Resident Evil
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Everything you'll need to stay alive!
Developer
Capcom
Publisher
Virgin Interactive
ERSB Rating
M
Rel. Date
01/01/1997
Genre
Third-Person Action Adventure
Players
1
Date: Monday, February 14, 2005
Author: Jeff 'Judasen' McAllister

Chapter 4-1:

Now that you are back in control of Leon, head through the door at the end of the long hallway and you will enter a large room with purple flames. To the left will be a small set of stairs, but ignore that for now. Hop on the platform between the flames and ride it across to the other side. Go through the door and you will enter a room with flames and large dragon statues. Walk to the right until a scene plays and then equip the rifle. Pop the monk on the dragon and he?l fall off. Head over to the far left of the platform and pop the monk on the dragon to the right. When both are down, the dragons won? attack and two chests will rise up. Make your way along the walkway and jump across to the spinning circle. Jump across again and pop the enemies there. When you get near th e far end, a third dragon statue will appear. Keep killing the monks and lure the dragon statue to one side of the blocking wall and run over to the other side to see the monk operating it. Kill him and the dragon will fall and stairs will rise.



Head up them to grab the final ornament and make your way back through the room to Ashley. Now head to the right with her in tow and hop on the car that will zoom you along the tracks. When you get off the first one, head through the blue door and you will be in the ;arge hall where you first met Salazar. Use the ornament pieces on the door and the large block will lower. Go through and you can go up the stairs on the right to find a green gem on the far wall across from the balcony. Go through the door at the top of the carpeted stairs and you will come to another car. Hop on for another ride and go through the door at the end. You will now have a choice of going to the right down a large hall, going through a door on the left or going straight which will lead to another large hall with curtains blowing. If you head to the right immediately, there is a door there with a save and a merchant as well as a minigame. When you are done in there, head to the far end of the hall and follow the hallway filled with knights to the end.



Dodge them as they attack and you will enter a round room with a cup in the center. Take the King? Grail and the room will fill with three knights. To kill these guys you need shotgun ammo, so if you don? have any, look for it around the room on the shields and armor. Blast the knights in the knees twice and they will then explode their heads and the parasites will appear. Blast them and they will finally die. After you kill the first three, another 4 will appear. Repeat the same process and head back to Ashley. Go down the hall towards the merchant and save. Next head through the gold door and Salazar will be there. After the scene, the ceiling will start to fall. Shoot the four red lights on the ceiling and go through the door Salazar ran through. When you get to the end of the hall, Ashley will get caught behind and a drill will be coming for her. Equip your rifle (pray you have at least two bullets in it) and pop the two drivers. When they are dead, the gate will open and Ashley will run through.



Make your way to the right, and grab the Queens Grail from the red chest there, the rifle ammo and shoot the lock to get out of the room. Save at the merchant again if you like and head up the hallway that will be on your left. At the far end will be about 6 monks waiting for you. Use your rifle to take them out before they get near you and place the two grails at each statue. When the door opens up, head through the hallway to the end and enter the next room. A scene will play and Ashley will be taken away as more insects attack. Kill them and head to the far side of the room. Use the lever to partially lower the bridge and fire at the chain tops to fully lower it. Head across and go through the blue door. Make your way forward and save and use the merchant there on the left if you need to. Head down the hallway and you will come outside. Turn to the right to see a tower and snipe the two monks on the walkway. Head over to it and you will get a call from Salazar. After it is over, go to the tower and make a left to go up the stairs there. Follow the walkway around to the door and enter. Now you will see a bunch of gears and a ladder.



Climb up it and while you are on your way up, look for three wooden beams in the gears. Shoot each as you get higher and when you reach the top, read the note and operate the lever. Now you need to make your way all the way to the bottom floor while taking out the monks that appear. When you reach the bottom, go through the large doors that are unblocked and start across the bridge. Once you kill the three shielded monks there, about 7 or 8 more monks will appear. Use grenades on them to clear them out quick and make sure you take out the rpg monk at the far end. Once they are all dead, go through the door on the other side. When you enter the building, there will be 4 enemies in front of you. Pop the two regular monks with the rifle and then the two blinded, big clawed enemies will attack. Use the pillars in the first area for cover as you run around and away from each of them. If you have the broken butterfly, it will only take two shots to take down each of them. Once they are dead, head through the door at the top of the stairs and continue through the next until the scene plays.



