Cracked LCD 6.5: Senji Review
This week Michael tackles the latest Feudal Japan era board game from the creator of Mare Nostrum.
Date: Thursday, August 14, 2008
Author: Michael Barnes

Despite the restraint and restriction that the system imposes on the players, I can’t stress enough that SENJI is a very interesting, at times fascinating design. There are a lot of possible ways to win the game and I have seen winners that did not fight a single battle, winners that simply exploited trade cards to their fullest advantage and suddenly won with big sets out of nowhere, and winners who fought a lot of battles to reap the honor rewards for victory. The diplomatic system is fairly strict, but it works and it does reign in some of the hazier, metagame aspects of negotiation in an effective way. The problem I have is that the game lacks a sense of fun despite the Samurai powers, dice-based combat, and heavy (albeit controlled) player interaction. It’s like the heart and soul of the game was engineered out of it and what’s left is something that is just too mechanical to take its place among the great negotiation games.

Despite its initial promise and an extremely solid design SENJI turned out to be the biggest disappointment of the year for me and it’s the kind of thing that I can appreciate but that I will likely rarely play again, if ever—there just isn’t enough raw fun to support the sophisticated and thoughtful mechanics. Every minute I’ve spent playing it I’ve wished two things. One that the game had been a little more free-spirited and open ended. And two, that I was playing DUNE instead.

Questions or comments for Michael? Send them along to gameshark.feedback@yahoo.com .

Previous Cracked LCDs: Version 1.0 Version 1.1 Version 1.2 Version 1.3 Version 1.4 Version 1.5 Version 1.6 Version 1.7 Version 1.8 Version 1.9 Version 2.0 Version 2.1 Version 2.2 Version 2.3 Version 2.4 Version 2.5 Version 2.6 Version 2.7 Version 2.8 Version 2.9 Version 3.0 Version 3.1 Version 3.2 Version 3.3 Version 3.4 Version 3.5 Version 3.6 Version 3.7 Version 3.8 Version 3.9 Version 4.0 Version 4.1 Version 4.2 Version 4.3 Version 4.4 Version 4.5 Version 4.6 Version 4.7 Version 4.8 Version 4.9 Version 5.0 Version 5.1 Version 5.2 Version 5.3 Version 5.4 Version 5.5 Version 5.6 Version 5.7 Version 5.8 Version 5.9 Version 6.0 Version 6.1 Version 6.2 Version 6.3 Version 6.4

Strong Bad Episode 5: 8-Bit is Enough
And the Trogdor comes in the GAAAAAME!!!!
Agatha Christie: Evil Under The Sun Review
Adventure, old-school style
This new spin on the franchise isn’t fueled by frustration – rather it’s an accessible, gorgeous, and genuinely entertaining acrobatic adventure.
Banjo is a steal at $40.
Technically impressive, yet all too familiar.
Released for the first time ever in North America
The DS title ready to launch Feb. 13th
Heading to the PS3 on February 20th
A collection of mini-games to learn the art of the game
Star Ocean Second Evolution Preview
The Star Ocean saga continues and we get a hands on look.
The Godfather II Preview
A gangster with an education -- this time with multiplayer support. We go hands on with The Godfather II.
The adorable platformer is nearing completion! We get one last look this year at PAX.
It's free. 'Nuff said.
Get your SimCity on with the upcoming Wii version.