Second Sight Walkthrough
Your guide through this psycho psionic thriller.
Date: Friday, November 05, 2004
Author: Jeff 'Judasen' McAllister

Mission One: Isolation

After the opening scene, you will be in control of John and be in the Hospital room. Simply follow the instructions to learn how to use the Psi powers. Open the door by using the button on the other side of the glass. When the door opens, go through and head to the left through the door there and use your power to throw each object in the room. After you do go through the door with the circles on it and a scene will play where you receive the healing power. Use it to fully heal yourself and then head through the next door. Make a right as you go through and across the hall will be an elevator. You can’t go through it just yet but remember where it is since you’ll be coming back here.



Head to the end of the hall and punch out the two guards there. Grab the security card that they drop and make a left around the corner. Use the card reader there and enter the Surgery Observation room. Make your way through to the next door and follow it through to the next room where he doctor is in the Surgery Room. Take him down if you like and then use the computer there to look at the 3D map of the floor plan. After you take a look at each room, locate the elevator that you passed earlier and click on it to get the code for it. When you’re done with the computer, head back down the hallway to the elevator and enter it to exit the mission.

Mission Two: Preparation

In this flashback mission, it is another training level but this time to learn to use weapons and the movements you can make. After the opening scene, head down the hallway and talk to Tex. Follow him down the hall, down the stairs and then down the hall to the left and up the ramp to get outside. When you get out there, simply walk up to the blocks and you will hop up and over each one. Climb the ladder at the end and then crawl through the pipe to reach the next part of the course. Climb up to the platform on the left and follow the instructions to press A to hang off the edge. Shimmy across to the left and then climb up the other side. Make your way over to Jackson and he will explain the use of stealth and hugging walls.



After you do what he says, head to the block farthest from him and hide behind it. Wait until Jackson starts to come towards you and sneak past him to the grate where Jackson started. After you make it, crawl through and you will come out to another sneak-a-thon although this time there are more soldiers to get past. Stick to the right of the area keeping your head down and hop into the trench at the end when both guards are facing away. Crawl around to the other side and hop out and get behind the block straight ahead when the guard walks back to the opening in the fence. Wait for him to walk to the left and then sneak up the right side and go through. In this next area, hug the wall and crawl under the windows and then go through the opening in the fence to pass the course.



Next up is the Rifle Range. Head forward down the hall and talk to JC there. After the quick scene you’ll be in the range. Learn to fire and when you get a score of 250 or more without running out of ammo, you will be allowed to move on. Head to the next room to the right and you will learn how to fire around corners and barriers. Tag each of the soldiers three times each and you can move on to the compound again. This time you will need to tag each of the soldiers in the area as well as repeating all of the moves you did earlier to get through. When you get to the end, head through the opening in the gate the same as before and you’ll be told to go back to the firing range and talk to Franklin.



Now all you need to do is learn how to use the Sniper rifle, the same way as you did the pistol. Pop the targets that appear and as before you will need 250 points to move on. After you pass this, you will head to the briefing room for the scoop on the mission why you were brought there.

Mission Three: Experimentation

After the opening scene to this mission, you will have the new ability of a Psi attack. After you take down the guard, you can grab his pistol from off the floor behind the desk and then check the laptops that are on the table down the stairs. Read through them and then head back up the stairs and use the computer behind the desk to open the door to exit the room. Go through into the hallway and follow it around to the next door. Enter the room there for a scene to play. After the scene you will be under fire from the cops outside. Use the desks for cover and hop directly left of where you entered to a small vent there. Move the boxes out of the way and after you hop over the center water area, crawl into the vent and creep through to the hallway. Make your way forward down the hall to the next door and go through.



Now John will say that he needs to distract the guard at the end of the hall to get past without being seen. Use you telekinesis (TK) on the panel at the end and when the guard goes to inspect it, run into the door to his right. Grab the tranquilizers of the table there and go through the next door. On the right will be a glass room with a guard. Use the tranq gun on him before he noticed you and head down the hallway where he was around the right corner. Enter the room on the right and go down the stairs and into the next door to go down a short hallway. Enter the next door and a short scene will play as you discover your charm power. After the scene, your first check point will be reached.



