Cracked LCD 4.6: There Will Be Games Part 4
It's Part 4 of our series and things are starting to get...dicey.
Date: Thursday, March 27, 2008
Author: Michael Barnes

And he fancied himself a manager in the worst possible ways. He actually frowned on in-store gaming since people would bring games from out of the store to play but since he refused to keep the store open past 8pm, there really wasn’t much in-store gaming anyway. And worst of all, he absolutely forbade any of our employees to game on the clock which meant that a customer walking in usually saw some kid sitting at the counter staring into space rather than reading a rulebook or engaging customers in conversation or play.

Of course, when the Barrister wasn’t there, things were different. The store loosened up, there was a much more casual and friendly atmosphere and the employees weren’t so cagey. I told them all at one point to actively game on the clock as long as the Barrister wasn’t going to be in the store. My thinking was that having a knowledgeable staff that was actively involved in the gaming community would be a better way of spending the store’s payroll budget than having those same employees staring off into space, watching TV, or browsing the internet all day long once their cleanup duties and other tasks were done. I found out that one of our employees was actually running a D&D campaign with our staff after hours and I gave it my blessing- as long as he understood that he would be completely responsible for anything that happened. My management philosophy is that if you give people freedom, responsibility, and pride in what they do then they’ll do the best work and I wanted our employees to feel like AGF was theirs and that they were part of the community. All they needed to do was to do their work, meet the schedule, and be sensible about their time on the clock.

After a few weeks, even under the overly managerial hand of the Barrister, the store started to attract a few regular customers and once we got things set up to run Friday Night Magic tournaments and prize support for a few other organized play programs from various publishers things started to pick up a little. There was much more traffic on Saturdays and sales of everything but board games were picking up- but still not enough to turn a profit or pay for enough of our overhead. I started advertising a Eurogame night to try to attract some of the local board gaming crowd since at that time Eurogames were still the most popular segment of the hobby. I called it “TransEurope Express” and made my own faux-Kraftwerk sign to advertise it. It brought in a few new people at first, enough to fill two tables at least but like everything else it seemed to hit a ceiling. And with full retail prices on the board games, it didn’t seem to help sales all that much either. Nonetheless, we were laying groundwork for growth and as far as I was concerned we were on the right track.

But not even two months after the doors opened to the public, The Barrister started complaining. I could tell he was really scared and extremely disappointed, which I can understand, considering how much money was on the line and the simple fact that any time you open a business it’s a make-or-break proposition. He told Dollar Bill and I that the store was failing and that he didn’t think we were going to last even a full year. Two months after the doors opened to the public. Now, if you know anything about business you know that you don’t open the doors and start turning a profit. It takes time to develop a clientele, establish your market, and get to a point where you’ve got the right inventory and right services to generate a sustainable, profitable flow of income. I remember sitting in the store with the Barrister one day, at one of those hideous tables, as he told me “I don’t know what I was expecting, I mean, we’re just two months in.” Looking back, I realize now how his expectations were almost completely founded on his belief that Dollar Bill, an established retail wunderkind, would provide him with coattails on which to ride to a higher income bracket. I guess no one ever told him that there are very few millionaires in the hobby game business. Or that you can’t pay yourself a $50k salary running a startup business and expect it to grow.

Despite prophecies of doom and dire predictions of failure, the Atlanta Journal-Constitution sent a reporter out to cover the store for one of those filler stories they stick in the Sunday Living section. Somehow they caught wind of the store and sent this lady down to interview us and take some photographs. Some of our regulars and employees wound up in one of the pictures playing a game of AMUN RE (or it might have been POWER GRID) and in another one of our CALL OF CTHULHU CCG players was apparently “…admiring the gruesome creatures depicted on his cards”, according to the caption. We were interviewed and gave the usual hobby gaming party line. The Barrister framed the article and put it on the wall underneath one of those Frazetta prints.

We didn’t really see an increase in business from the article- most gamers don’t tend to read the Sunday Living section. The turning point for the store, the point at which we really started to hit our stride, had to be when we got the call-up from Atlanta gaming luminary Ward Batty to set up a table at one of his legendary Atlanta Game Fests. We were offered the opportunity to be the sole retailer at the event which was expected to bring in over 100 attendees- not bad for a board gaming event. The Barrister declined the offer without consulting Dollar Bill or I and when we talked about it he told us that he didn’t think it was worth it for 100 people.

I told him that he was dead wrong.

This was an opportunity to really get out into the Atlanta board gaming community and establish us in the hearts and minds of its constituents. I didn’t really care if we went and sold a single game as long as people heard the name, saw our flyer, and remembered to stop by the store if they were in town. I told him I would handle the entire thing from top to bottom and I practically browbeat him into calling Ward back. I did a couple of orders with our distributors to make sure we had the latest titles and I put out an announcement that we would be there on an Atlanta gaming mailing list. I convinced the Barrister that we had to do special pricing so we agreed on a “Buy Two, Get One Free” deal- a sort of tricky way of giving a steep discount but masking the numbers.

It was a smash success. The event had nearly 200 in attendance over the weekend and on Friday night alone I sold over $1000 in games- more than the storefront did in some weeks at that point. I brought a gigantic pile of candy and snacks and some used games from my collection and was literally making money hand over fist. I was meeting people, talking games, and offering to play and teach new purchases. It was exactly the kind of vision I had for the store. But when the Barrister stopped by to check on things, the tone changed- just like it did in the store. It became more about sales. Separating customer from dollars. The Barrister was out of his element and it really showed. He thought I needed to be at the table around the clock to keep people from stealing, but if you’ve ever been to a board gaming event and seen the piles of games left unattended by their owners you’d know that theft is never a problem. When I showed him our sales figures, he just huffed. I don’t know what he expected and I was glad when he left.

The best outcome though, as I expected, was that people knew who we were. We started to see a lot more board game traffic and the other outcome was that we switched over to the “Buy Two, Get One” pricing in the store since I had proven that the loss in profit was made up for by volume purchases. Selling one game at full retail price to someone is actually much harder than selling three with a discount. What’s more, I was becoming the public face of AGF. Gamers knew that they could come into the store when I was there and talk games, play games, and learn about games. They knew that I would give them an honest opinion if they weren’t sure about buying something and that I really gave a damn about games and selling them in the right environment.

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