DOOM 3
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Features
A little help with the things that hide in the darkness.
Developer
id Software
Publisher
Activision, Inc.
ERSB Rating
M
Rel. Date
04/03/05
Genre
First Person Shooter
Players
1
Date: Wednesday, June 8, 2005
Author: Jeff 'Judasen' McAllister

Delta Labs 1 East:

As you get out of the airlock, move forward to the dead body on the right and it will suddenly get pulled under. Grab the PDA beside it and make your way to the left. Walk down the red hallway towards t he steam and a body will come flying from the right and smash the glass. Hop through the broken window and follow he corridor around to the Delta system control room. Make your way to the console at the far end of the room and press the Initialize power button on the panel. It will then tell you that you need to retrieve a Data Linker. Head back out in to the hallway and the floor will blow up. Where it does, hop down and crouch through to another opening. Jump out there and walk into the main lobby. You’ll be coming back here a lot so remember it well. Head to the left and follow the hallway around to the delta 1 access lobby.



Go up the small set of stairs there and there will be a dead scientist holding onto the data linker. Grab it and make your way back to the hole in the floor and then onto the delta system control room to place it in the slot where you turned on the power. Once you do, head back out of the room and go through the door on the right of the hole to enter the lobby. Again go to the left and follow the hallway around and take out the pinky demon there. Go up the stairs on the left and a commando will attack. Kill him and go through the door. Follow the curved hallway around and go through the door after you pass the imp and the swinging zombie. Go through the door on the right and you will run into a commando and a pinky. Dust them both off and head down the stairs to the next door. Before you go through, kill the zombie on the left side and use the med station there. Go through the large bay door up the small set of stairs and kill the commando and imp. Go through to sector 2.

Delta Labs 1 West:

When you go through the bay door, drop down the opening in the floor and crawl to the next opening. Pop out and kill the imps there. Go through the door.Kill him and crawl through and go to the cabinet in the dark corner of the room and use code 298 to open it and grab some armor and health. Exit the room through the door and kill the imp on the right. Hop down to the ground and head to the right. Kill the revanent there and the two caco’s that will appear. Make your way right when you reach the end and head up the two sets of stairs to come to a ladder on the left. Take it down and make a left and continue to follow the corridor until you come out to the Delta reactor room.



Kill the Lost Souls that appear and make your way up the stack of crates to the left and follow the pipe to the catwalk. Make a right and head for the door at the end of the walkway. Kill the revenant there and enter the control room. Activate the power to the reactor and make your way out the maintenance door on the left. Kill the zombie there and head up the ladder. When you get up that ladder climb the next one and take out the caco that appear. Go through the door to reach the Top catwalk in the Delta reactor room and you will have three caco’s to deal with. Kill them and head along the left catwalk to find a PDA next to a body. Take it and make your way back down the two ladders and enter the Delta control room again where you turned on the power. Use the PDA on the door and head through. Head down the stairs and go through the door on the left.



Make your way through the service tunnel to the right and kill the pair of caco’s that appear. Head up the stairs on the left and follow the catwalk back to the door there. Enter the room and take out the commando before calling the lift up to take you down to the storage room. Kill the two imps in there and go through the next door and up the stairs. Go through the door and enter the elevator. Take it up to Delta Authority and kill the pinky and imp as you exit. Go left and up the stairs and through the door. When you enter, kill the archvile and the imp and hop in the elevator to go to the next floor.

Delta Labs 2 North:

Follow the curved hallway around to the dark archives room where a few zombie will come out to say hi. Continue down the stairs and you will finally meet a chaingun commando. Not nice fellows. Go through the next door to meet another and out that door to be back in the lobby. Kill the two caco’s that appear over the railing and enter the door at the end of the walkway. Head down the stairs and around the left corner to come back out to the lower level of the lobby. Kill the commando and revanent and go down the corridor to reach the main lobby. Kill the two chaingunner commandos there and walk up to the elevator to go to delta labs 2.

