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Conker: Live and Reloaded Walkthrough
Some help getting this hammered
Date: Thursday, August 18, 2005
Author: Jeff 'Judasen' McAllister

Scary Birdie

After you wake up, walk through the pumpkin patch and talk to the scarecrow there. He’ll introduce himself as Birdy and will tell you about the context sensitive buttons. Step on the one behind him and press B a few times. Next walk back out of the patch and on to the button there. Now that you are cured of your hang over, hop into the water and jump up on the platform. Now you will learn how to jump high and use your tail. Hop over the gap to the next rock and continue along the path. Cross the wooden bridges and jump up to grab the lever on the left. Pull it down and the large wooden doors you passed will open. Head back there and enter.

Panhandled

As you enter the area, a key will run away from you. Chase it a bit and Conker will say he needs a weapon. Grab the frying pan and equip it. When you do three enemies will appear. Run up to them and give them a whack and back off as their spikes come out. When all three have popped, whack the key and carry it over to the door. Go through and you will be back outside.

Gargoyle

Head back along the path, across the wooden bridges to the bridge at the lever you pulled already. Head across and talk to the gargoyle there. Once he is done talking, whack him with the frying pan and a scene will play. Once the gargoyle is covered in rocks, climb up them and jump to the platform on the right and press the button there. After the rock blows up, jump back across to the bridge and enter the cave.

Mrs. Bee

Pick up the piece of chocolate there and head down the hill. When you reach the sign post, grab the squirrel tail behind it and make a right. Talk to the bee there and she will want you to get her hive back for her. Head up the path the opposite way you just came from and you will run into some wasps that took it. Walk up to the hive and you’ll pick it up. Immediately run back down the hill and run to the bee. When you drop the hive for her, she will take care of the wasps and give you a reward. Continue along the path the same way and you will come to scarecrow birdie again. He will sell you a manual for $10. Give it to him and step on the white B. Read the manual and step on the white B again to raise your sling shot. Shoot at the bugs on the stumps and you will need to nail each one twice to make them pop. Once all four are toast, head up the slope and enter the door on the right.

Marvin

After the scene plays when you enter, make your way across the stream. Kill the enemy there and make a right up the slope. Talk to the boxes there and they will want you to get rid of the mouse. Make your way back down the slop to the left and follow the path. Run under the boxes as they jump and talk to Burt the box. Enter the coral and whack a piece of cheese with your bat. Pick it up and carry it back to the mouse. When he eats it, he’ll want another. Bring back two more pieces of cheese to it to get ride of it. Now the box will tell you there is something interesting in the barn, so jump on the male box and then onto the pink box and up to the pipe. Jump to the next pipe and to the roof. Up here there will be a button to press that will open the barn door. Grab the money and then hop down the other side. Enter the barn door and talk to the hay.

Mad Pitchfork

Once you do, talk to the pitchfork and then it will attack. To defeat the pitchfork, you need to walk in front of the piles of hay and then jump when the pitchfork goes to lunge at you. Jump and hover and the pitchfork will take out the bale of hay. Once all the bales are destroyed, the pitchfork will give up. Grab the chocolate around the room and then grab the lever. Pull it down and the king bee will roll out. Head out through the door there and a scene will play.

Sunny Days

Once it is over, talk to the king bee and then head over to the Sunflower by following the path. Once you talk to her, head back towards the king bee and you will meet some tickling bees. Have them follow you back to the Sunflower and you will need to find four more groups. There will be one at the entrance where you first entered the area, one along the water below where the king is, one where the cheese was and one on top of the barn. Get all 5 and bring them back to the Sunflower. After the scene, jump on the flowers breasts and bounce up to the cave to get some cash.

Barry + Co.

Next make your way over to the wooden crate that is hopping around in circles. When it stops under the window in the barn, jump up n it and jump to the platform there. Enter the barn an a scene will play with some bats. Hop over to the next platform instead of running across the beams and continue around the corner to the button. Press it to bring up some knives and then toss them at the pitchfork hanging in front of you. When it falls jump down and talk to it. Now a battle will begin with the monster hay pile. Ride along on the back of the pitch fork and stay behind the hay.

Buff You

Press B to lunge at the hay when you are close enough and each hit will reveal a little more of the hay monster. Once you have hit it three times, in the back first, then twice in the front, the floor will collapse and you will tumble through with Frankie.

Haybot Wars

Now you need to take out the true haybot along with its missiles. Hop on Frankie and head to one of the three water pipes in the room. Stand beside it and wait for the haybot to go to the middle of the room. When it does, its missiles will come up. When they fire, hide behind the pipe and the missiles will hit it. When the pipe bursts, water will rush out. Lure over the haybot and it will get electrocuted and go to the center of the room. When it is spinning, stand in front of it and jump just before the red button comes to you. When you are in the air, the light bulb will go off and you can press B to hit the button. You need to repeat this pattern for each of the three pipes and then the haybot will fall once and for all.

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