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Fallout 3 Interview
We chat with Gavin Carter, Lead Producer of Fallout 3 about the nuts and bolts of this highly anticipated post-nuclear next-gen RPG.
Date: Friday, September 28, 2007
Author: Todd Brakke

What aspects of Fallout 3 are you concerned longtime Fallout fans may not embrace as much as you might hope?

Can I just forward you a list of every feature in the game? I’m sure that for just about every feature you could name that we might consider changing for Fallout 3, you could find someone for whom that feature sums up everything that’s quintessentially Fallout. To give a direct answer, I think VATS is probably the feature that we knew would cause the most stir when we were working on the idea. Doing something that’s relatively new is always a risk. When most people think of turn-based and real-time as opposite ends of the same spectrum (something I disagree with), we knew it would take a while for the message of why we think VATS is a great idea to take root with people.

We'd like to thank Gavin for taking the time to chat with us about the game. Fallout 3 is still quite a way from being released and we'll have more on the game as it continues its development.

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