the stairs and make a left to go North. Follow the walkway around through the two doors and you will come to a large room with the coal dispenser and the Foreman’s office. Grab the map from the office along with the loot and pull the lever on the coal dispenser. Head through the next door that is to the left of the dispenser and you will come to the steam release.
Turn the valve handle so that the steam at the top the machine there stops shooting out. When it does, head out of the room and back towards the coal dispensing room. In the long hallway, there will be a break in the railing on the left. Drop down to the floor below and run over the halting mechanism in the center of the room. Pull the handle there and the mission is over. When you are back outside, simple stroll your way over to the Keepers Library to watch the next scene unfold. Also take a listen to the townsfolk about the clock tower collapsing for some giggles.
Day Six
Now that the keepers Enforcers are after you, you need to make it to your fence in Old Quarter. You start the day in a new area but you do have the map for it. Take a peek and see where you need to go. You will be heading east towards the red hand prints but there will be more than a few enemies along the way. When the Enforcers talk, they are talking through telepathy which makes it sound so annoying. Go left from the start and follow that street east. You will eventually come to a doorway on the right just past a street on the left, with two enforcers in it. Wait a few minutes here and they will get into a fight with some Hammerites, when they do, run past and you will come to a red hand print on the right wall.
Head right, around the corner and you can follow the stairs up to another hand print. Lock pick the door at the top and enter your fences apartment. When you enter, you will see he is dead, or at least see the blood. Enter the bedroom and grab all the goodies there and read the note on the dresser. It says to go to South Quarter to your place to meet a friend. Head back outside but not down the stairs. Head west along the ledge beside the door and you will find a note after the first gap. Read it and it will be about the designer of the Shalebridge Cradle and it will tell you a map is buried with him. Continue along the ledge and make a left at opening. Hop down through the grate into the room and read the book after grabbing the loot. You will learn of a guard ripping of a tavern. Head out and continue west.
When you come to the archway on the left that you passed earlier where the Enforces fought, go to the door on the right up the stairs, and pick the lock if it is not already open. Enter the room and head up the back stairs at the rear of the room and pick the lock there. When you enter the store room, grab the loot and climb up the left wall to the window there. Stand on the shelves and then crawl through the hole. Make your way outside and directly below you will be an Enforcer. Drop down to the right of him and then run straight for the foggy door that will take you to Stone Market Proper. Make your way forward and then to the left to reach St. Edgar’s church and then hook a right to reach the next foggy doorway to take you to the other side of Stone Market.
Now you need to make your way to South Quarter. Make your way to the left and go around the tavern through the alley and left again when you reach the street. Go through the foggy door to reach South Quarter. Head East past the fountain in the center of the street and enter Garrets building on the left side. Head up the stairs in front of you and pick the lock to the landlord’s door to the right. Enter his room and read the book to learn of the blackmail money drops in Black Alley and grab some arrows from the chest. Head back out into the hall and up the stairs in front of you to enter your apartment. When you do, watch out for the Enforcer walking around in the back room.
Take him out and read the note on the table in the training room. You are to meet someone in the cemetery in Old Quarter, yes where you started, but there is a short cut in Black Alley. Head out of the building and make your way there. When you hit Black Alley, open the grate on the right side near the Enforcer just past the shop hut to get the blackmailers money. Make your way to the end of the alley and hit the fences shop before you go through the foggy portal at the end. When you are ready, go through to the Old Quarter and make your way forward and to the right to enter the cemetery. Watch the scene and then you will have a new objective to return to the Keeper Library.
Head to the building Fort Ironwood and enter the door atop the stairs. Go through the next door and go to the right side of the room. Go up the small set of stairs beside where the priest is standing and enter the door there to the catacombs. Follow the stairs to the bottom and kill the two zombies there with flashbombs or holy water. Go through the north door on the right and enter the small room. Go left and head down the large set of stairs on the right side. Follow the stairs to the bottom and make a right when you go through the next door. In this room will be two more zombies.
Take them out and then around the corner from where you entered the room will be an open coffin. Grab the map from inside and then make your way back up the stairs, through the room with the grieving sister and out the door to get outside. When you are back outside, head for the foggy portal you used to get to the cemetery and you will be transported just outside Fort IronWood in Old Quarter. Now you need to make your way back to Stone Market and back to the Keeper Library. Go to the glyph you used to enter previously and climb the wall above it. Enter the Library and go to the right. Enter the next door there and sneak past the guard.