Now it seems Salazar has sent his right hand after you. When you are back in control in the cavern, make your way to the left and you?l run into the merchant and a typewriter. Save and buy the goods which also include the striker. Climb up the ladder when you are ready and follow the catwalk to the door. Go through and there will be a hallway to the right. Enter the room there to find a powerless elevator and a nitrogen tank. Head back out of the room and you will periodically need to dodge the tail attack from the creature following you. Head right when you exit the room and head all the way to the end. Enter the room there and in the far right corner will be the elevator power switch. Flip it and the door to the room will shut as well as mentioning that the elevator will take four minutes to arrive. Run over to it while dodging the attacks and the light on the door will turn from red to green but still not open. Run around the room dodging the attacks until the door opens. You can also use the nitrogen tanks to flip over and freeze the creature. When he? frozen feel free to open fire on him. When the door opens, run back to the elevator room and operate the elevator. Continue to run around the table in the room as the creature chases you and eventually the elevator will rise. Jump in when it does and you will escape it to end the chapter section.

Chapter 4-2:

Step out of the elevator and make your way down the stairs to find the merchant and a mini game room. When you are done here, head through the large teal door. Continue down the tunnel and kill the two villagers there and head around the corner to the large room with machinery in the center. Pop each of the villagers in the room with your rifle and head down the ladder. Walk forward to the control panel beside the track rails and use the lever there. It will lower the cart halfway and then trip the circuit breaker. Now you need to head back and up the stairs on the far side, killing everyone in your path to get to the fenced in switch up there in the back corner. Once you get there, flip the switch and head back down the stairs. Now a chainsaw enemy will appear back at the lever where you need to go as well as a few more villagers. Kill them all and the chainsaw guy with about 4 shotgun blasts and pull the lever again to lower the cart fully to the ground.



When it reaches, grab the dynamite out of it and walk over to the large rock beside the lever. Use the dynamite there and take a few steps back as it blows. Run through the large door there and you will enter a room full of red hot goodness. You can grab a first aid spray, a shotgun shell pack and a flashbang around the sides of the room before the battle starts in here. Approach the large door and two El Gigante? will enter the room. Head for the ladder on the side of the room to get to the top of the scaffolding and then slide down to the other side. When you land, operate the lever there and it will show you turning to look at the room. When one of the monsters is on the circle in the center of the room, operate the lever again to drop him in. Once one monster is on, you have to fight the other the same way you fought the first El Gigante. Also be sure to stay away from the center of the room while the pit is open and the first El Gigante is writhing around. He will grab you and pull you in with him.



Use the zip line while fighting the last monster to get behind him and unload a lot of shots into him. As before when he goes down, climb on his back and cut the parasite. Three times cutting it should be enough to kill it once and for all. The large door will open after he is dead, so go through and follow the passage and you will come to a large cavern with flying insects. For this room you need to enter two side caves that are on the left and right side up the path in front of you. When you enter each cave, clear it out of insects and press the switch to light a light. When both are lit, the door in the center of the room will open allowing you to enter the passage there. Enter it after you press the switch on the gate and you will enter a tunnel with blocks moving up and down. Simply run under the first two until you come to a lever on the left side. Pull it and it will make the center block of the next three stop moving. Run under the next two blocks and you will come to a platform. Grab the royal insignia off it and ride the platform up to end the chapter section.

Chapter 4-3:

Walk forward to the merchants shack and read the note from Ada there. When you are done at the merchants, head up the right side and you will come to two villagers. Kill them and continue through the ruins to find a gang of villagers gathered around a fire. Grenades work well here to kill them as a group. Pick off any survivors and make your way to the grey door with the lions head. It will say you need a special object, so head to the right and around the corner of the wooden wall there. Hop through the opening and turn the crank to the far right. It will open up a hole in the floor for you to hop down. Walk forward once you hit the ground and read the tablet in front of you to learn the lions ornament is just ahead. Enter the next room and there will be a few enemies standing around. Take them out one by one and shot the bear traps to avoid running into them later on.



