Perhaps the difference between 2001 and 2003 is much longer than we'd like to think. Back in 2001, the PC release of Ghost Recon was critically acclaimed for its superb tactical combat and realistic visuals. Today in 2003, none of such kudos apply to its belated GameCube port. You will not find "substantial enemy AI" here; instead, a mockery of modern militaries -- American, Russian, or otherwise. There are very few "fluid animations" to be found anywhere within the game, and the texture work and trees are absolutely not "some of the best [we've] ever seen." Perhaps time has taken its toll on Ghost Recon, but we stand by the philosophy that games should ripen over time. This one most certainly has not.