Tomb Raider Legend Walkthrough
A helping hand with Lara's latest exploits.
Date: Monday, June 05, 2006
Author: Jeff 'Judasen' McAllister

Climb up and walk along the platform there and a scene will show you the room. Jump off the far side and land in the water below. Make your way up the ladder in the corner and back jump off to the block behind you. Let it lower until the next block is in sight and then run and jump on it. From there, jump on to the next platform and you will see an over head object that you can grapple to. Swing across and then make your way along the wall using the cracks and ledges until you come to the platform that you need to side jump to. Once you land there, step on the pressure plate and a large crate will fall when a platform spins. Jump across the platforms to the other side and move the crate there onto the pressure plate. Jump back across and stand on the first plate. When the platforms spin, quickly run across the spinning platform to the center and use your grapple on the center statue and pull it’s arms down. Once you do, a scene will play and the room will fill with water. Jump down into the water and head out through the opening that the water is rushing through, where you entered earlier. Follow the same path down and you will come to the second water wheel again at the bottom of the ladder which is now active.

Drop when you reach the bottom of the ladder and make your way over to the other water wheel. Hop across like you did earlier and when you reach the other side, grab the metal platform and pull your self over to the doorway with the traps that are now moving. Head through and continue until you come to the spinning blade traps. Use the first large block there to push and stop the blades from hitting you. Once past that, move to the second and you will be able to pull a block out of the wall near the corner. Use that block for the next set of blades and push it along about halfway to stop the blades. Climb on top of the block and jump to safety. Once you are past those traps, you’re not free yet. Continue and a large rock will come after you. Jump and roll over the logs that block your path and the rock will take a dive. After you are back in control, jump to the pole across from you and over to the crack in the wall. Shimmy around and jump to the next and jump up. When you reach the top ledge, quickly jump down and back over to the other ledge to avoid the falling rocks.

Once it passes, hop back to the ledges and jump back to the pole. Swing from one to the next and over to the platform. Jump over to the metal platform and to the platform in the middle. Jump again to the next metal platform and again to reach the other side. Jump to the pole sticking out of the wall and then over to the small platform across from you. Shimmy to the left around the corner and up quickly. Jump to the right to the pole to avoid the rocks and jump again to the pole. Swing to the next three and jump to the ledge. Shimmy around the corner quickly to avoid more rocks and then jump to the next ledge and up. Jump to the left and grab the platform there. Pull up and head into the doorway. Follow the corridor and a scene will play as Lara finds some of her mother’s belongings. Continue through the hall and you will come to some gaps. Use the grapple to get over them and then you will come to some enemies. You can destroy them along with the bridge or just kill them and run across. Either way, enter the large room on the other side and take a looksie around. Jump over to the pole in front of you and to the ledge.

Make your way up and around the ledges to the next set of poles and swing over to the platform. Take out the guards in here and then head across the large bridge. Once the room is cleared, head through the doorway and up the stairs on the left. Jump to the rope in the center to avoid the rolling rock. Jump to the stairs on the right and run up. Hide in the alcove to avoid the rock here and then stand on the pressure plate at the top to open the door. Roll through as it starts to close and then have a chat with Rutland. After the scene, you’ll need to square off against him and his piece of the sword. Rutland will keep healing himself each time you hit him so you need to stop him from doing that. Around the room there, there are 4 pillars that have blocks you can shoot. Target them and press Triangle to destroy each. Once the blocks are destroyed, there will be a metal object there that you can grab with your grapple. Do so and pull and the pillar will crumble. Do that for each of the 4 pillars and Rutland will be screwed as far as healing himself goes. Start aiming at him and firing and tossing grenades to take him down a lot faster. Once he drops the chapter is over.

Chapter Five

Kazakhstan – Project Carbonek

Hop through the opening in the fence and jump off the cliff. As you land, you’ll need to release a parachute by the onscreen button press. As you land on the roof, grab the machine gun there and start it clearing house of all the enemies that appear from the building ahead of you. Once all the all enemies are down, hop over to the right and jump to the pole there and swing to the box ahead of you. Climb to the rooftop and use the vantage point to clear out the rest of the enemies. When the rest of them are dead, hop down to the ground and enter the building and grab whatever ammo there is laying around. In the building will be a ladder near the doorway that you can climb to reach the roof. Do so and make your way to the open skylight. Jump from the cover to the next platform and then jump on the cable and slide down. When you reach the ground, clear out the rest of the enemies there and look for the door to the small building. Enter it and a scene will play. After the scene is over, head back out and make your way to the machine gun ahead of you.

