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Cracked LCD 18.8: Barnes' Best: the 1970s
Mike continues his run through the decades in hobby gaming. This time get out the bell bottoms and spin that disco ball.
Date: Thursday, March 03, 2011
Author: Michael Barnes

8. Dungeon! (TSR, 1975)

Dungeon! is another title that I’ve written about here at Cracked LCD in one of my “Games From the Crypt” postmortems. It’s an important game for me because it’s the first hobbyist board game I ever had as a kid, and I can still vividly remember buying the game on a trip to a timeshare in Hilton Head, South Carolina. My parents and some family friends went together, and I played it with the other kids. It really had an impact on me because it was my first exposure to what was really a sort of stripped-down Dungeons and Dragons. The earlier editions had those classic, weird D&D monsters like Black Puddings and Rust Monsters, later editions updated everything so that the old Superhero class was no more. I believe that Flennetar the Paladin and Floid the Barbarian have remained constant through each reissue. Dungeon! is a game that those coming more recently into the hobby may not fully appreciate, particularly with the newer D&D games like Wrath of Ashardalon available, but in the late 1970s and early 1980s, this was one of only a few dungeoncrawl board games available. Despite its simplicity (some would call it stupidity), it remains one of my favorite games.

9. Crude: The Oil Game (St. Laurent Games, 1974)

Most folks that know of this game know if through a sort of “professional” bootleg of it that German company Hexagames made in the late 80s called McMulti. But it was originally released many, many years ahead of its time, because it is in many ways one of the spiritual forbearer to the Eurogames movement, and Settlers of Catan in particular. Crude (or McMulti, if you insist) is a game about prospecting, speculating, and refining in the oil and gas industry. Each player oversees a gridded patch of land. Dice are rolled for the X and Y coordinates to determine what parcels can be activated. This might cause a drilling rig, well, refinery, or gas station to produce. That’s the heart of the game, and it isn’t hard to see on a high level where it influenced Settlers, but there is also a crazy market to which players sell their oil and refined gas. On top of that, there are economic condition cards that affect the market so it’s very volatile so buying low and selling high are sometimes not surefire propositions. Crude is an extremely cool, fun-to-play economic game that has some buggy elements but hey, it came out before a lot of today’s gamers were born. Stronghold Games, who just did an amazing job with the Survive reprint, have this slated for a late 2011 official reprint with the original designer on board.

10. Awful Green Things From Outer Space (TSR, 1979)

And finally, here’s another game with a 2011 scheduled reprint. Tom Wham’s Awful Green Things from Outer Space is a brilliant two-player asymmetrical science fiction game with its tongue firmly in cheek. A bunch of silly aliens on a spaceship stop off on a planet and bring on board an alien egg that hatches and the contents run amuck. Sound familiar? But Ripley was only dealing with one Xeno (at least in the first picture). The titular Awful Green Things have the ability to multiply. So it’s up to the crew to try to stop them from simply overwhelming the ship in pure numbers. There are plenty of weapons available to the Znutar’s crew, but their exact effect on the Things is unknown. A random chit is drawn to determine the actual effect- which might be damage, or it might be to cause its target to fragment…and create more Awful Green Things. There is a lot of fun detail in the game, like how the Things have a distinct lifecycle to go along with their biological imperative to reproduce. There have been several editions of this game, some of which included some expansion materials, and the upcoming reprint from Steve Jackson will hopefully be the definitive release.

Next time, cue up a Duran Duran record and pop open a New Coke because I’ll be culling the golden age of hobby gaming, the 1980s, for 10 more of Barnes’ best.

Previous Cracked LCDs:

