Follow us on:
Games for Lunch: Silent Hill: Shattered Memories
Kyle Orland brings his Games for Lunch column to GameShark and sits down for an hour with Silent Hill: Shattered Memories.
Date: Wednesday, February 03, 2010
Author: Kyle Orland

by: Kyle Orland

Game for Lunch: Silent Hill: Shattered Memories

  • Developer: Climax Group
  • Publisher: Konami
  • Systems: Wii (reviewed), PS2, PSP
  • Release Date: Dec. 8, 2009
  • ESRB Rating: M
  • Official Web site

    In a nutshell: A cautionary tale featuring ice... and cell phone cameras!

    0:00 Even though others have called it the greatest game since sliced, uh, games, I wasn't a huge fan of Silent Hill 2, the only Silent Hill game I've actually played. So my expectations aren't super high for this one. But hey, that means they have nowhere to go but UP!

    0:01 I like the static TV signal on the preview screen. If only that bright blue title didn't ruin the effect.

    0:02 "Nunchuk is required," says the screen. Nunchuk is acquired, says I. The title comes up and is quickly replaced by a white on red "Psychology Warning: This video game psychologically profiles you as you play." I don't have time to read the rest, but I am somewhat bemused by this over-the-top omen.

    0:03 The title screen appears again, crackling free from an icy prison. I hit A and B on the Remote and see a grainy VHS tape of a child running along a white picket fence. His dad scoops him up and the tape pauses, complete with a big white "pause" in the upper left corner. The "Profile Select" screen rudely pops over the video. As the scene continues a bit, I realize the child is actually a little girl, who waves at the camera as I bring up the options screen. Let's "Play Game."

    0:05 The tape continues as if it never stopped. The little girl loaded into car, then we cut to a park of some sort. "I love my daddy!" says the little girl as as she puts her head though one of those cardboard face-replacer things that makes her look like a damsel in distress and him like a dragon. The tape rewinds to the beginning and the scene plays out again. And a third time, as the credits roll over top. I love the shaky camera work and the elegant piano music. The tape turns off. Heartbreaking.

    0:06 In a dark office now, a well-dressed man sits staring at a laptop. As the man gets up, we cut to snowy roadway at night. Inside again, the man is at the bar, putting ice in a drink. More great camerawork, with some odd, low angles. The character models look a bit otherworldly, but move in a pretty lifelike fashion. I'm digging the largely silent storytelling so far.

    0:07 The man turns on a light by a sofa. The phone rings and he puts it on speaker. "Yes?" "The new patient is here. They're early." "That's fine, we can start now." Outside, a red car abruptly loses control on the snowy road, crashing through a fence and into a light pole. The dad from the tape unsnaps his safety belt and falls out the driver's side door. A slow zoom out as he lays face down on the ground. I don't know what's going on, but I am freaking HOOKED!

    More info on what's new in the game and in retail packages available for pre-order right now.
    New DLC brings back some fan favorites to take on some pivotal roles.
    Welcome to Port Malaya, where everything new under the sun is waiting for you.
    Chances are you already knew this...
    F.R.E.Q. 5 Headset Preview
    Justin gets a look at the upcoming gamer headset from Mad Catz
    Aliens: Colonial Marines Preview
    Multiplayer may save the day for this Aliens spin off.
    God of War adds multiplayer to the mix
    Justin takes a look at Far Cry 3's multiplayer.