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50 Cent Blood on the Sand Achievement Guide
Who needs a jewel encrusted skull when you can get a full thousand points? This guide runs through all Achievements as well as Target and Poster Locations.
Date: Tuesday, March 17, 2009
Author: Brandon "Not Bulletproof" Cackowski-Schnell


Not Bulletproof - 0

Died on Easy difficulty

Far be it from me to suggest that Fifty is anything less than 100% bulletproof, but if you're a completionist and can't stand to see an achivement go unachieved, even if there aren't any points to show for it, well start up Mission 3 on easy, walk up the stairs to the catwalk and let the nice man on the minigun show you his shiny bullet collection.

Co-op Achievements

The game sports a nifty drop in and drop out co-op experience that all the kids are doing these days but to get the achievements, you have to complete all chapters of all missions as a member of G-Unit. Now, can you just do one run through of the game as Lloyd Banks and get all of the mission achievements as well as the co-op mission achievements? Well, sure, but come on man, achievements are all about the give and take. Play the game twice to make sure that everybody can get theirs.


Savior - 5

Revived a co-op player

When playing in co-op, if your partner gets downed, head over to them and then press the A button when next to them. You'll revive them and they can go on and help tear up the joint. While you can revive your AI partner, it doesn't count for this achievement. You should still do it though as it's kind of cold to leave a dude hangin' like that.


We're Supposed To Die Tonight - 10

Completed Mission 1 as a member of G-Unit

You, Fifty, co-op. Do it.


Get In Our Car - 10

Completed Mission 2 as a member of G-Unit

Host drives, partner shoots, host gets all of the scoring points. How is that fair? Well life in G-Unit ain't fair son. You want fair, start up your own rap crew and get someone to make a game about you. Until then just shut up and shoot.


Our Candy Shop - 10

Completed Mission 3 as a member of G-Unit

It's like that zombie movie set in the mall, only instead of zombies it's dudes with grenades. Ok, so it's not like that zombie movie at all. My mistake.


We're Going Straight To The Bank - 10

Completed Mission 4 as a member of G-Unit

Have I mentioned how awesome that online banking line is? Cause it's super awesome.


Our Disco Inferno - 10

Completed Mission 5 as a member of G-Unit

We don't need no water, let the...I'm sure you know the rest.


Our Amusement Park - 10

Completed Mission 6 as a member of G-Unit

Two gunners are better than one, unless you're the one getting shot. Then it's exponentially worse. Logarithmic almost. I have no idea what that means.


Our Gunz Come Out - 10

Completed Mission 7 as a member of G-Unit

Oooh. Guns, guns, guns. C'mon, Sal. The Tigers are playing tonight! I never miss a game. Oh that Clarence. Such a hoot.


We'll Still Kill - 10

Completed Mission 8 as a member of G-Unit

Oh they'll still kill. They did a guy in Laos from a thousand yards out. It was a rifle shot in high wind. Maybe eight or even ten guys in the world could have made that shot. It's the only thing they were ever good at.


We Gotta Make It To Heaven - 10

Completed Mission 9 as a member of G-Unit

Far be it from me to spit Theology to Fitty and crew, but after the events of this game, I'm not so sure Heaven is in your immediate future.


G-Unit - 50

Completed all missions as a member of G-Unit

Woo-hoo for you! Think of all of the memories you and Fifity now share. Hey Fifty, remember that time when that guy took your money and we murdered hundreds, if not thousands of people to get it back? Ha ha! Good times.

Driving Achievements

There are only two driving missions, Mission 2 and Mission 9 and only one of them has a ramp and people to run over, which means that if you don't get these next two achievements by the end of Mission 2, well, load it back up and try it again. As 50 is the only person allowed to drive, if attempting to get these in co-op, make sure that you're the host.


Hit and Run- 10

Ran over a foot soldier

See those guys running away from you as you drive? Yeah, hit one of them.


Ramping Up - 10

Completed a ramp scenario

As you're driving, the game will tell you and your partner will tell you to jump a ramp in front of you. Be a good rapper and follow directions will you? If you miss the first one, there will be another one, but if you miss that one, well, maybe you should try Tetris.

Combat Achievements

Kill people in a variety of exciting ways to nab these achievements.


Up Close - 5

Performed a counter kill

Right after your first mission starts, you'll make your way down a hallway, a door will open and some guy will attempt to cause great harm to Fifty's person. The game will prompt you to press the B button to perform a counterkill. Do so and you'll go into a stylized view where Fifty engages his foe in brutal hand to hand combat. Press the B buton every time it flashes on screen and soon your foe will be on the ground begging for mercy. Well, actually he'll be dead, but you'll be five points richer. If you accidentally shoot this guy, just close to melee range against any attacker, hit the B button when prompted and give it a whirl.


Got It Done - 5

Successfully completed one scenario

During the game you'll hear a distinct sound letting you know that a Scenario has started. Scenarios are mini-tasks that you have to complete within a set amount of time. They usually consist of killing a certain number of a certain enemy but can also be taking down a boss or collecting a set amount of money by smashing crates. When your first one appears, complete with prompting by the game, complete it and you'll get this achievement. Successfully completing scenarios gives you extra points as well as grenades and special pistol ammo, so come for the achievement but stay for the explosive bullets.

