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State of Emergency 2 Walthrough
How to get through DC Studios' riot themed action romp.
Date: Tuesday, May 30, 2006
Author: Jeff 'Judasen' McAllister

Chapter One – Execution

After the introduction to the game, you will be sitting in the electric chair ready to get zapped. Once the scene is over, start firing at the groups of soldiers that start to enter the seating area. Once you have killed the first wave, you’ll get out of the chair and need to take out the second wave of them that will appear on the second floor. Once they are down, Freak will open the cell block door for you and let you leave. Kill the soldiers in the hallway as you run through and step in the green circles to open each door. Once you reach the metal detectors, pop the guards there and Freak will start talking. Once he’s done a scene will play and the door to the main cell block will open. Head through and there will be four switches you need to pull in each corner of the room on the second floor.

Kill the first rush of guards and then the two on each side in the center. Once they are down, head up the first ramp to the right of where you entered and take out the guards there. Enter the room and pull the switch. Now more guards will enter. Duck into the first cell and wait for the guards to come to you. Once no more come, head back out and continue to the end to the next switch. Kill the guards there and make your way down the ramp and up the one across from it. Clear the way and pull the switch there and duck into the cell beside it to wait for the guards to come over. Once they do, kill them and head for the last switch. Once it is pulled, the last rush of guards will come in. Kill them and then Freak will open a door to the roof for you. Look at the map and one of the rooms you pulled the switches in will have the barred door open in it. Head through and watch the scene to complete the chapter.

Chapter Two – Free Bull

Ohhhh…turrets. Pop your head around the corners as you come to them to see if there are turrets to take out. They don’t do too much damage, but they do knock you on your ass and it gets annoying. Once you see the green circle, watch for the two turrets on each side. Kill them and go through the door and grab the health kit. Climb the ladder on the right and take out the guards and turrets along the way until you come to a set of stairs. Head up and grab the sniper rifle at the top. From here you can pop the guards in the area with out bringing reinforcements in. Take out the two ahead of you and the one to the far left. When they are down, make your way right and head up the ladder on the left. From here there will be another three guards to pop.

When they are down, climb down the ladder and continue around to the left. Climb the ladder there and turn to see three guards patrolling. Pop them and there will be another to the left. Climb down the ladder and continue along the roof. When you walk between the two buildings there will be another guard on the right you can snipe. Continue up the stairs on the left and take out the turret and guard there. Head out to the roof and make a left across the bridge to find a few more guards. Head left around the corner and kill the guards here and the one far across on the next building. Continue around the corner and you will come to another turret and a few more guards.

When they are down, watch for the two snipers on the building behind where the turret was. Pop them and make a right to the green circle to enter cell block B. Once you are inside, you’ll need to quickly snipe the two guards about to kill Bull. Quickly kill the guard on the right and then the one on the left. Both shoots need to be quick and dead on. Once they are dead, you need to cover bull as he did what you already did and opens the cells. Scope across ahead of where he is running and clear the walkway. After that, clear the room at the end. Once he hits the switch, you can zoom to each of the rooms and clear them before Bull gets there. You have no ammo limit to fire away. Once he reaches all four rooms, he’ll head back down the stairs and open the main doors for you two to escape.

Chapter Three – Breakout

As soon as you are in control, head up the stairs on the right and kill the guards there. Follow the hallway around to the right and then left and enter the control room. Use the switch there to release the prisoners and then you’ll need to find yourself some explosives. Head back out and make your way over to the opposite side of the large room. Kill the guards there and enter the hallway there. Kill the turret and have Bull smash down the door. Grab the health and head back down the ramp to the large wooden doors at the end of the room. Have Bull place the charges on it and blow it up. Don’t head out just yet. Wait inside for a group of guards to rush you. Kill them and then use Mac to snipe the gun turrets on the left, right and in the center. When all the guards up top are dead, head out to the court yard and make a left around the building at the far end.

Make your way around the corner and kill the few guards that rush and the one on the walkway above you. Head up the ramp and follow the walkway along and through the doors. Climb the ladder and continue to the next one. Climb down and when you come to another walkway, there will be a chopper outside circling. Keep running to the other side and climb down the ladder on the right. Continue through here and have Bull break down the door at the end. Go through and head for the booth on the right. Clear it out and grab the rocket launcher and health. Stay inside and have Mac snipe any enemies you can see. Once they are down, have Bull run out side and use the rocket launcher on the chopper. Two shots will drop it.

Continue down the walkway and snipe the guards there. Once they are down, head up the ramp and there will be a few guards scattered about on the helipad. Kill them and head for the chopper. Once you are in control of the chopper, you will need to destroy 4 generators. As long as you fly in high and lower down beside the bases, you won’t have to worry about getting hit before you destroy your enemies. When ever a targeting recticle pops up, fire away and it will switch to the next target when it is destroyed. Move from generator to generator, destroying them and when all 4 are scrap, the chapter will be complete.

Chapter 4 – The Ghetto

Welcome to Spanky. For this first part of the mission, you will simply need to hold down the trigger and simply mow down the guards that come at you. Use the cars and barrels to blow up groups of them to make things easier. Once you have killed the rush, head to the Killazs club by following the street to the right. Enter the strip club and talk to the R. Kelly wannabe and then you will need to hunt down the drug dealers in the neighborhood. Look on the map to see their location and if you don’t kill them right off the bat, they will run and you’ll have to go looking for them. Kill 5 of them and then the last one, when you find him, you will have to interrogate him. Push X to move the meter and release it to stop it on the green section. If you go past it, you’ll kill him and the game will be over.

Hit him three times and he’ll spill the beans to you. After the scene, you will get ambushed by a group of soldiers. Kill them all and another scene will play. After it is over, go to the strip club and you will be able to recruit some thugs to come with you. Once you have them, head out to the mark on the map and clear out the building there. Once all the soldiers are dead there, head out and make your way to the old police station. When you reach it, clear out the enemies in front of it and then head down the underground parking entrance on the right. Clear it out and then set the bomb up on the barrels of ether on the left side. Head out and when you reach the top, a scene will play and the explosion will go off.

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