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Tomb Raider Legend Walkthrough
A helping hand with Lara's latest exploits.
Date: Monday, June 05, 2006
Author: Jeff 'Judasen' McAllister

Continue down the tunnel and drop down the ledge and you will come to another colleague. Talk to him through the bars and he will tell you there is a hole above him and to get him out. Grab the gold ball behind you and pull it through the spikes to the other side. Take it off the pressure plate and then climb up the ledge in the corner of the room. Jump from there to the rope hanging and climb up and swing over to the ledge above Kent. When you land, drop down the opening and a scene will play. Once the scene is over, you will need to quickly jump over the rocks and continue down the tunnel. When you see the rope, jump into the room and the creature will just miss you. Climb the ledge in the corner that has a gold ball on it and push it off. It should roll through the room over to a pressure plate that will make some spikes stick out. Jump to the platform and then jump to grab the spike. Swing to the rope and then swing to the ledge on the far side. Continue through the opening and shimmy over the spiked pit. Enter the next room and a scene will play and end the flashback.

Now that you are back in the present, have your chat with Anaya and then you will be back in control. Head to the far side opposite the jeep and jump in the water pool. Dive down and make your way through each opening, stopping to get air in each one where you see light shining in. When you reach the last room, there will be 4 glowing stones around the walls. You need to pull each of the four stones quickly and a door will open up for you. Don’t worry about having to surface for air, since once you hit all 4, a scene will play and you will be out of the water. Once you are back in control, head for the door with a hole in it and jump through. Another scene will play explaining a little about mythology. After the scene, run around the wall and head through the corridor. Jump on the ledge to the right and climb up and use the grapple to swing over to the next landing. Climb up the ledge on the right here as well and again use your grapple to swing to proceed.

As you enter the next area, the room will start to shake and you will need to follow the onscreen button presses to survive. Do so and you will come to a large puzzle that you need to solve to proceed. Step in to the big room and you will see three pressure plates on the floor. Take the gold ball on the left and roll it to the pressure plate to the right. The statue to the right will open and give you a ladder to climb up. Climb up it to the top and then jump to the center. Jump up twice and then over again to another ladder. Make your way to the top and push the gold ball here over the edge. Climb back down the ladders and move the gold ball to the plate on the left side. Now for the final ball. Make your way back towards the pit and there will be a ball high up on the right side. Use your grapple to tag the shiny metal part on its ledge and pull the pillar down bringing the ball with it. Roll the ball to the last plate and the doors in the center will open. Climb up the ladder there and enter the doorway for a scene to play.

After the scene, jump over to the ladder across from you and climb up. Follow the top ledge along and jump to the next platform and up to the ledge there. Shimmy around to the break and jump sideways to grab the next. Continue along and drop down when you reach the ledges below. When you reach the bottom platform, jump to the rope and swing to the platform. Jump across to the next and take out the guards below. Slide down the ramp and head through the doorway. Follow the corridor that you went through earlier and you will eventually come to the door with the hole in it. Kill the guards in the next room and climb the rope at the far end. Swing to the opening and head through. Now you will need to run through the area that you swam through before. Climb the ladder when you reach it and you will need to climb up a few more ledges. Once you climb those, grab the rope and you will finally reach the top of the hole. Kill the rest of the guards around the top of the area and a scene with Anaya will play.

Chapter Three

Japan – Meeting with Takamoto

As you enter the party, make your way to the bartender and have a chat with him. He will tell you to go to the office down the hallway. Look for the office with the green light and head to it. Enter it and a scene will play. Once it is over, head back out to the party and another scene will play with Takamoto’s guards. Kill them all and watch the next scene. Head to the elevator down the opposite hall from where the office was. Once you are on the roof, make your way to the left and go through the sliding glass door. Shoot the barrel under the scaffolding just around the corner and a drain pipe will be visible. Climb up it and jump to the right. Climb up to the roof and make your way left until you can see the shining skylight. Use the grapple and pull the cover over and drop down the hole. Grab the motorbike inside and ride it out through the door and around the corner. Drive towards the ramp and cutscene will play where you need to push the shown buttons. Once you land safely, jump over to the pole on the left and swing to the scaffolding.