Delta Labs 2a:

Make your way straight to the end of the hall. Go through the door and make a right jumping over the boxes there and continue under the pipes and down the hallway. Head towards the test chamber on the left and you will run into a scientist to talk to. He will tell you that you need to find a plasma inducer in operations to get the teleporter working. Head back out the way you came and you will notice that the doors on the left and right are now open. The one on the left being Operations and the right being non operational. Enter the doorway to operations and follow the curved hallway around to some stairs. Smoke the zombie chowing down in the center of the room. When you reach the end of the hallway there will be two more doors on either side. Since the right side is filled with Halon gases, you won’t be able to enter yet.



Go to the left and follow the stairs down.Kill all the zombies in here and go through the door on the right side of the room. Follow the corridor around until you come to the Hazardous Materials room. Kill the imps in here and then you will need to operate the machine in the center of the room. Press a number where there is a container and the arm will bring it down onto the plat form. When it is on the platform, press a number of an empty space and the arm will move the container there. When the arm picks up the container, you want to be on top of it, so press the button and then hop over the railing and jump on the container. When the arm picks it up, you want to jump off it and land on the ledge on the right side of the room. Crawl through the vent there and drop down the opening. Kill the imps there and there will be a security room there you want to open. Use code 931 to open the door as found on Mike Abram’s PDA way back when.



Press the panel button on the wall to open the BFG chamber and you have yourself on kick ass gun. Head back out and make a left to the next office around the corner. When you enter the security office, check the laptop on the left and press it to read the log. It will tell you that locker 116 has the code of 972. The locker is in the far corner across from the door so make sure you get it before you leave. Also be sure to grab the plasma inducer from the open panel before you leave the room. Go to the desk at the window and use the panel there to activate the Oxygen Purge and remove the halon gas. Go through the door and down the stairs in front of you and follow the curved hallway around back out to the main hallway.



Make a right to the end of the hall and go through the door to get back to the test lab where the scientist was. Go through the door and make a right over the boxes, under the pipes and have another chat with him. He will give you a video disk that will fill you in on the teleportation experiments. Head to the right where the med station is and go through the door labeled Chamber One. The chamber will decontaminate you and then allow you to go through. Step on to the teleporter pad and active it. It will then shot you across to the other side of the room. Whoopie!

Delta Labs 2 South:

Walk out of the teleporter and make your way straight and you will come to research control. Kill the archvile and the imps and commando’s in the room. Head to the far end of the room and a commando will unlock the locked door on the right. Go through and kill him and you will see some specimens in glass cases. Download the info on the screens in front of them for more info about them if you like. Head through the next door to the right of the HellKnights head and go up the stairs on the right. When you do, you’ll hear someone asking for help. Open the door on the right and follow the corridor down the ladder and around to find an imp that just killed a scientist. Grab his PDA and climb the ladder for some goodies. Head back through the corridor and make a right through the large door to enter the stasis transfer. Head to the right and go down the stairs there to the control panel.



Use it and a tube will come up and start to move. Follow it along the darkened path and it will light the way for you. Along the way some imps will appear. Take them out and when the tube enters the door, go to the right and go up the stairs there to enter a small room. Use code 371 that you found on t workers PDA that you didn’t save and continue through the room to another dark area. If the tube is gone, you can just wait around and another will show up. Follow it along and this time go to the left at the end. Enter the lift access room and kill the two imps. Grab the video disk from the bench and then take the lift up to the second floor of the lift access. Head down the corridor and make a left when you reach the end to enter the Analysis Control room. Listen to the recording about the Soul Cube and grab the PDA on the left side of the consoles. Head out the exit in the back of the room and follow the catwalk around to enter an elevator. Hop in and ride to Delta Labs 3.

Delta Labs 3 South:

Step out of the lift door and walk to the end of the hall. Kill the commando’s and z-secs and enter the office on the right. Activate the door unlock and the large door outside the office will open. Go through and you will enter HSYT Observation. On the right will be a washroom with some zombies in it, but you can grab some armor from it. For a treat, walk up to the mirror and take a look at yourself. Walk to the end of the room and go through the large door to come to the lower terminal office and you will be attacked by a rush of imps and z-secs. Kill them all and head down the stairs on the right to find a PDA on the desk there. Continue to the left and go up the stairs and through the door.