When the few villagers here are dead, look up the ladder in the center of the room and you will see a chainsawer walking around. Use the rifle to pop him and then quickly climb up. Grab the key off the table and now a swarm of enemies will be entering from below up the ladder. Shoot the chainsawer again to drop him and push the ladder off the wall. Jump through the opening to land on the ground and run for the staircase that was to the right of the ladder. Go up it and go through the metal door there using the mine key. Follow the passage to the bottom and you will enter a spiked ceiling room that has some creatures in it. Use a flash bang to occupy the creatures and then pop out each of the four lights in the ceiling to stop it from descending. Go through the next door and down the stairs. Smash the barrels and go through the red door to enter a large room with some mine carts to the left. Hop in the first one and then over to the second and look left. Shoot the lever there and the carts will start moving.



Jump back in the first cart since some enemies will be jumping on your head soon. As you roll through the tracks, shoot the villagers that appear in the carts before they can toss their weapons at you. When you come to an area that stops, shoot the lever at the far left with the rifle to get the cart moving again. Now there will be more enemies in your cart and another chainsawer or two. Make sure you get head shots on them with your shot gun to keep them at bay, also letting the boards along the tracks whack them will take them down as well. When the cart starts spiraling downwards, get ready to press the button combination at the end to jump to the ledge on the far side. Tap A to climb up and follow the doorway through to find the Stone of Sacrifice. Continue through the passage way and climb up the ladder to come back outside to the ruins where you were at the beginning of the level. Head over to the grey door with the Lions head near the fire and use the stone. Enter the door and ride the elevator to complete the chapter section.

Chapter 4-4:

Save at the typewriter and make your way to the end of the hall. Head down the stairs and make a left to watch the platforms disappear. Head back towards the statue and climb the ladder on the right. Jump across to the hand raising and lowering and jump to the platform between the two hands. Operate the lever there and jump across to the next hand. Hop over to the next balcony, the lower one and drop down the ladder there to reach a lever. Pull it and it will raise the first of the two bridge sections. Hop back up the ladder and on to the hand and ride it up to the next balcony above the one you were just on. Make your way around the back of the statue and use the lever there to make the hands go up and down and side to side. Hop back across them and make your way to the platform on the far side where the monks are standing and clear out the area.



Use the lever there to raise the second bridge section and then start to make your way back down to the ground. Start running along the bridge and the statue of Salazar will start to chase you. Dodge the pillars that fall three times and then quickly shoot the lock off the door and go through. Continue to run across the next bridge and jump at the end by pressing the right button combo. Climb up the ledge and enter the door to have another scene with Salazar. After he is done yammering, run up the spiral stairs until a scene plays showing some monks flipping a switch. Now barrels will roll down the stairs at you but you have enough time to wait for one to crash and then run up and to the left across the bridge there. Run over to the ladder and climb up. Make your way over to the lift and push the two boxes on it out over the edge. Now operate the lift and blast the groups of enemies as they drop down on you.



Use the shotgun to take out the entire group at once to make life easier. Once you finally reach the top, follow the wooden walk way around to another lift and ride it up. Head up the stairs and save at the typewriter and use the merchant if you need to. When you are done, enter the next room and you will have another scene with Salazar as he transforms. A word of warning right now, this battle is a very very long one, but not difficult at all. Immediately head to the far right and stand behind the ladder there. From here you will be able to dodge the tentacle, be far enough away from the large mouth to not get hit and still have a clear shot at Salazar when he appears. Keep an eye out for the prompt to dodge when the tentacle attacks. You can get through this fight without even being hit if you dodge as needed but like I said, it is a very long fight. Listen for Salazar to blab on about whatever and that will be your cue that he is about to appear.



The clam like shell above the monstrous face will open up and Salazar will be vulnerable to attacks. You will only be able to get a few shots in on him before he recedes back into his shell and while you are dodging the tentacle but any hits will do. Fire at him when he is present and dodge the rest of the time and keep repositioning yourself at the ladder to get a clear shot. Also if you have the ammo to spare, you can fire at the tentacle a few times, depending on how upgraded your gun is, and the tentacle will crawl back into its hole in the wall and not bother you for a limited time. After you have finally popped Salazar enough times to trigger the death scene, scour the room for items in barrels and then head up the ladder in the center. Grab the 50,000 payload there and head through the door. Follow the path out and down the rope and to an elevator. Use the merchant and save if you like and continue down the hall to a dock and the end of the chapter.

