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Gears of War 2 Walkthrough
Need some help? We lead you by the nose through the campaign in Gears of War 2.
Date: Friday, November 21, 2008
Author: Jeff McAllister

Heading up the upper path, simply walk along the corridor and make a right into the room there. Hit the switch in the floor to open the gates and enter the next room to help out the other squad. Now that you are all back together, head back to the room with the switch and go through the door that open to an open platform. You can shoot the square pillar in the center to break it open and reveal a toaster looking thing. Use it and head back out to the right side and go down the spiral stairs there. Kill the guards along the way and enter the large room at the bottom. Clear it out and a scene will play informing you of another tidbit of information as to just what is going on, when you approach the computers on the far side.

Royal Inquisition

Head through the open door ahead of you and pull the switch against the far wall. Now you will be given the choice of left or right hall. I choose you left hall! Both paths are straight forward treks, so fight your way to the end and meet up with the other half of your squad. When you do, head to the far opening and hit the switch on the lift and take a ride down. Head into the next room and grab the mortar to clear the enemies on the far side. Head across the gap when it closes and continue along the room. Continue till you reach the statue at the far end and take a ride down the lift to run into some more guards. Use the valve handle on the lift to rise up one level and the gates there will lower. Enter the large door there and watch the scene with the queen.

Now it’s time to have a little tussle with Skorge and it’s not a difficult battle by any means. When the fight starts hit B to duel him with your Lancer. Keep hitting B until the lock breaks. He will then jump away to the sides of the room and you will need to take cover. Watch for his gas grenades and when you start to hear him fire up his staff, look for the pillar that he is cutting down. When it starts to fall, jump to the side and get ready for him to come at you again with his staff for another duel. Once you knock him away a couple times, he will retreat and you are left to chase down the queen.

After the battle is over, head up the stairs to the left of where the queen was and talk to Baird. Run across the bridge to the far end and a scene will play.

Chapter 5: Aftermath

Escape

Now that you are in control of a Reaver, you don’t have to control it, just use the guns on it. Press X to switch from front cannon to the rear machine guns. Take out the turrets along the way and eventually you will land to help out some Cogs. Afterwards, hop back on and Skorge will reappear on his massive Reaver. Use the machine guns to shoot it in the mouth when it gets close and fire at the turret on top of it. Once you escape to the out side, take out the Reavers that follow you. Skorge will appear one more time and will try to grab a hold of your Reaver. Shoot the arms when he grabs you and the mouth when it gets close. When it flies in front of you, launch a shot at it when it charges you and it will back off and return behind you. Rinse and repeat until the scene plays and Skorge goes down.

Desperate Stand

Now the big guns have come out. Move forward to enter the building across from you and help clear the landing platform of locusts. A Reaver will land and after it is taken out, you will need to start moving to the doorway to the right. Clear the next landing pad and then head to the street where there will be a swarm of locusts down below. Cross the bridge that appears when they are all down and continue to the north gates.

When you reach the comm. Array, use the turret there to take down six Reavers. Make sure you use the left trigger to aim while on the turret or else it’ll be a bitch to get them. When all six are down, head to the main gates through the door on the right. Wait for the colonel to give his speech and then continue forward to the balcony. Take out all the locusts that appear below and eventually two Brumaks will show up. Use the mortar behind you on them to take them out in one hit and another cut scene will play.

Free Parking

When the scene is over, clear out the area in front of you and use cover from the snipers. Once all is quiet, head to the right of the building and enter the door there. Kill the flame throwing locust and continue up the stairs. Follow the corridor around and head down the next set of stairs and kill the grinder as he comes through the door. Take his gun and head out to the courtyard. Clear it out of locusts and maulers and head to the corridor on the far side. Help Dom turn the valve handles there and continue through and around the corner to the street.

Clear the street of locusts and make your way to the right where you will have a choice between the streets and the garage. I was feeling fancy so I went with the garage. It’s a straight forward run with no tricks involved, just kill whatever you come across. When the left wall collapses, head through the window and head down to the street to meet up with Dom again. Kill the grinder there and continue along the street. Grab the hammer of dawn there and kill the remaining locusts and the Reaver that lands. Make your way forward past the collapsing buildings and you’ll finally reach the sink hole.

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