Now there will be an office in front of you and a door labeled Chamber on the right. Enter the office and grab the PDA and use the panel to cycle the chamber. After it does its thing, head out and go to the right to enter the chamber. After the decontamination cycle, go into the observation room. Head to the right and there will be two cabinets in there. Use code 836 from Han Lee’s PDA that you just picked up. Afterwards, head out the door and kill the two commando’s in here. Enter the teleportation station and go to the far left. Activate the MCS Uplink to bring up another monitor. On that monitor that appears, click the “Scan for pads” button and it will bring up two choices. Choose pad 2 and walk over to the teleporter and activate the monitor there.



You will then be teleported to the upper floor of the teleporter room. Kill the commando there and enter the decontamination chamber. Make your way through it and enter and head for the next door at the end of the corridor. Enter the security office on the right side and use the panel in t to open the locked door in the next room across from the office. Make your way out and down the stairs and up through the blood covered door. Kill the z-sec once you go through and the imp on the right. Go through the next door to enter a gruesome hallway and a chuckle from Betruger. Continue right and there will be alocked bay door. Enter the security office to unlock it and when you exit, you will get attacked by two revenants and a commando. Take them down and enter the bay door.

Delta Labs 3 North:

Head straight until you get to the end of the corridor. Head out and make a left to the next door. Enter the common area and make your way to the left. Kill the z-secs and commando’s and go through the next door. Now there will be a melted bridge in front of you. Head to the right and go through the door there to follow a corridor to an office. To the right of the office is a staircase leading down, but the door at the bottom is locked for now. Enter the office door and make a left through the door there and make a right. Climb down the ladder and climb up the stairs to enter a small room that will allow you to cycle the decontamination chamber. Use the panel and head back up the ladder and go back to the staircase that was to the right of the security office.



Go down and through the now unlocked door to get decontaminated. Enter the Teleport station and head to the right. You will see Betruger get into the teleporter as his bodyguards come over to fight. Take them out and the revenant and head over to the control console and look at the monitor. The pads have already been scanned for and at the bottom of the screen it says that the previous target was the exit pad, which is pad 1. Select that pad and head over to the teleporter and activate it. When you land, go to the right and open the bay doors to reach Delta 4. When you approach the door, a load of ticks will pour out from the walls and then some imps will attack afterwards. When they are all down, enter the bay door and continue on.

Delta Labs Sector 4:

Exit the bay door and follow the bloody corridor along. Kill the party hat wearing zombie as he comes down the hall and go through the next door. When you come to the office on the left hand side, enter it and look at the laptop to get code 579 for locker 104. Open the cabinet in the room with that code for some free goodies. Head back out and go through the door across the hall and get ready for a doozy of a battle. As the scene plays, two Hell Knights come through the main portal and start a battle with you. Use your BFG to take down the Hell knights with out breaking a sweat, but if you don’t have enough ammo, start using rockets and then the chaingun. You don’t want to get close to them at all since they will swat you like a doll and kill you in no time flat. If you keep your distance, they toss green balls at you but they are easily dodged. Once they are both taken down, you are then sucked into the main teleporter.

Hell:

Welcome to hell. Weaponless and in the beasts belly. Just super. Grab the shotgun and shells and the rest of the goodies on your right. Once you have everything there, head long the path and enter the mouth to see a green light. Step in to it and it will teleport you into a cage. Go for a ride and then kill the two imps that appear. When they are dead, head across the rock walkway that forms. Continue to follow it along until you enter a room where a Hell Knight appears at the far end. Take him out with your shot gun when he comes close. When he goes down, you can check the room son the side for armor and health but there will be some cherubs and imps in them. Head through the opening that the HK came through. Head to the right and grab the chaingun from the end of the corridor and a door will open in the main chamber.