Jump over to the next plank and again until you see the shining blue sparkle. Press the right stick and shoot the blue mark to drop the glass there and you will be able to jump and grab the rope. Swing to the next platform and jump to the cable to zip to the building across the street. Look to the left and there will be a rig you can grab with your grapple. Pull it and detach and it will start to swing. Jump on it and then use your grapple on the light fixture above you. Swing from it, around the corner to the next platform. Once you land on it, swing to two more movable rigs and then to the light fixture at the end. Swing around the corner again and onto the patio. Kill the guards that appear and enter the building. Head up the stairs and enter the door at the end of the hall there. When you enter, kill the guards around the room and use the grapple on the large TV screen at the far end. Pull it and it will almost fall. Use your guns to pop the two clips holding it up and it will completely come down. Hop on top of it and continue killing guards and go through the door marked exit. Hop on the pole to the right and climb up, jumping backwards to the screen behind you at the top.

Shimmy around the corner and climb up to the top. Use the grapple on the shiny part next to you and pull the platform down. Jump across to the platform with the ladder and climb up. Use the grapple there again to turn the next platform and jump to grab the bar and swing to the ledge. Jump over to the metal pole and climb up and jump backwards to the bar there. As you grab it, the platform will come down. Wait for it to and then jump back to the pole, climb up, and then jump on the top of the platform. Head to the next pole and climb up and it will start to give way. Jump to the bars and swing from bar to bar until you land on the balcony and can enter the door. Kill the guards in here and go through the open door on the left. Grab the large gold ball and use it for cover as you head down the next hall. Once you pass the turret, head through the next door and have a little chat with Takamoto.

Once the scene is over and the guards open fire, kill them all and then use the grapple on the dragon. Pull it back and then detach to let it smash through the glass. Climb up the bookshelf and through the broken window and continue to the elevator. Hop in it and a scene will play as you enter Takamoto’s sanctuary. Once the scene is over, you will need to take him down. As soon as the battle starts, run behind one of the statues and climb the pole behind it to get to the second floor. From here the turrets won’t be able to reach you. Now you simply need to lock on to Takamoto with L1 and continue to fire at him while walking sideways towards him. Takamoto will fire green balls at you which you can easily avoid. When they come along the ground, just jump and when they come high, just duck. Continue moving towards him and there will be once or twice you will get rather close to him. When you do, toss a grenade at him to really damage him. After a little ducking and jumping Takamoto will drop for good.

Chapter Four

Ghana – Pursuing James Rutland

Once you land in Ghana, head forward towards the waterfall. Jump in the water ahead of you and once you land, swim out to the platform I n the center. Climb the ledge ot the right and jump to grab the rope. As you lower, a peg will come out of the wall there. Hop off the rope and use your grapple on the wall and pul it over to reveal where the temple is behind the waterfall. After the scene, walk forward to the water pit and use your grapple to snag the floating platform. Pull it to you and then jump to the rope. Jump to the next and finally to the other side. Head up the stairs and follow the corridor around past the non-working traps. When you round the corner, you will hit a pressure plate that will open a gate at the far end. Run there before it closes and enter the next room. Kill the guards in here and head across the water to the right side. Climb up the ledge there and reach the second level. Use the machine gun here and fire at the pillar to the left near the water wheel.

When it is destroyed, the wheel will move and the traps will be active. Walk to the left side and diagonally jump from the platform to the rope there. Swing from the rope to the bars sticking out of the wheel, from one to the other and then to another rope. Swing to the platform on the other side and there will be a metal platform you can snag. Use your grapple and pull it over and then jump on it. Use your grapple again on the stump to the far side and pull to move the platform over to it. Jump over to the ledge and make your way to the other waterwheel. Jump over to the bars sticking out of it and then to the ladder on the far side of it. Climb up and turn to find another. Make your way up and eventually you will come to another large room. Kill the jag in it and drop down. Head to the ramp on the right and make your way up and across and down the stairs on the other side. Head straight to the small ledge there and climb up. Jump from here to the first swinging block and wait a spell for it to lower and the other to rise. Jump over to the next block and then grab the ladder.

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