  • Version 1.0: Boardgames!
  • Version 1.1: Gateway Games
  • Version 1.2: Avoid at All Cost!
  • Version 1.3: Tide of Iron Review
  • Version 1.4 The Human Element
  • Version 1.5 Eurogames
  • Version 1.6: Age of Empires III Review
  • Version 1.7: Space Crusade
  • Version 1.8: Armageddon Empires Review
  • Version 1.9: The Games of Eon
  • Version 2.0: Beyond the Box Part 1
  • Version 2.1: Beyond the Box Part 2
  • Version 2.2: StarCraft Interview
  • Version 2.3: Tannhauser Review
  • Version 2.4: Last Night on Earth Review
  • Version 2.5: Talisman is Reborn!
  • Version 2.6: The Halloween Special
  • Version 2.7: Essen Editorial
  • Version 2.8: StarCraft Review
  • Version 2.9: Modernize THIS!
  • Version 3.0: The LCD Buying Guide
  • Version 3.1: Race for the Galaxy Review
  • Version 3.2: Games from the Crypt: Survive!
  • Version 3.3: The Year in Board Gaming
  • Version 3.4: Where Gamers Fear to Tread
  • Version 3.5: Solitaire Gaming
  • Version 3.6: I SAY NUCLEAR, YOU SAY NUCULAR
  • Version 3.7: Origins: How We Became Human Review
  • Version 3.8: Game From the Crypt: Civilization
  • Version 3.9: Caveman Review
  • Version 4.0: There Will Be Games Pt 1
  • Version 4.1: Age of Gods Review
  • Version 4.2: There Will Be Games Pt 2
  • Version 4.3: Pandemic Review
  • Version 4.4: There Will Be Games Pt 3
  • Version 4.5: Game from the Crypt - Dungeon!
  • Version 4.6: There Will Be Games Part 4
  • Version 4.7: Mutant Chronicles Preview
  • Version 4.8: There Will Be Games Part V
  • Version 4.9: The Discovery of Civ-Lite
  • Version 5.0: There Will Be Games Part VI
  • Version 5.1: RISK Black Ops Q&A
  • Version 5.2: There Will Be Games Part VII
  • Version 5.3: Manoeuvre Review
  • Version 5.4: There Will Be Games Part VIII
  • Version 5.5: Spiel Des Jahres Nonsense
  • Version 5.6: There Will Be Games Part IX
  • Version 5.7: When a Game Tanks
  • Version 5.8: There Will Be Games Part X
  • Version 5.9: Montjoie Review
  • Version 6.0: There Will Be Games: Epilogue
  • Version 6.1: Galactic Emperor Review
  • Version 6.2: Why Do Superhero Games Suck?
  • Version 6.3: Review Rodeo!
  • Version 6.4: World of WarCraft Adventure Game Review
  • Version 6.5: Senji Review
  • Version 6.6: Mass Marketing
  • Version 6.7: Games from the Crypt - Dark Tower
  • Version 6.8: The World Cup Game Review
  • Version 6.9: Eye Candy
  • Version 7.0: Agricola Review
  • Version 7.1: The Death of Brick and Mortar
  • Version 7.2: Tomb Review
  • Version 7.3: Always Trust the French
  • Version 7.4: Review Rodeo II
  • Version 7.5: A Touch of Evil Review
  • Version 7.6: The Halloween Special
  • Version 7.7: Boardgame Design Doldrums
  • Version 7.8: Dominion Review
  • Version 7.9: Remembering Magic the Gathering
  • Version 8.0: Battlestar Galactica Review
  • Version 8.1: Cosmic Encounter Review
  • Version 8.2: Android Review
  • Version 8.3: Game of the Year Awards
  • Version 8.4: New Years Resolutions
  • Version 8.5: It's the Economy, Stupid
  • Version 8.6: Call of Cthulhu: The Living Card Game Review
  • Version 8.7: Review Rodeo 3!
  • Version 8.8: Ogre
  • Version 8.9: WarriorElite Interview Part I
  • Version 9.0: WarriorElite Interview Part II
  • Version 9.1: War for Edadh Review
  • Version 9.2: Michael’s Magical Mailbag
  • Version 9.3:The Great Gaming Depression
  • Version 9.4: 11 Tips for Budget Gamers
  • Version 9.5: Lineage II The Board Game
  • Version 9.6: Talking Theme
  • Version 9.7: Five great boardgame expansions
  • Version 9.8: Mutant Chronicles (Movie!) Review
  • Version 9.9: Nothin' But a Good Time
  • Version 10.0: The 100th Article Edition
  • Version 10.1: Cutthroat Caverns Review