Head back out there and you will be attacked by some lost souls. Kill them and head through the opening and you’ll come to a walkway with some shadows. Head across and stop about halfway to take out some lost souls that will knock you off the platform. Continue all the way across and enter the opening on the left. Follow the corridor around the caged room in the center and kill the HK that appears. After he goes down, you’ll need to kill a few imps and then the bars will drop. Enter the center area and kill a few cherubs and a Hell Knight. After they are down, grab the plasma gun at the end and you will drop to a lower level. Head forward and you will see a berserker on the ground. Grab it and start punching the imps that appear and make your way forward and to the left.



A wall will open and a HK will appear. Give him a punch and continue forward. After the berserker wears off, you’ll see some glyphs on the ground that you can follow like footprints. Follow them to the green light and jump in it to be taken to the next area. Make your way to the left and head down the path and a Mancubus will appear on either side and fire at you. Just run along the pathway while the block is up and jump over the gap at the end. Follow the cavern like corridor around and head up the stairs on the left. Continue to follow the next cave along until you come to a door. Go through and kill the lost souls that charge and the imps on either side of the door. Continue to the opening ahead of you and start across the walkway.



If you want, you can drop down the left side to a set of stairs there and grab a plasma gun and some armor. Make your way across the path to come to another door. Go through and there will be some lost souls and a HK to the right. Kill them and go through the next door to meet another HK. Enter the large room and some imps will appear. Take them down and head to the far end of the room. Now you will be in a show down with three Hk’s and a bunch of cherubs. Keep moving and make every shot count since ammo will be tight. When they are all dead, step off the ledge where the BFG ammo was and walk to the right to grab the BFG itself. As soon as you do, some lost souls will attack, so be sure to get back on the platform before they knock you off.



Now you need to make your way down the left hand side corridor (with your back to where you got the BFG). Kill the lost souls and cherubs there and follow the corridor up the stairs in to a red room with a mancubus. Take him out and gather the ammo from the right side of the room. Enter the door there and there will be another Mancubus. Kill him as well and make a right to find one more. After you get past him continue down the hallway and a HK will appear on the left side. Slap him around and make a right around the next corner. Follow the corridor through the door and up the stairs until you finally reach another green light. Grab the ammo and armor near the body and jump in the light now you get to face off with the big bad Guardian.



To defeat the guardian, you need to hit the blue orb on his back that appears when he sends out his seekers. The seekers fly around the cavern with lights and look for you. When they spot you, the Guardian will attack you. Use the walls in the area for cover from both the seekers and the Guardian. Use rockets on the Guardians blue orb but use either plasma or the chaingun on the seekers. Make sure you have your rocket launcher reloaded before you take out the last seeker so you can fire as many rockets as you can at it. It only takes about 5-6 rockets to take him down. Once he is down, the soulcube is yours. Take it and it will talk to you to inform you how to use it. Make your way to the green light and down the path to the teleporter. Activate it and you will be back at the base.

Delta Complex:

Now that you are back in the base and you have yourself a snifty new weapon, head tot far end of the room, down the stairs and hop in the open grate in the floor. Crouch down and follow it along until you come out in a garage. Kill the two commandos that appear and go to the dorr at the end that will have an archvile in it. Kill him and head up the stairs on the left and go to the door at the end of the catwalk. Take the lift down to the floor below and head through the door. Follow the stairs up and you will come to another elevator. Get in and ride it up to Delta Authority. Get when it reaches the floor and head around either left or right to the green unlocked door. Enter the room the re and have a talk with Swann. Take his PDA and then head through the door on the left.



Walk around the corner and then hop down into the hole in the floor. Follow the vent along until you reach a ladder. Climb up to the top and then turn around and jump across to the other side. Crouch again and continue to follow it around to a small room with armor and ammo. Press the button on the wall to extend the service ladder and climb down. When you hit the ground, kill the two archviles and the commandos that they summon. Head over to the red lit locked door to the CPU Complex and use the PDA to open it. Walk around the right corner and kill the Revenant. When he goes down, open the bay door to enter the CPU Complex.

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