Scenario Master - 20

Successfully completed 50 scenarios

If you make it a point to complete scenarios as they come along, and it's well worth your while to do so, you'll have this achievement by half way point of the game. Your completion count goes up even if you die, so if you really want to get this achievement early on, you can complete the first one, die, reload the checkpoint and then do the first scenario again, but unless you're absolutely terrible at scenarios, that's a waste of time and effort. When in co-op, your partner can help you complete the scenario and you'll still get credit.


Sharpshooter - 25

Killed an enemy by shooting a rocket or grenade out of the air using Gangsta Fire

This one can be a pain in the Candy Shop, so just be patient. If going for this achievement, keep a full bar of Gangsta Time and when you come to an area with Heavy Weapons enemies (the guys with RPG's), equip an assault rifle and wait. When you see the RPG enemy pop up from cover, pop into Gangsta time and then aim a little left of the enemy's head. As soon as he fires that rocket, shoot the rocket and with luck it will explode, taking out the guy with it. You can also do the same thing with the grenadiers but as the arc of the grenades is tricker than a rocket heading straight for you, RPG enemies may be a better bet. You don't have to kill the guy who fired, or threw the grenade, just an enemy, so if you get in a situation where there's another enemy between you and the RPG enemy, it may be easier to wait until the rocket is near the closer enemy and then blow it up.


Flying High - 10

Scored air time from a single character for more than 10 seconds

Another achievement made possible by your friends at Gangsta Time. For this one, if you see an enemy on a high ledge and you have explosive ammo, shoot them and then immediately go into Gangsta Time. The round will explode, sending the enemy flying and Gangsta Time will allow ten "real" seconds to go by in three or four Gangsta seconds. If you don't have any explosive rounds, a rocket will do nicely.


Massacre - 10

Killed 5 enemies fast enough to score a 5 kill combo

At the beginning of Mission 3, you'll come to a guy on a minigun. Once you kill him, you can get on the minigun and you'll be given a scenario to kill all of the reinforcements. Just keep shooting down where the reinforcements come from and you should get this one no problem. If not, just reload the mission and start again. If you don't feel like reloading, as you're making your way through the game, and you hear the warning klaxons and see where the new enemies will be coming from, a well placed rocket into the danger zone as it were ought to get you this achievement in short order.


Death From Above - 10

Destroy 50 vehicles and destroyable objects on the flying level without dying

This one is best done solo on Easy, but you can do it co-op. Easy makes it harder to die, solo makes it easier for you to be the one blowing stuff up. Keep your finger on the trigger and aim for cars, barrels, satellite dishes, guard towers and any other moving vehicle. When you have rockets, use them. When you're presented with scenarios, complete them to get more rockets. It may take a few times for this one, but Fifty didn't get where he was by giving up so you shouldn't give up either.

Money/Weapons Achievements

Watch the money pile up indeed! Now, I have seen some strange things happen with money in this game, such as a million bucks mysteriously disappear from the end of Mission 5 to the beginning of Mission 7. Maybe the helicopter mission in the middle had something to do with it as that mission has no money, but whatever the case, you may be able to find an easier way to get these achievements, but this method will definitely work as I used it and I've been tooled up since your momma was callin' you in for snack time. As you progress through the game you'll see large shiny crates. Smash them open with the B button to collect a bunch of shine. If you die, you keep all of your money which we'll use to our advantage. Early on you'll meet a weapons dealer named Raoul whom you can call from the various payphones scattered throughout the levels. When you call him you can buy new counterkills, weapons and taunts. Don't bother buying taunts until you have all of your money and weapon/counterkill achievements as the taunts don't get you anything but more profanity, exciting as that may be.

Given that your money may magically go away on you, spend whatever you have, whenever you can until you get to Mission 7 (first mission after the helicopter mission). Once you get to Mission 7 you'll head up a small hill from your landing zone. Note the phone in front of you. Cross the bridge, dealing with reinforcements as you need to and you'll get a checkpoint. When you head down the small ramp you'll have two guys come at you from on top of the trailer as well as a guy coming from the tower to your right. Take out all of them. Once they're down, the trailer in front of you will open and there will be an enemy in there to take care of. Kill him and before going through the trailer, take care of the machine gun nest above and to the right of your position. Now, enter the trailer and you'll get a scenario for collecting a certain amount of money. When you leave the trailer, you'll see a cash crate directly to your left (under the ramp) and an open trailer with an enemy in front of you. Get the cash, kill the enemy, enter the newly opened trailer and smash two more crates to complete the scenario. Come out of the trailer, turn left and look to the left of the first trailer you went through for another crate. Deal with the machine gun nest above you and then look to your left and you'll see two more crates. Bust them open and by now you should have caused an RPG enemy to spawn up high, on the right side of the map if you're looking from the direction you first came from. Walk over to where he can get a good shot at you and let him kill you. You'll reload a checkpoint from before you walk down the small ramp and you can do all of the killing and cash collecting all over again.

One more thing, all of the achievement descriptions mention "unlocking" but you're not unlocking things, you're purchasing them from Raoul.

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