  • Version 10.2: Star Trek Games
  • Version 10.3: Train Raider Review
  • Version 10.4 Dear Video Games
  • Version 10.5: Review Rodeo #4
  • Version 10.6: Arctic Scavengers Review
  • Version 10.7: Small World Review
  • Version 10.8: World War IV Review
  • Version 10.9: Mythgardia Review
  • Version 11.0: ATTACK! Deluxe Review
  • Version 11.1: Tales of the Arabian Nights Review
  • Version 11.2: The Game That Ruined Eurogames
  • Version 11.3: Netrunner
  • Version 11.4: Hobby Game Journalism
  • Version 11.5: Middle-Earth Quest Review
  • Version 11.6: The '09 Dragon Con Report
  • Version 11.7: Battlestar Galactica: Pegasus Review
  • Version 11.8: Space Hulk 3rd Edition Review
  • Version 11.9: We Need New Themes
  • Version 12.0: Castle Panic Review
  • Version 12.1: Emergent gameplay
  • Version 12.2: The Gothic Game
  • Version 12.3: The Witch of Salem Review
  • Version 12.4: This is NOT an Age of Conan Review!
  • Version 12.5: The Ceiling
  • Version 12.6: Chaos in the Old World Review
  • Version 12.7: Reader Mailbag!
  • Version 12.8: Railways of the World Review
  • Version 12.9: Board Games and Fruitcake
  • Version 13.0: The Awards Show
  • Version 13.1: 2010: The Future of Gaming
  • Version 13.2: Solium Infernum Review
  • Version 13.3: Electric Football
  • Version 13.4: Summoner Wars Review
  • Version 13.5: The Legacy of Sid Sackson
  • Version 13.6: Runewars Review
  • Version 13.7: Claustrophobia Review
  • Version 13.8: The 10 Games Everyone Should Own
  • Version 13.9: Greed Incorporated Review
  • Version 14.0: Transparency
  • Version 14.1: Dungeon Lords Review
  • Version 14.2: Ten Hobby Games Inferior to Monopoly
  • Version 14.3: The Other Hobby Games
  • Version 14.4: Panzer General Allied Assault Review
  • Version 14.5: Warlords of Europe Review
  • Version 14.6: Review Rodeo #5
  • Version 14.7: Gaming on the Cheap
  • Version 14.8: Cyclades review
  • Version 14.9: Gunslinger Review
  • Version 15.0: Incursion Review
  • Version 15.1: State of the Game
  • Version 15.2: Zombie State Review
  • Version 15.3: Battles of Westeros Review
  • Version 15.4: Small Box Games
  • Version 15.5: Q&A with Jim Bailey of Grindhouse Games
  • Version 15.6: Defenders of the Realm Review
  • Version 15.7: VPG Multiplayer Games
  • Version 15.8: auteur theory
  • Version 15.9: The "Top" 10 Worst Games
  • Version 16.0: Phantom Leader Review
  • Version 16.1: The descent of Descent
  • Version 16.2: Solo Boardgaming with VPG
  • Version 16.3: Anticipation
  • Version 16.4: Dragon Con 2010
  • Version 16.5: DungeonQuest Review
  • Version 16.6: Castle Ravenloft Review
  • Version 16.7: The Best Boardgame Apps for your iPhone or iPad
  • Version 16.8: Gutting the Middle Man
  • Version 16.9: Intrigue Review
  • Version 17.0 Ascension: Chronicle of the Godslayer Review
  • Version 17.1: Betrayal at the House on the Hill Review
  • Version 17.2: Ten Games I Want to Play Again, Someday
  • Version 17.3: Graxia Bundle Review
  • Version 17.4: Death Angel: The Space Hulk Card Game Review
  • Version 17.5: Alien Frontiers Review
  • Version 17.6: High Frontier Review
  • Version 17.7: Sid Meier’s Civilization Review
  • Version 17.8: Labyrinth: The War on Terror Review
  • Version 17.9: 2010 Game of the Year Edition
  • Version 18.0: Resident Evil Deck Building Game Review
  • Version 18.1: Barnes' Best: Pre 1970 Gaming
  • Version 18.2: Caledea: The Epic Strategy Game Review
  • Version 18.3: Merchants & Marauders Review
  • Version 18.4: Bronze Review
  • Version 18.5: Earth Reborn Review
  • Version 18.6: Yomi Review
  • Version 18.7: Wrath of Ashardalon Review

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