OK, here’s the million dollar question. Pretend for a minute that I am Julien St. Moneybags III, CEO of Big Time Games Manufacturers and Holdings, Inc. and I offer you a dump truck full of money to purchase WAR FOR EDADH, polish it up a bit, hand it off to one of our in-house developers to “tweak”, and give it a wider release. Do you take my money or stay independent and retain ownership?
Deb: Hey! Mr. Moneybags, get your mitts off our game!
Nigel: Absolutely I take the money! Ow – who hit me? Wrong thing to say?
Deb: Stay independent, for sure – We firmly believe that there is nothing to stop us from being a major player whilst retaining ownership. I think it’s too easy to take an already established game concept and build on that – the hard work has already been done and we knew that we didn’t want to hand that over to someone else. We want to maintain the integrity of the game and certainly don’t want to be going the 1st, 2nd, 3rd edition routes. It’s too much like reverse engineering. Why not get the game right and take a long time over it (which we did – 15+ years). We know that releasing new editions can be really infuriating for gamers and I think it gets forgotten that people don’t just invest money in a game – sometimes it’s heart and soul. Just a last point – there is more than enough room in the industry for big and small alike and we intend on giving the big fish a run for their money.
Lloyd: As Bruce Lee firmly and derisively said to Mr. Braithwaite when he offered him an alcoholic beverage for the second time – “ no thanks “ Or, as that cop said to Agent Smith “ you can cram it up your ass “. For myself, it’s more than a game, it’s the culmination of all our major ideas and I want to see it through to a done – there are other areas to explore still like a comic, graphic novels and so on.
OK, here’s the million dollar question. Pretend for a minute that I am Julien St. Moneybags III, CEO of Big Time Games Manufacturers and Holdings, Inc. and I offer you a dump truck full of money to purchase WAR FOR EDADH, polish it up a bit, hand it off to one of our in-house developers to “tweak”, and give it a wider release. Do you take my money or stay independent and retain ownership?
Deb: Hey! Mr. Moneybags, get your mitts off our game!
Nigel: Absolutely I take the money! Ow – who hit me? Wrong thing to say?
Deb: Stay independent, for sure – We firmly believe that there is nothing to stop us from being a major player whilst retaining ownership. I think it’s too easy to take an already established game concept and build on that – the hard work has already been done and we knew that we didn’t want to hand that over to someone else. We want to maintain the integrity of the game and certainly don’t want to be going the 1st, 2nd, 3rd edition routes. It’s too much like reverse engineering. Why not get the game right and take a long time over it (which we did – 15+ years). We know that releasing new editions can be really infuriating for gamers and I think it gets forgotten that people don’t just invest money in a game – sometimes it’s heart and soul. Just a last point – there is more than enough room in the industry for big and small alike and we intend on giving the big fish a run for their money.
Lloyd: As Bruce Lee firmly and derisively said to Mr. Braithwaite when he offered him an alcoholic beverage for the second time – “ no thanks “ Or, as that cop said to Agent Smith “ you can cram it up your ass “. For myself, it’s more than a game, it’s the culmination of all our major ideas and I want to see it through to a done – there are other areas to explore still like a comic, graphic novels and so on.
You can learn more about the game at the
War for Edadh website.
.
Questions or comments for Michael? Send them along to
gameshark.feedback@yahoo.com
.
Previous Cracked LCDs:
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Version 1.1
Version 1.2
Version 1.3
Version 1.4
Version 1.5
Version 1.6
Version 1.7
Version 1.8
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Version 2.0
Version 2.1
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Version 2.4
Version 2.5
Version 2.6
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Version 3.4
Version 3.5
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Version 5.4
Version 5.5
Version 5.6
Version 5.7
Version 5.8
Version 5.9
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Version 6.1
Version 6.2
Version 6.3
Version 6.4
Version 6.5
Version 6.6
Version 6.7
Version 6.8
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Version 7.3
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Version 8.1
Version 8.2
Version 8.3
Version 8.4
Version 8.5
Version 8.6
Version 8.7
Version 8.8
Version 8.9