Are any new classes available?
We decided not to add any new classes to Mysteries of Westgate. It’s not that such a thing doesn’t interest us (it does!), but there were a couple of reasons why we didn’t. As this was our first NWN2 project, we wanted to focus on making the best possible adventure without attempting to add every kind of frill into the game. Our team knew the NWN1 toolset extremely well, but we knew that we would face plenty of challenges from the quirks/bugs in the new NWN2 toolset, which would take up our time in unexpected ways.
Also, unlike making a free fan module, when making an official Dungeons & Dragons product, all new game features (setting, creatures, gameplay mechanics, etc.) must go through an approval process with Atari, Hasbro, and Wizards of the Coast. So the more additions you wish to make (like new classes), the more approval overhead you will have, and for a smaller-sized product than an expansion, you don’t want to have a large overhead.
But you can definitely count on other new content in the game, like a new sewer tileset, new placeables, new SFX, and new music! And of course, Mysteries of Westgate is playable with any of the game’s existing classes.
We'd like to thank Alan and Keehwan for taking the time to answer a few questions. Hopefully their answers help give you a better idea about what is going on with the expansion. The game is set for release on their website in January 2008. Check out three exclusive screens from this expansion
right here on GameShark.com
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