Continue down the hall where the guard is that didn’t see you and either sneak past or take him out. Enter the primate lab at the end and wait until you can use your charm ability again. If the apes see you, they go nuts and the door to the lab will lock and the doctor inside will call for help. Get to the door to the room up the ramp and use the charm ability to get in and take out the doctor before he does call for help. Grab the pass card for the records room and head back out of the Primate Lab and back to the hallway that was between the glass rooms on each side. Make a right when you get to the hallway and follow the stairs down to the large door that will lead to the records room. Use charm to slip past the guard and camera there and enter the room around the corner on the left. Use your Psi-powers to take out the camera in the corner and then had to the computer on the far left side to use it and end the mission.

Mission Four: Fieldwork

Now you are back in the past again and on a mission with Team Winter Ice. You have a sniper rifle as well as a pistol for weapons, but keep the sniper rifle on for the first part. Help your team take out the enemies that are firing down on you while you take cover behind the fence and wagon and make your way towards the cave. Enter the cave when you get to it and a scene will play. Continue through the cave and you can just stay hidden as the squad attacks the soviets there. When you get out of the cave at the other side, Jayne will run off to the left to a small shed there. You need to follow her into it and save her because if you don’t it will blow and the game will be over. When the squad tells you to go after her, run down the hill to the left and follow the road around to the open door on the right.



After the scene head down the hall to where Jayne is and head up the stairs on the right. When you get to the top the machine there will blow after Jayne tells you to watch out. Head around the catwalk and enter the room there for a rifle and health. When you grab it, head back out and climb up the ladder to a lever there. Pull it and it will unlock a door down on the first floor near the stairs. Head back down there and go through the door with Jayne to trigger the next checkpoint and scene. After the scene, follow Jayne out to the next room and there will be some enemies to take out. When they are down, she’ll run past you and through the next door. Use the health there and enter the next room with the large glass window on the left as you do. Take out the enemies in here by using cover and then Jayne will remark that the large door there is locked.



Head up the ladder and go to the right and down the hall there to find a control room. Use the computer there and it will need a password to access. Listen to Jayne and she will tell you that the dead guard in there used snow as a password. After you type it in and learn more about Professor Grienko and his location. After the scene the squad will call in and say that they are coming to get you at the same time as the soviets run in to attack. Follow Jayne as she rushes down the hall and take out as many Soviets as you can with out letting Jayne take too much damage. Continue through the opening on the left and then down the ladder.



When you go through the large door that the control room unlocked, there will be health pack there that she will heal on. Continue to follow her to the next room and take out the few more enemies in here. The squad will show up near the end of the battle to help you out and the scene will pay to end the mission.

Mission Five: Escape

As the mission begins, you’ll be in the records room still with three guards that will enter the room. Use your Psi to destroy the camera again in the corner and then make your way towards the rear of the room while you use your Psi to pick up something at the other end. When the guards run over to investigate, head through the door and enter the elevator across the hall. After the scene and after you reach the checkpoint walk around the corner and there will be some red laser beams there. Watch the scene and you will have yourself a nifty new power called Projection. Walk forward and when you get past where the red beams were, go to the control on the right and turn them back on. Continue down the hall and to the corner of the wall on the left and peek around the corner to see a camera.



Use the Psi power to disable it and make your way around the corner and then right through the narrow hallway there. Take down the camera at the end and the one to the right as well. Continue to the left and there will be three workers there near a furnace and near a set of red beams. Use projection to get past the beams and press the button on the other side. Return to your body and then you can either try to sneak past all three guards or take them down with a tranq. Your best bet is to use charm to slip past them all and to get around the corner. Around the corner will be a guard walking back and forth in and out of the hall. Turn the laser back on after you get through and hide behind the crate in the hallway.



Again you can either take out the guard here or slip past him into the next room that has a lift in it on the right side. When you are on the lift, you need to send out your projection around the right side of the room to the control panel there. Ride the lift up and a scene will play as you reach the top. Now that you have your self another nifty new power called Psi-blast which clears out multiple enemies at once. After the scene, there is a ramp on the far right that you need to go up, but some enemies will come up the lift you just were on to attack you from behind. Ignore the ramp for now and take out the enemies that come up the lift and grab their weapons. Once you have their machine guns, then you can start taking out the enemies on the ramp.



Work your way to the top and around the corner. Continue up the next ramp until you reach the gate at the top. Enter the room on the left and press the green button to lower the gate. Use charm and run past the group of guards there and head around the right corner. Use the small hall on the right to rest up and let you power build. When it’s full, jump in the lift and use projection to walk over to the control. Go up and use charm to run straight to the corner at the far end. Make your way up the ramp at the end to the next ramp and take out all the guards there. When you get to the top, there will be a car sitting to the left of the exit. Hop in it to end the mission.