Chapter 5-1:

Now that we have made it to the second disk, it? going to look like a whole new game. Walk along the path way and hop down the ledges until you come to a wooden walkway. Head across it and you will come to a outpost on the other side of a gap. Shoot out the light and then make your way forward. Grab the ammo off the box ahead of you and look through the window to see a new enemy. Snipe him and then head up the right side to go where he was. Climb the ladder there and grab the magnum ammo at the top. Stay where the ammo was and a scene will play of a chaingunner appearing. Wait a few seconds and the chaingunner will jump up the ladder and land in front of you. Shoot him in the head a few times with the magnum of shotgun and he will die. Grab his goods and the area will start to fill with enemies.



If you like, you can lure them back to the gap you hopped over to get to the outpost and just shoot them into it. It faster and easier and doesn? waste a lot of ammo. When the music stops, all the enemies are dead and you can head up the stairs on the right to the large door that Ashley was taken through. Operate the switch on the left side and a laser beam will appear. Now you need to make your way to each mirror on top of the buildings and direct the laser back at the sensor on the right side of the door. When it hits it, go through the open door and head right. Dodge the boulder that falls when you make your way along and continue until you reach the ladder at the far end. Climb up and you will come outside. Make your way left and kill the enemies there behind the bunkers. Hop over the broken bridge and enter the room on the right side. Follow the rear passage along and shoot the red barrel there to unblock a passage.



Climb the ledge to find a red chest and a golden lynx. When you have it, make your way back out and continue down the corridor and out through the window. Snipe the arrow shooters to the right and make your way to their position. Follow the path there and shoot the red barrel above to take out the other one. When you reach the end of the path, there is a door on the left side up a hill. Activate the panel there and go through. Walk down the slope and there will be a merchant and a typewriter. Save there and continue along to the door at the very end of the corridor on the left. Go through and make a right. Kill the enemy there and grab the green herb and shotgun shells in the back room. When you have them continue down the hall and jump as the flaming man comes out to say hi. Run away from him until he dies and make your way around the corner. Exit through the door there and head to the end of the hallway and make a left.



Kill the armored enemy there and enter the door on the right, and continue to the far end of the room where a scene will play. Watch where Ashley is and then head through the next door to exit the room. Follow the hallway here to the first right and enter the room there to find a merchant. Use him if you like and collect the ammo around the room. In the next room will be a door that opens and shuts quickly letting the enemies in there toss out dynamite. Snipe them as the door opens and kill the other few that show up as well. When they are all dead, the door will stay open and allow you to go through. Make your way through the double doors on the right and head to the left. Enter the small room on the right to find a brass pocket watch and a typewriter. Save there and head back out and go to the left and up the stairs. Make your ways to the end and head left. If you go right, through the gate there, there will be two locked rooms that you need a key card for. Make your way left to the end of the hall towards the operating room.



Enter the door there and make your way forward through the next door. Now you will see a body through the glass on a table and a control panel to the right beside another door. Activate it and you will need to move the arrows so that they line up and form a connecting line from the top arrow to the bottom arrow. Simply turn the first color arrow so it points down and then turn the next color and so forth until they all connect. When the door opens, enter and grab the freezer card key from the body at the rear of the room and the ammo lying around. Exit the room after you read the memo from Luis about the regenerators and get ready to meet one. When it enters the room, equip the shotgun and give it a blast in the leg to drop it for a few seconds. Run past it and out of the room and back to the hallway. When you round the corner, you will run into another one, so blast it as well and continue through the gate at the far end. Enter the freezer on the right and there will be two rooms on the right side.



One will have a valve and one will have a card rewriter. Use the card rewriter to allow your card to open the waste disposal door and activate the panel there to turn off the cryrogenics. Head into the next small room and turn the valve handle and grab the thermal scope for your rifle. Combine it and a scene will play showing another regenerator drop in the room. Head out near the door and zoom in on the regenerator walking towards you. Pop each of the two red marks on him and he will explode unlocking the door. Head out and to the right and down the hallway there to find another regenerator. Keep your distance and pop the parasite in it to destroy it as well. When it is dead, run to the door at the end and use your key on it. Continue through until you reach the control room and activate the crane inside. You can pick up and toss some enemies into the disposal here if you like, other wise just wait and they will come running up the stairs to get you. Blast them as they enter the door and make your way down the stairs.