Take out the guards that appear and then follow the road to the closed gate. Use the control panel beside it to open it and there will be a series of rolling barrels coming down the hill. After the first set explodes, run in and go to the far left. Run up the hill and kill the guard at the top and destroy the barrels. Enter the door there and a scene will play telling you that the train you want is about to leave. Head up the ladder to the roof and jump across to the next ladder. Climb up and jump to grab the cable and zip across the yard. From here, grab the next cable and zip again and you will land on the roof you were originally on to start with. Kill the guards around the tunnel entrance and when they are dead the gate will open. Hop down and grab the motorbike there and start your way down the tunnel. Time for some more fun motorbike riding. For this part of the mission, you can just follow the road to the right of the train and fire at enemy bikers when they appear. There will be two times during the ride that the train will enter a tunnel and you will need to take a side path along the tunnel with a few turns.

The drive is pretty straight forward until you hit the second tunnel. Once you do, there will be a few ramps that you need to drive up to eventually land on the train. Make sure you hit the ramps square or else you will die. Once you land on the train, a scene will play and you will need to perform some button presses to make sure you are safe. Follow the on screen instructions and you will eventually come out in a station of sorts. From the platform you are on, use your grapple and pull the chain swinging closer to you. When it comes, jump on and swing over to the next platform. Climb up the ladder there and jump to the right to grab onto the sign. Shimmy to the left and jump to grab the pole. Swing to the next and then to the ground. Use your grapple to pull the next chain and jump to grab it. Swing over the fire to the platform and drop down. Pull the crate there closer to the railing and jump on top. Shoot the fan in the vent and then jump over to the ledge and pull your self up and enter the vent. Follow the corridor and hop over the wires and roll under the next set.

Make a left at the next corridor and jump to the pole and then the rope. Land on the other side and slide down the slope hoping over the next batch of wires. When you reach the bottom, make a right and shoot the fan as you roll under the wires. Make another left and slide down another slope. Jump over the wires and shoot the fan at the bottom. Continue forward and make your way past a few more wires and down another slope. When you reach the bottom, jump to a pole and jump off while tossing out your grapple. Slide to the bottom of your rope and swing to the other side. Shoot the fan as you slide down the slope and enter the next room. Make your way to the electrical box to the left and climb on top. Jump diagonally to the box on the wall and then jump right to the platform. Jump to the next platform against the wall and make a right. At the end, jump over to the rope and a pipe will come down. Use the grapple on the shiny object in front of the machine and pull to start up the power.

Head through the door and there will be a gas cloud in front of you. Jump to the platform above you and again to the pole and swing to the rope. Continue a round the corner and you will come to another corridor with more traps. Jump up to get away from the gas and there will be a pipe with electricity running through it. Jump to grab the pipe after the current passes and shimmy to the right. Jump backwards off the pipe to the box on the wall and shimmy around the corner. Drop down once and then jump backwards to the platform there. Now you will need to cross another electrified pipe. Jump and grab it when the current passes and press Triangle to shimmy across fast. Drop down at the other side and enter the door there. After the scene with Amanda, you’ll be in a room with the “big gun thing”. Hop on it and use it to pull the metal platform closer to you. When you do, the gun won’t be operational anymore so hop of and jump over to the platform. Jump to the platform ahead and below you and go through the door there. Hop on top of the platform and shoot the pipes in your way.

Use the grapple to snag the metal object at the end and pull your self towards it. Jump onto the next platform and jump over the bar as you pull yourself again. Jump on the third platform and repeat the same thing. Make a right when you get to the end and enter the door there to find Amanda again. As the scene ends, you will need to face of against her little pet. Run around the room, rolling and jumping to avoid it and there will be four white panels to activate. Hit each one and then the sword fragment will lower in the center of the room. Head there and jump on the big gun there and look around you. There will be four round sphere conductors between the electricity beams. You need to shoot everyone of the four so that they get pushed into the electrical beam. The beast will try to knock you off the gun and each time you hit one of the sphere’s it will only stay in the beam for a few seconds. Take aim at the beast and nail him when he rises up so that you can throw him back into a beam. When he does, he will disappear for a little bit. When he’s gone, circle the gun around and nail each of the four spheres. When all four are in the beam, jump off the gun and immediately use your grapple to snag the sword fragment above you. Once you do, a scene will play and the chapter will end.

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