Mission Six: Madness

Now that you are at the hospital where Jayne is being held, you need to find a way in and find her. Make your way forward and stay to the left. Use the fences for cover and watch t he pattern of the guards there. When you get to the fence closest to the building, use charm and head to the right of the area and head up the stairs. When you get to the top of the stairs quickly run over the stairs that lead down to a window before the charm wears off. When you are down at the bottom of the stairs, hop through the window and you’ll reach the first check point as well as get your telekinesis upgraded. Hug the wall there before entering the wall away and another guard will come towards you. Take him down and then grab the tranq gun on the left. Go to the end of the hall and make a left.



Go down the stairs there and make a left and a right at the end. Follow the stairs to a fence with a fan above it. Use your telekinesis (TK) to grab the Library key on the other side of the fence. Once you have it, head back up the stairs and go straight to the next set of stairs that will be on your right. Follow them up and then head up the spiral stairs to the library at the top. Use the key and enter. Use the book shelves for cover and John will say that the doctors don’t know who he is and should use that to his advantage. There will be three doctors in here and you really don’t need them for anything, so grab them and knock them out or take them out however you like. On the large table in the center of the room is a note with a password on it.



Read it and then head for the computer behind the desk at the far end. When you use it check the hard drive and you will be able to unlock one of the doors on the third floor above you and you can search to find the Jayne is in the west wing on the 1st floor. When you’re done with the computer, head up the ladders and go through the door. Make a right around the corner after you go through and enter the vent at the far end of the hall. Follow it around and you will come out in a lobby with a guard in front of you. Take him down and make your way down the stairs. Head down to sets of stairs and there will be another guard there to deal with. Toss him around to take him down and head for the bottom floor. Read the note on the stretcher and then grab the guard at the end of the hall.



When he’s had enough, make your way down there and make a left up the stairs. When you enter the room to the right that has a few patients in it, take out the doctors in there before they hit the alarm and take the Dormitory Access card. Go through the next door and down the stairs. Take out the doctor there and head for the wooden door at the end of the room. Use the card on the reader to the right of it and run back over to the door and open it while it is making the beeping noise. Head down the next hall and you will reach the next checkpoint. Go to the end of the hall and you will come to a lobby. There will be an announcement of an escaped inmate. It’s not you and there will be two guards that enter the next room to chase him down.

You can either take down the guards or just run through with charm on but either way, head over to the hallway opposite from where you entered and follow it to the next corner which will be West wing. Make your way down the hall and enter the third room on the left. Up to the right of the window on a ledge will be a CCTV key. Use your powers to grab it and head back out of the room and left to the glass there. Wait for the guard to leave and then head to the left. Go through the door way and enter CCTV room there. Use the computer and turn off the cameras as you watch them. When all three are off, back out of the room and into the hall you were just in and go behind the desk.



Use the computer here and learn the password by reading the memo on the hard drive. When you have the new security password, head around the desk and make your way to the next hallway. Use charm to get past the shot gun guards here if you like or just take them down with good old brute force, either way when you reach the end of the hall, go left and there will be a fence there with a keypad. Use it and John will enter the code from the computer. Go through the gate and make a left down the long hallway. Head up the main stairwell there and a scene will trigger another checkpoint.



Make your way to the door way and enter the next hall. To the left and right will be guards with shotguns. If you get spotted by either the guards or cameras here, the place will fill to the brim with guards. Try to take out the cameras as quick as you can and use charm to get behind the guards and grab them. If found no matter what I did or how quiet I was, I always go caught somehow. You will want to make your way to the far right of where you entered and then a left when you get there. There will be a gate there will an office on the other side. When you reach the gate without alarms going off, use the telekinesis to hit the switch on the other side. Go through the gate when it opens and go to the next gate.



While you are standing at the second gate, have your projection enter the office and use the computer. Have it unlock the WW door. As soon as it does, you’ll have 5 seconds to get through the gate. Go back to your body by pressing X and run through the gate. Make your way to the next doorway on the left and enter to find Jayne. Talk to her and the mission is over.

Mission Seven: Rescue

When you start this level you will have good old crazy Jayne with you. You need to have her follow you but she will get spooked and run away. Use your charm ability on her until you see the little image of a body appear beside her picture in the top right corner. When you see that little body, it means that she is charmed and you can run normally to where you are going. Head down the stairs after you charm her and go all the way to the ground. Walk forward to the large tub like thing in the center of the yard and grab the heavy tranq from inside it. Make your way to the door and as you reach it lightning will strike the cage around it and spook Jayne. Use charm on her again to control her and then head through the door.