Grab the goods in this room and go through the door that is lit up red. There are a few things in here to grab so do so and head through the next door. Follow this hallway and you will hear Ashley yelling as you move farther along. Around the corner will be tow large guard in front of her cell. Toss some grenades around the corner to take them out quickly and since Ashley? cell will be locked, you need to go through the door at the corner. Follow it down the stairs to the next door and get ready to fight a few more regular enemies. Clear the room out and head down the stairs and go through the door on the right. Follow the hallway up the stairs and you will come to two more doors. The one straight ahead is a closet with a typewriter and a herb. Save and go through the other door to enter a small office. Watch the monitor as it shows another regenerator coming at you. Through the door way you will see it shambling towards you so start taking aim. Watch he doesn? get too close though, he has spikes that pop out a good distance and will kill you pretty quick.



Three of the parasites on his front and the last, lowest one above his left leg will be on his back. Once you have the three out, shoot him in the leg to drop him and pop the one on his back quickly before his spikes get you. Once he is good and dead, grab the storage room card off him and head through the door in the next room. At the end of the hall will be two doors, one left and one right. The one on the right will lead you to a lab and some items. Grab them and head back out and through the next door. Follow the walkway across to the merchant and some items and enter the elevator there. Ride it up to the top of the tower and make a right to the control room. A scene will play as Leon tries to use the radio. Afterwards, head back down the elevators, past the merchant and all the way back to Ashley? cell. Enter the cell using the storage room key and follow the room around to the corner. As the scene plays, you finish this section.

Chapter 5-2:

Now that you have Ashley back, grab the ammo beside you and head around the corner for a scene with a paper airplane. Now it seems that you need to work your way back to the garbage disposal to escape. Head out of the room and to the left and kill the group of enemies there. Use grenades to take them out quickly and continue to the left. Go through the next door and you will enter a control room. As the enemies in there lock the door, clear out the room and hit the switch on the control panel. Once you activate it, the door will open and more enemies will rush in. Kill them and go through the door to enter the garbage disposal room. Walk to the edge to trigger a scene and jump off the edge. When you land, walk forward with Ashley and open the gat to the right by using the lever there. When you do, the regenerator in the garbage heap will get up and come after you. Go through the gate and then close it and have Ashley step back. Pop the regenerator as you did the previous one and make sure you get the parasite on its back. Once it is down, continue through the next gate and have Ashley help you push the large metal container into the water below.



Walk across and have Ashley stay put as you go to the far side of the room. Go to the left and you will run into another regenerator. Deal with him as you did the last one and now you will need to move the metal container blocking the door way there. Push it out of the way and go through the next door with the green light. As you enter the next hallway, kill the enemies there and continue forward through the gate until you come to a large room with a lava pit in the centre with a wrecking ball over top of it. When you enter the room here and drop down, a crap load of enemies will start to rush in. Kill them all as they approach you and Ashley until you hear the music die down. Once it is clear, head to the control booth in the right corner and operate the controls there. Now you will smash the wrecking ball into the wall but you will need to do it about 4 times before it will go through.



Once it does, go through the door to the next hallway. Equip the rifle since as soon as you make a few steps towards the next door, a regenerator appears. Take him down as he approaches and head down the hall to the right to find some ammo and grenades. When you are done, head back to the main hall and continue down it to run into another regenerator. Pop him three times and make a left down the next hall. Enter the door there and grab the green herb from the corner and press the red button on the wall. Head back out into the hall and make a left at the end of it. When you reach the door that is partially open, send Ashley through and she will open it fully from the other side. When you go through, you will come to a red door on the right which leads to a save and a merchant. Use him and then head back out to the large door on the left. Have Ashley stand at one lever and you at the other and activate it. When the lights above the door reach the center, pull the lever to open the door.



Now you will enter a garage of sorts. Grab the ammo that is lying around and in the boxes and then climb onto the back of the truck. As it starts to roll some enemies will appear from behind. As they run up and jump on the truck, blast them off and collect their goodies when the truck stops. As it rolls on again you will hear a truck honk. Blast it on the front with the butterfly or shot gun to take it out fast and it will start on fire. Keep fending off the enemies and the truck will come once again. A simple shot to the front of it will take it out. Eventually you will come to a lift and will be shown a lever on the second floor.



Hop out the back of the truck and run to the left and up the ladder there. There will be some enemies waiting but if you just use a flashbang on both sets of enemies, you can run right past them and use the lever and run back to Ashley with out wasting ammo or being touched. When you get back to the truck kill everyone that has jumped on and get ready to roll again. When you do get moving again, a crap load more enemies will jump on the back of the truck. Use more flashbangs if you have them and just kick everyone while they are blinded. When you hear the truck coming again, ignore everyone and shoot the front of the truck to end the ride. Once the truck blows up, walk through the door and there will be a merchant and some goodies. Head through the next door to watch a scene and end the chapter section.

