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Conker: Live and Reloaded Walkthrough
Some help getting this hammered
Date: Thursday, August 18, 2005
Author: Jeff 'Judasen' McAllister

The Assault

After the scene, you will be on a boat with the rest of the soldiers. Once you land at the beach, make a right and run to the iron girders at the green flare. Wait for the scene that shows the Tediz reloading and then run for the next girder at the red flare. Hide behind it until the shooting stops and then run forward and to the right to find another girder. Hide there and then run for the large set of doors when the firing stops. A scene will play when you get close to it and you will equip yourself for the battle.

Sole Survivor

When the scene is done, start mowing down all the tediz in the area with your machine gun. Use cover and be sure to snag up the chocolate scattered around the area as you need it. Once all the tediz are dead here, shoot the padlock on the door and kill the few more that come rushing out. Enter the doorway and watch the scene as it plays. Kill the hiding tediz as you make your way around the room and then the door at the far end will open. The will be some lasers there blocking the path, so crawl under them, by pulling the right trigger, and then going under the next two sets. Kill the tediz around the corner that are hiding behind boxes and you will come to another corner with more lasers and more tediz. To get past these lasers, you’ll need to jump and tailspin and then go through when you are at the right height. Pass through and then continue to the end of the hallway killing the rest of the tediz that appear. When you reach the end a scene will play and you will be on a different floor. Make your way forward over the lasers and you will face more tediz. As you round the corner, there will be a flamethrower robot there. Wait for it to stop spraying and then continue past. Keep going, following the hallway past more robots, tediz and lasers until you reach the room at the end.

Casualty Dept.

When you enter, there will be some knife wielding doctors in here that jump and run all over the place. They toss their knives at you so use the tables for cover. Once you have taken all of them out, a super large doctor tediz will come to play. He will toss three needles at once at you and cause some heavy damage. Watch out for the attack and again use the tables for cover. Pop out when he is running and fire at him. Once he drops, go to the soldier in the corner in the electric chair and give him a hand. After the scene, pull the other switch and go through the door that opens. Enter the room and kill the few tediz here and make a left around the corner. When you reach the door a scene will play so run back and hop on the turret you passes. Use it to mow down the tediz that come from each end of both hallways. Once the rush has stopped, hop off and enter the door at the end of the hall. Check out the plans on the board in this room and then go through the door on the left.

Saving Private Rodent

When you come outside, watch the scene and then take out all of the soldiers there. When they are all dead, talk to Rodent and he will tell you e has indestructible armour on. He will follow you now and you can use him as a shield for the next area. Walk down the path in the canyon and make sure rodent is close behind you. There will be bombs that fall from the sky, but you can see where they will be landing by the shadows on the ground so they are easy to avoid. Also there will be more of the mechanical crabs that will appear. When they do, rodent will tell you to get behind him. When he ducks, stand behind him and the crab will explode. Continue doing this until you reach the large door at the end of the path. Hop in the water to the right and jump on the purple button to use your rocket launcher. Fire at each of the four locks on the door and the door will open. You can now either take out the tediz or just run straight for the door and enter the next area.

Chemical Warfare

When you enter the next area, there will be a tank on the right. After rodent jumps in it, follow him in and then fire a shell at the door marked with a radioactive symbol. Once it is blasted open, hop out of the tank and run through. When you enter, you will be on a catwalk with holes in it and crab bots on the other side. Hop over the holes and jump back so the crabs fall into the holes. Do that for all three and then pull the lever at the end. When you do, it will open the large door outside as well as make the room start to fill with waste. Run back to the entrance and head back outside.

The Tower

For this part of the mission, you will need to drive the tank around the small ledge that encircles the tower in the center. There are three bridges that you need to knock down to get yourself around so that you can shoot all four legs of the tower and destroy it. The tower will have a giant turret on the top of it that spins around, so be careful you get out of the tank only when it is not facing you. For the first and second bridge, they are pretty easy jumps across the gap. Press B when you run up the bridge to lower it and then run across and hop back in the tank to continue. Be sure to shoot the four legs at the bottom where it is black and yellow. When you get to the third bridge, it is a tighter jump. Jump to the side and glide your way onto the bridge. Lower it and clear the tediz there, and blast the fourth and final leg to collapse the tower. Run across the pipe when it’s down and jump in the hole there.

Little Girl

Walk to the center of the platform and there will be a little girl there. Talk to her and something seems a little off with her. To save her, you need to go to the small platforms on the outside of the little bunkers around the circular platform and press B at the end. To know which platform to go to, just look for where the missiles are coming from. When you get to the platform, press B and fire a rocket at the subs there. When the subs fire their rockets at you, leave the platform and take a few steps back until the missiles hit and then go back to the platform and fire at the subs again. After the first set of subs, you will them need to move to another platform and repeat the same thing over and over with more subs until the scene plays and the girl is saved.

The Experiment

This battle is actually very easy if you can aim the tank just right. Since its crosshair is way the hell off, you need to aim lower than where you want to hit. As soon as the battle starts, run over to the tank and a scene will play. Shoot the two guns that appear and then the boss will flipout. Shoot the hand and the boss will hunch over and spin. When it does, aim below the red light on its back and make sure your shell nails it square on. When it does, it will bust out some new weapons. Keep repeating the pattern and finally it will bring out missiles after a laser and then one last final shot to the red light will finish it off once and for all.

Final Countdown

As soon as the scene is over, you will have a timer with 4:30 on it to get your ass out of the building and onto the boat. When you start, drop down the hole in front of you and you will be in a passage full of lasers. For most of them you can just crawl under but some will require you to tail spin over them. Make your way to the first corner and take out the Tediz there. Around the next corner will be a few more as well. When you finally reach the room, walk to the door at the far end and you will be ambushed. Since you have your rocket launcher, take cover and pop out when you are ready to fire. Stay hidden the rest of the time. Take out all the tediz in the room and when you kill the final one, the door will open. Head through and you will be back on the beach. Now you just need to follow the path you took to get into the fort in the first place. Along the way, there will be 5 tediz with rocket launchers that you need to take out. They aren’t hard to find but make sure you kill them and don’t pass any alive. When you reach the beach, there will; be two tediz that will pop up with rocket launchers at the same time. Take them down and run for the boat. When you are close, a scene will play to end the chapter.

Peace at Last!

When you get off the boat, head out of the military zone and back out to the green field where the wasps are. Head across to the hill in the center, across the river, and make your way to the top.

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