Enter the lift shaft and climb the ladder to the second floor. Head for the stairs that lead up to Orland’s room and pick the lock. Enter his room and in the right side corner will be a grate with a glyph. Enter it to start the next mission.
Mission Eight: Of Brethren and Betrayers
When you are in the keeper’s compound, you will over hear two keepers talking about a vote. The vote will be about posting a guard at Caduca’s room and whether or not books should be moved from the elder’s library. To make things easier on you, follow the two keepers up the stairs and they will enter their voting alcoves. Clunk them from behind when they are in there and their votes won’t be counted. After you clunk both, head down the stairs to the locked door on the side of the room and pick the lock. Enter and take the stairs down to the council room where a keeper will be talking.
Listen for the vote to end and then enter the room while the keeper there is turned. Clunk him, and then grab the health potion from the chair in the center of the room. Enter the next door way to the south when the guard there turns around and give him a clunk as well. Enter either hallway on the left or right and it will take you to the library to the side. Watch the patrolling guard and head for the table at the south end of the room. Read the note and gab the special loot item there. Clunk the guard after he notices it missing and climb the far south wall at the red glyph to reach another special loot item.
Make your way back up the small set of stairs on the east side and head up the next to the next floor. Head North and go through the door on the right side to enter the dormitory. Listen to the keepers there talk about Artemus and make your way up the stairs beside them. Walk around the walkway and you will come to a table with a note on it. Read it and you will earn about Artemis’s keeper ring. Now make your way back downstairs and the two keepers will be walking around. Clunk each separately and open the locked chest there. Grab the loot and then open the locked door on the right. This is Artemus’s chamber.
Read the book on the table and then grab the loot and the keeper ring from the chest there. Make your way out of the room and back to the top of the stairs. Make your way through the scribe room behind the man standing in the center and into the west hallway. There will be two keepers there talking about glyphs so wait until they finish and leave. Head into the door on the left to enter the Dining Hall when they do. Grab the loot and special loot off the table and head up the stairs. Go around to the left side of the walk way up here and in the first alcove on the right will be a circle to use the keeper ring on.
It will open up a secret door that will lead to Orland’s room. Enter his room and read his diary to see that he has a binding spell set on the glyphs and only fire will destroy it. Grab the seal from beside the bed and carry it with you back down into the dining hall. When you get to the bottom of the stairs there, toss it onto the fire and you will get a new skill. Now that you can open glyphs again, head all the way back to the library where you received your first special loot item and open the glyph on the wall there to enter the lower library. When you enter, Cacuca’s chambers will be on the right, while the Hall of Statues will be on the left. Enter Caduca’s chambers and read the book on the table. From there make another right into the small room and read the letter on the gargoyles mouth.
Someone knows you are there and you have a new objective to meet that person in the hall of statues. Head out of Caduca’s room after looting it bone dry and enter the Hall of Statues. Make your way straight and then enter the door on the right. When you enter a scene will play and you will be treated to a new enemy. To fight these guys they take a lot of power to take down, so your best bet is just to run right past them. Head to the door directly across from you and then make a right down the hall. Enter the next door and you will enter a room where you can see a glyph ahead of you on the second floor. Go left and there will be a set of stairs there around the corner. Head up them and use the glyph to exit the library and a ladder to exit the keeper compound.
Day Seven
When you get out of the Keeper Compound, you will go over the events and realize there may be only one person who can help you now, Inspector Drept. If you recall, he has his office in the St. Edgar’s church but he sure isn’t there now. You need to make your way to Audale. You will start the mission above the building across from Fort Iron wood. Hop down to the ground and head east and then North. From there you can just run east past the guard at the gate to Audale and enter the foggy door. When you enter Audale, creep past the two people talking and head south up the stairs. Swing around the east and the pub will be there on the north side with a guard standing in front of it.
Either take him down or sneak past, but continue east to the large yellow window with a hammer shape object on it. When you walk up to it, a scene with the inspector plays. After the scene about the hag and ShaleBridge Cradle, make your way back to Old Quarter and head for the docks district. If you don’t have any flashbombs right now, you are definitely going to want some. The shop in Old Quarter is the closest and I suggest hitting it. Afterwards, make your way to the South, towards the docks, and then head east to the door with the blue glyph on it. Enter there to enter the Cradle.