Chapter 5-3:

Head up the stairs and read the letter on the table. After you do, head left and go through the door for a scene with Ada. Once you are back in control head down the stairs and around the catwalk to come to a door. Enter and kill the three enemies inside and follow the corridor. When you reach the end, kill the few enemies that come down the stairs on the left and head up them yourself to find a small room with some shells. Head back down when you are done there and go through the door at the bottom. Follow the hallway till you get outside and head up the lift there on the right. When you enter the next large room a long scene with Krauser will play. Keep on your toes though since you will need to hit the button combinations a number of times through out the scene. Once you are finally back in control, hop down the ladder and go through the door there. When you enter the set of metal doors, you will enter a hallway where lasers will appear. For the first two sets, you simply need to walk through when the lasers move.



For the next few sets, you will need to use button combinations to dodge them. When you get to the end of the hall, use the switch to the right of the door and watch for the lasers to come at you. Get ready to hit the button combination very quickly as it gives you hardly any time at all to do it. Once you dodge it, go through the door and enter the room with a throne. Sit on it if you like and grab the goods on it and head through the door behind it. Ride the lift down to the lower level. Follow the tunnel until you reach the merchant and do what you need to there. When you are ready, head through the large wooden door and as you approach the edge of the large canyon, a scene will show you the structure in the center. Now comes the interesting part. What you need to do is find the two red switches in the area and flip them so that the large red door gets unlocked. To get to the two red switches, you will need to shoot the green lights next to the two green doors.



When they are, shoot the green doors will open allowing you to run in to find the red switches. Once both red switches are flipped, you will have a limited amount of time to get through the large red door to the next chamber. Now if all that was tricky enough, you have the ?t·following you around swiping at you. Use the button combinations to dodge his attacks and you can usually run right past him. Finally when you have gotten through three of the chambers and jumped off to the hook and finally to the next ledge, go through the gate opening and he will appear once again. This time around you simply need to stay away from him and start filling his head with shots. After a while it will go into a spasm as if it is dying but it? faking it. Keep firing at it until it finally does die for real and go through the small door on the right after the gate is opened. There will be a ladder on the right and a cable car on the left that will take you back towards the merchant.



Go back and save if you like, other wise head up the ladder and up again. Head out of the room there after you collect the goodies and you will come outside. Walk to the edge of the walkway and you will see a few enemies below. Blast the red barrels down there to take them out quickly and hop down. Enter the tent on the center of the area and climb down the ladder there. Make your way through the passage down here and use the merchant and typewriter at the end. Climb up the ladder there and enter the set of double doors and follow the path to the set of building ruins. When you enter, Krauser will give a little speech and then start firing at you from across the way. This first part of the boss fight is all linear and you can only follow the path one way. Each step along the way though, Krauser will appear to give you some trouble.



Each time he appears, you need to blast him in the head and then eventually he will toss out a flashbang and disappear until you reach the next spot. From the beginning, head to the stairs and up through the door into the small room there. Grab all the goods and Krauser will appear. Fight him until he leaves and make your way out. Keep on doing this dance with him each time, as you collect the two pieces of the Holy Beast you need to exit. When you finally make your way around to the wooden stairs and the scene where Krauser grows a nifty new arm, then the real battle begins. You now have a timer of three minutes to defeat him and escape.



Not so easy if you don? have the right ammo. If you are low on shotgun shells then you are going to need to blast away at his knee caps with whatever you have and then when he falls, blast him in the chops with the shotgun. The whole object of this fight is to make him fall over and then blast him in the head. During the battle though you will need to dodge his swipe attacks and foot sweeps but they are really easy to see coming and you shouldn? get dealt a lot of damage during the fight. Once the scene plays where Krauser bites the big one, grab his Piece of the Holy Beast and head for the ladder that opens up. Be sure to skip the scenes by pressing start since the timers continues to count during them. Jump down and then out and to the right. There will be a large impression to place the three pieces. Once all three are in place, go through the metal door and the chapter section will be completed.

