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GenCon Report Part I: Dragon Age and The Continuum
The best four days in gaming has come and gone; this year as always many video / pc game companies were there to show off their latest and greatest. I took time away from my board game addiction to see what was in store for the electronic gamer.
Date: Friday, August 22, 2008
Author: Dan Spezzano

The game is all about building armies and going out and fighting other players. Each battle you can set the point value for armies and then players use their collection to create an army for the situation. Armies and squads can be saved so if you have a nice 1000 point, two-squad army you like then you can save it for future use.

The interface is terrific; everything is at your fingers in a nice flash application that comes in at under 1 Meg. There is also a ton of video tutorials online right from the interface which teaches you everything from game play to building your army.

Gameplay is pretty straightforward—you have an overland map for moving you army which not only allows you to engage the enemy but also find loot drops. Once you have engaged the enemy you’re taken to a smaller board with both armies facing off. Each unit then either uses its basic attack or uses an Action Ability, some which allow you to target specific units. After every unit has been given an individual order you then must issue a squad order (attack, ranged attack, charge etc.) Once both players have done this combat begins, wheels spin similar to a slot machine and then damage is applied to units. There is no animated moving of units or fighting, it just happens and you get results. It’s quick and keeps the game moving. After three rounds of combat, or if someone is defeated, the game goes back to the overland board.

Just recently added was the ability to play single player, this allows you to get your feet wet in a number of scenarios. Also soon to be added will be dungeons which let you lead your army on a quest for valuable items.

Harris is also proud to point out the great community already attached to the game, while it has been out only a month and with virtually no advertising, the game has garnered strong fan support. A fan generated newsletter comes out frequently and on the forums players expand on the mythos of the game world. Tim insists he looks to players in terms of expanding the project. The fact that the software is in Flash allows them to rapidly develop new units, items and modes of play.

Free to get started, a collectible aspect, quick combat and a great community. I’m afraid to say I am already hooked. You can check out the game at its website .

Check back on Monday for a few other GenCon videogame gems.

Questions or comments? We'd love to hear from you .

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