Take out the guard around the corner here and then crawl through the opening in the door to the right. Hop out the window and lower the ladder and there will be an announcement of the two of you escaping. Head back into the room and hallway and kill the two guards that show up. If Jayne needs healing, give it to her. Head back out the window and use your Psi power to remove the wooden beam that is locking the door. When you remove it, open the door and have Jayne follow you out. Again use your power to bring down the ladder there. Head on up the ladder and follow the stairs around to where the guard is. Take him out and follow the roof top around to the left.



Walk up the ramp there and across the planks of wood that span the gap between buildings to reach the other side. You will have your first checkpoint here as well as a scene. After the scene, use the telekinesis to lift the wood beam there and keep holding it until Jayne gets all the way across. Let it go so that the guards approaching from the rear don’t cross. Continue along the roof and there are three ways you can go from here but all lead to the same place. You can either hop into the open window on the left, head around the corner ahead of you or enter the vent on the right just before the corner. All three paths lead you to the room around the right corner where there are a few guards posted. Take out the guards after you get there and either climb over the room or go out the door to the next roof area. Around the corner to the right will be a fenced gate and a ladder.



Head over to the fenced gate and climb up on the ledge to the left. To get around the fence all you need to do is walk from the ledge to the next ledge by skipping over the corner. Just run from the ledge to the corner and to the next ledge and you’ll get around the fence. Walk along the roof top and then hang over the side and drop down on the balcony below. Enter the door there and there will be three guards to the right. I prefer to just mow these guys down with the SMG but any tactic you like you can use. Enter the third room on the right and talk to the inmate there to get a key off him. Continue back out into the hall and follow it all the way around to the end. Go through the door there and there will be an elevator across from you and a door to the right. Use the key to open it and then climb the ladder outside to go get Jayne.



Charm her and have her follow you down the ladder and into the door. Go to the elevator on the right and climb on top of it and then drop into the opening. Press the button to get it unstuck and it will rise. Get Jayne inside and press the button again to go down. When you reach the ground, the second checkpoint will be reached. Head to the door way at the end of the wall and it will lead you outside. There will be a few guards out here that you need to take down before you can get Jayne to the door at the far end. Kill the few guards just inside the door and then the three hiding behind the benches and blocks at the far end. When they are down, two will appear on the balcony above to the right. When they are all dead, go through the door at the far end and kill the guard inside there. Go get Jayne and have her follow you through the door and down the stairs to end the mission.

Mission Eight: Reliance

After the opening scene, make your way forward with the Colonel and pop the enemy snipers that appear. Continue to the next scene and then proceed down the tunnel. Keep following the road killing the snipers that appear until another scene plays when you reach the pipeline building. This is your first check point and now you and the colonel split up. Continue down the street and make a left around the corner. Hop onto the boxes there and up over the fence. When you are on the other side, go to the vent opening on the left and crawl through to enter the building. Head towards the stairs and another scene will play. Now that Stark has told you not to use force, make sure you use the tranq gun.



Make your way up the stairs when it is over and enter the first door on the right if you need health. If not, male your way to the second door and grab the key off the desk behind the computer. Vattic will call Stark and tell him that there is no power. Wait a few seconds around the room and Stark will turn on the power for you to use the computers. Look at them for a map and some memos and then make your way back out into the hall. Head right and use the key to get through the next door there. Enter through the next door and into the hallway there. When you go through, Vattic will tell Stark he is going to the left building and that everyone is sleeping.



Enter the next door and you will enter the large Machine room. Sneak across the top walk way to the stairs and go down to the first floor. From here, sneak along to the opposite side of the room and go through the door on the right to get outside. When you get outside, Stark will be there. Talk to him when he runs to the gate and will tell you that you need to find the controls to open it. Head to the ladder to the left of Stark and climb up. Follow the ledge around and then some snipers will appear. You need to take them all out first before you can open the gate. When they are down, to the roof and slide down the ladder.



Go to the small hut and press the button there to open the gate. When it opens, run through and follow Stark over the fence. Run down the road to the open fence and a scene will play. After the scene, follow Stark down the road as he runs and encounters three snipers. Take them down and talk to Stark. After the chit chat, follow him to the right through a tunnel and you will come to a train station. There is a gated door on the right but you can’t enter just yet. Follow the tunnel along the left side of the train and make aright when you reach the end. Hop up onto the concourse and enter the room there.