Chapter 5-4:

For the most part of this first part of the mission you really don? have to do a lot of fighting if you don? want to. Move forward and you will see you back up chopper enter the area after the area floods with villagers. The chopper will tell you to take cover so duck into the tent on the left. When you see a scene of things getting blown the hell up, then you can exit and make your way to the left. Climb the ladder there and hop down the other side. Make your way into the building across from you and wait inside there as enemies enter and the chopper clears out more enemies for you. When the choppers says all is a go, head out the door and up the stairs and you will get a chaingunner to appear. Head across the zip line at the top of the stairs and zoot across to where the chaingunner is. Give him three shots in the head with the magnum and he will drop. Use the lever there to open the large door below and go through. Head down the tunnel to the left as the area has three stationary guns that will open fire on you.



Let the chopper deal with all three of them as you clear the passage out of enemies. Once all three of the chaingunners have been destroyed from their perches, you can climb up the ladder and down the passage and out to the right. Follow it along and a scene will play showing the large door at the opposite side from where you entered close. You will need to flip the two switches on the second floor walkway to open the door. Since one will be just ahead of you, kick open the gate and flip the lever. Back track a few steps and jump down to the ground and run over to the next ladder. Follow the walkway here to the second lever and give it a pull. Drop down to the ground once both are pulled and go through the large door. As you enter a scene will play. After it is over and you are back in control, head around the area to the large wooden doors. Go through and then hop down the ladder. Walk through the door way into the next room and a scene with Ada will play. Once it is over, head through the next door and through to the end of the corridor.



Enter the door on the left and you will enter a prison like building. You should be able to hear a regenerator breathing so watch out for it. It will be in the second cell on the left down the hall. Lure it out and pop all the parasites on it to kill it. There will be four on the front and one on the back. Once it is dead, head for the stairs at the end of the hall and climb up the side of them to get through the door. Head through and you?l come out side and around the corner to a set of stairs and a couple of bunkers. In this area there will be quite a few enemies and two lock activators that you will need to turn on. Kill everyone in the area and head to the far left and over the sandbags there. Wait at the bottom of the ladder a bit for everyone to approach as well as the chaingunner. Kill everyone and then head up the ladder and a scene will play as you approach the control panel in the room. When you do, an enemy will grab a key card from a machine on the other side of the area and join others as they come and attack.



Stand in the corner of the room and blast away as enemies come up the ladder and in through the door. When the onslaught stops, find the key card from the body that brought it over and head over to the far side of the catwalk and up the ladder to enter the control room there. Use the card on the device and climb back down the ladder. Enter the first control room on the left and then back to the control room where you stood your ground. Once the second control panel is activated, head down to the ground and the far right corner of where you first entered the area. Go through the passage there and watch scene. After you have Ashley in your control, head through the door way and forward. Make a left at the fork in the hallway and kill the enemies there. When the passage is clear, go through the door and end the chapter.

Chapter 6-1:

After you make your way down to the merchant and the save spot, head down the stairs and get ready for the last boss battle to begin. Hopefully you stocked up on shotgun shells but you will only really need 8 of them to beat the boss. After Saddler is done blabbing and changing, he will resemble a giant spider of sorts. What you need to do to kill him is make him kneel down so that you can jump on him and cut off his eyeball head. You need to do this eight times to finally have him for dead. There are a few ways to get him to drop down. These range from shooting explosive barrels near him or activating the cranes at each end of the docks. Since there are only 2 barrels and two cranes, that means you will need to attack him at some point, but thankfully he is pretty damn easy to drop. Look at each of his knees caps on his legs and there will be eyeballs. Use your shotgun to blast anyone of them and he will drop to the ground allowing you to climb on top of him and slice off another eyeball.



Once you have cut off eight of them, Ada will appear and toss you a Rocket Launcher, just like every friggin RE game. Hop over to the smaller dock,, across the collapsing bridges and grab the gun. When you have it, you can drop anything you want to make it fit in your inventory since you won? need anything else after this. Target the body of Saddler underneath the creature and fire the rocket to finish him off once and for all. Of course you?e not out of trouble yet. Now you need to escape. Run back to the lift you took up and skip the scenes to save time. Jump on the Jet-ski at the end of the passage and start riding. Press up on the stick to accelerate and make your way through the open passages. After the scene, you will need to watch out for three very large stones that fall and you will need to go around them to avoid crashing and dying. Once you see daylight at the end of the tunnel, head for it and the coast will be clear.



Congratulations!

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