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Inside the Sounds of House of the Dead Overkill
We chat with Pit Stop Studios' John Sanderson about House of the Dead Overkill's sound design, real life pimps, and soggy bananas. Yeah, you'll just have to read it.
Date: Friday, April 24, 2009
Author: Danielle Riendeau

As for my final question, I always like to ask people on the creative/production side if they consider themselves gamers, and if they've played anything especially noteworthy lately

Yes we are all gamers in the studio. Right now we are playing a title we are working on with Sony - it’s amazing. [It’s] not in the style of House of the Dead ... but really cool game play. [I] wish I could say more!

We'd like to thank John for taking the time to chat with us. House of the Dead Overkill is in stores now on the Wii. For more information check out our full review .

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