Grab the station key from the wall and the assault rifle off the table. Head back out and around to the gate again. Use the key and head up the stairs and head to the left until the scene plays. After the scene kill everyone in the opening below and then hop down yourself. Now that you have your Psi abilities back, a scene will play and the mission will end.

Mission Nine: Entrapped

Now that you are back in the sewers under the asylum, move to the left of the stairs towards the corner and a scene will play showing three guards drop in. Peek around the corner and use your TK to pull them towards you one at a time and take them out. When they are all down, use your charm on Jayne and head around the corner and follow the corridor to the end. Go through the door on the right side and take out the guard there. Follow the stairs and ladder down and peek into the door on the left. Use your TK to take out the three guards in there before you enter. When they are down, enter and there will be two platforms with levers on them. Pull both levers and the Sluice gate which is a long narrow opening at the far right of the room from where you entered, under the big sign that says “Sluice Gate”, will open for you. Crawl through and follow it around to the next room.



Without leaving the opening, take down the three guards to the left by tossing them around with TK and then go through the door across from you. There will be two levers in here as well, but if you pull the one on the right, according to the door you just came through, the fenced door there will open and Jayne can come through. Head back through the door you just came through and make a right and follow it all the way to the stairs at the end. Head down and then up the next set and there will be a fenced door there. Use your TK power on the lever to the left and then go through the door. When you go through, there will be three guards that appear in the hallway here. Take them down quickly and head down the stairs.



Peek out the door and take out the guards patrolling in the next room. When they are down, enter the long room and make your way to the right through the water. When you get near the end of the room, take out the last guard there and then pull on of the levers in the arched alcoves above the tunnels at the end. When the gate opens up follow the tunnel through to the next large room and a quick scene will play to show you where to go. Take out the rest of the guards in here and then head across the room. Climb the short ladder against the left wall and head to the lift at the end. Jayne will tell you that she’ll stay there, so head back down to the water and make your way to the large ladder to the right of where Jayne is staying.



Climb all the way up and then head to the right. Jump up to grab the ledge and shimmy over to the right. Pull up at the opening and drop off the other side. Shimmy to the corner and to the right to the ladder there. Pull yourself up and a scene will play showing some guards activating some lasers. Before you climb up the ladder, turn around and look up to the left. There will be two guards there walking back and forth. Use your TK and slap them around to take them out. Climb up the ladder and head to the left where the lasers are. Use projection and walk through the three sets of lasers and hit the switch just inside the doorway. When the lasers go down, go around to the doorway where the switch was and take out the guard standing there.



Head back out a few steps and pull the lever there to bring Jayne up to you. Head back down the hallway will Jayne in tow and climb down the ladder. Head through the corridor and up the stairs on the right. When you come to the next door, peek around the corner and drop the guards in there. Enter the room when they are dead and head into the water and to the far end. Go to the right and climb the ladder there and around the corner on the left to find another guard in front of a tunnel. Enter the tunnel when he’s down and along the tunnel will be side tunnels with grates in front of them with guards inside. You can either run and gun or simply pull the guards out of the tunnel and through the grate with TK and then kick them dead when they are on the ground. Make your way to the end of the tunnel killing the guards in each tunnel until you finally reach the ladder at the end.

The Political Machine 2008 Review
This turn-based strategy offering, a remake of sorts of the 2004 game, is a good value at 20 bucks and packs a surprising amount of finger tapping strategy.
Secret Agent Clank Review
Get Ratchet Back. Like, now.
It's spooky, it's pretty, and it has Dracula. But man is it ever hard.
EA Sports delivers its best NASCAR game in years.
It takes a while to get to the good stuff but Summon Night is worth the wait.
New map, gamer pics and theme available on 7/7 only.
DS to get remastered version of the classic RPG.
The Adventures of Kai and Zero acts as a direct sequel to the Wii title.
A look at Paradox Interactive's horse battle game in action.
Afro Samurai Preview
Ninjas may be sneaky, but samurai (and Samuel L. Jackson!) are stylish in Namco-Bandai's juicy adaptation of the hit animated series.
Viva Piñata: Trouble in Paradise Preview
Rare readies its party animals for a second go around in this sequel that builds on the highly praised gameplay of the original Viva Piñata.
The Reds are coming in this console adaptation of last year's lauded real-time strategy game.
Following Eternal Sonata, Namco-Bandai tunes up a new Xbox 360 role-playing exclusive.
NIS America preens its tactical role-playing series for an new release exclusively on PlayStation 3