Captivity
Head through the tunnel and to the left to come to some prison cells. Find Tanner and continue through to the next area to find Baird yelling like a baby. Let Baird out and continue down the path and head to the Beast Barge at the end. Kill the boomer there and head up the ramp to board the barge. Once you are on it, clear the locusts on it and head up the lift that the boomer arrived on. Once inside, pull the lever in the center to open the cells and head up the stairs at the far end. Use the lever in the center to start the barge moving and then head to the troika to take out the Reavers heading your way.
Once they are down, your barge will collide with another and allow you to board it. Do so after killing the locusts there and head down the stairs to the cells. After the scene with an old friend, continue up the ramp off the barge and take out the gang of locusts at the top. Head down the next hill and clear out the enemies there and continue on to the extraction point. Fight through a couple blood mounts and Kantus and make your way through the streets. Circle around to the right then left and you will come to a large building that Dom points out. Head for the door on the far left and enter to get to the roof. Defend the roof top until the raven shows up. Once it does, watch the scene and laugh at Carmine.
Intestinal Fortitude
Well this is yummy. Head forward through the goo and you will come to the digestive teeth. Wait till they rise and then run under them so you don’t get smooshed. When you get to the low set, press A to run under them and don’t let go till you reach the far end. Head through the next set of teeth and you’ll come to some nasty critters that come out of the ground. Kill them and head forward to run into another old friend. Once the scene is over, run from the ball of garbage. Head up the path to the right and continue to follow it to a large closed up hole. Shoot the center to open it and head through.
Keep running and on the right will be a thin membrane. Cut through and continue running avoiding the sharp pointy white things along the way. Shoot the car that has the alarm going off to make a path and hop over it. Continue on to the next thin membrane and the ball will stop there. Head forward to the left path and shoot the acid nozzles to get past them. Once you reach the far side, head through the intestines quickly before the stench makes you pass out. Simply head towards the light by following the right edge and you will come to a not so thin membrane to cut through. Enter the sternum and follow the path and you will start to hear a heartbeat. Walk up to the heart and cut the two arteries and a path will open.
Enter it and you will have to find another heart. Simply keep pressing along the path and you will come to it. Head up the left side of the heart to find the three arteries and give them a hack. Once they are cut, another path will open and guess what? This worm has a lot of heart. Ha! Anyways, continue along the path to the large room with the final heart in it. Head to the left of the heart and slice the two arteries there and then run around to the right side and cut the two arteries there, one behind the other. Once all four are cut, the room will shake and a scene will play.
Chapter Three: Gathering Storm
Dirty Little Secret
Now it’s just like old times with the four gears back together. Head to left side of the building with Dom and make your way around the corner to the open courtyard. Head to the large door at the end and enter the building. Make your way to the right and follow the hallway to the end where you will find a large metal door. Talk to the security system and then make your way forward after the cut scene. Follow the hallway all the way around until you come to a room with a flamethrower and the power switch.
Flip it on and then start to make your way back out to Baird and the Centaur. This time you will need to use another power switch to open a different door to the warehouse and kill the wretches that appear along the way. Another scene will play when you turn the valve handle to open the garage door to reach the tank. Head back inside with the bomb and watch for wretches. Killing them isn’t easy while carrying the bomb, so try and take them out from a distance when you see them appear or else use the melee attack on them. Go through the door Jack opens and follow it to the end to the metal door. Place the bomb and as Cole says, “blow that shit up.”
Origins
Enter the hole and follow the hallway as you are introduced to Niles. Wait for Niles to finish his speech as you walk around and then enter the door to the right of where you entered the computer room. Follow the hallway around and down the stairs to find a sealed room with wretches to the left. Continue through the security room on the right and there will be a switch to activate the security system. Flip it to kill the wretches, turn it off again, and head back out to the hall and enter the room. Head around the corner and go left as there will be a turret to the right. Continue through the corridors and you will hear an announcement that the security systems have been enabled.
Around the next corner will be another turret so use cover and enter the door on the right when the light is facing away. Head through the room and you will find some more wretches. Let the security system deal with them and then head for the desk on the left as you crouch behind it. Hop over when the light faces away and disable the security system. Continue through the hallway and around the next corner will be three turrets. Use cover again and hop over the desk to turn off the security system when the lights are away.