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Gears of War 2 Walkthrough
Need some help? We lead you by the nose through the campaign in Gears of War 2.
Date: Friday, November 21, 2008
Author: Jeff McAllister

Head through the double doors at the end and then head right to the doors that are there. Scared ya didn’t it? After you wipe out all the wretches, head left to enter the kitchen and avoid the security systems in there. Hide behind the crate to the right and take out the wretches. When they are down, boot it past the lights and turn off the security system by using the switch outside the door. Head down the hallway and enter the far room to turn off the security system.

Kill the wretches that appear and turn the security system back on and head into the far room. Head down the stairs and run past the security system lights while killing the wretches along the way. Enter the gate at the far end and continue until you need to split up. When you split, one will power down the turret and one will be laser bait—your choice. But choose power down the turret because all you need to do is turn of the green lights red as Dom moves. Use the switch at the end and enter the vault door. Once inside, take a look at the tanks and head around to the stairs on the far side and enter the room. Pull the glowing lever and watch the story unfold.

Rude Awakening

After the cut scene, you need to head back out to the tank since you have awoken the Sires. Head through the next three rooms as the Sires attack. Use the chainsaw if you still have it since it makes short work of them and there are lots of them to take down. Get Doom to help you with the dual valves when you reach the gate and head through once it is opened. Head forward and then left to find the power switch to Niles and shut him down. Head back down the hall and go left and up the stairs. Now some locusts will enter through a blown open wall and attack with flame throwers. Flame throwers that really REALLY HURT.

Take them out and continue through to the next hallway with a security turret. Enter the door to the left of the hallway and turn off the security system on the hallway and turn on the one in the room with the locusts at the same time. When they are cleared, head back to the hallway and head to the far end. Follow it around and through the double doors where the Grinder enters. Take him out and the roof will shatter with razorhail. Make your way around the edge of the room and out the door. Head for the train car once outside and release the brake to get it moving. Kill the locusts along the way and hop out to the next car when it stops.

Head along the covered path after the locusts appear from the ehole are dead and then use the valve to the left to create cover from the hail. Use the next three valves and jump into another train car. Use the brake again and when the car stops, head off to the front and climb the ladder there. Run to cover and then from barrier to barrier and then you will come to some Maulers. Take them out and grab their shield if you like and the razorhail will stop. Continue forward to the centaur and defend it from the Reavers. Once they are down a scene will play.

Ascension

From the start, head down the left path and follow the road. Keep following it until you make a “sweet jump!” and reach the frozen lake. Drive on the lake slow as holes will open up in front of you. Head right when you reach the other side of the lake and make your way to on to the next lake. Make your way along the road again taking out the Reavers and locusts until you get a message from command about the bridge up ahead. Look to the right of the area after you kill the seeders and there will be a rock ramping upwards.

Clear out the trees in front of it and use it as a ramp to jump off of. Use the boost on the centaur when you are near the top of the rock. Once you land, head left and you will come to the locust guard for the entrance to the mountain. Blow away the locusts on the ground and then aim for the tower when told to. Destroy the tower and the barricade will collapse allowing you to enter the mountain. Simply drive through and follow the pathway and eventually you will come to a drop that has some Corpsers appear in front of you. Play Whack-a –mole with their faces when they show them and they will drop. Drive past them and you will come to two Brumaks. Destroy them and another scene will play.

Displacement

After the scene with the old man, head down the path to the bottom and you will run into the favorite Teron Guard. Kill him and continue to more locusts and their boat. Sure, boat. Destroy the boat by shooting the explosives on it and use it as a bridge to the other side. Now that you need to make your way to the rowboat, do so by killing all the locusts that appear along the way.

Once you reach the end of the pier, another gun boat will appear and start dragging the pier. Use the mulcher to clear the gunboat and another will appear to drag you along. Keep clearing them as they come and go along for the ride. Once the scene plays with the big fish under you, jump across to the gun boat and then you will need to clear out the other gunboats that appear on your left and right. Once they are all cleared, you will enter a tunnel. Follow it along until a scene plays.

Brackish Waters

Once you are back in control, you will need to take down the big fish, or the Leviathan as it is called. Make sure you grab some of the grenades at the front of the boat before the battle begins. Once it does, the fish will start to latch its tentacles onto the boat. When it does, run up to them and use the chainsaw on them to make them let go. Do that a few times and the fish will start to attack the boat. When it bites the front, shoot it in the eye and it will let go. Once it comes back again, do the same thing to the other eye and then run into its mouth. Shoot the blue tipped tentacles that come at you and its throat will freak out. Toss a grenade down there and eventually the big ol’ fishy will be dead.

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