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Indie Chat: Total Extreme Wrestling's Adam Ryland
Our Indie series continues with a chat with Adam Ryland of Grey Dog Software.
Date: Tuesday, May 20, 2008
Author: Jesse Leimkuehler

Do you feel that a graphic representation of the fights in your games would help or hurt the overall product?

I think if handled right, graphically-led fights could be a step-forward for the genre. I think the key would be to make sure that the graphical approach enhanced the structure that was already in place, and didn't ruin the balance that exists. I think that the big problem at the moment is that the amount of work that would be required to add graphics outweighs the advantages that their addition would provide. I'm sure that once a low-cost \ cost-effective graphics engine becomes available, it'll be introduced to the genre.

What feature set in your game do you feel was a true development success for you in that it dramatically improved one of your games?

Although it hasn't been released yet, I think the addition in my next game (TEW2008) of variable personalities for each character will have a massive positive effect on the series. Essentially each character has a fairly basic "brain", based upon the way neural networks work, which allows them to develop over time, respond to events in different ways, and show personality quirks. I think this is a big step forward from the old way in which characters reacted in a fairly uniform way.

Do you think you'll continue to develop mainly in the fighting genre or are there other game possibilities that you'd like to explore?

At the moment I have plans to further explore Mixed Martial Arts, as I think that's an exciting area to be working in. I tend not to plan more than one game in advance, so I don't know what I'll be doing after that, although I certainly don't rule out moving into other genres and sports.

We'd like to thank Adam for taking the time to chat with us. You can check out Total Extreme Wrestling at the game's website .

Questions or comments? We'd love to hear from you .

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