ESA Challenges OK Game Law
The computer and video game industry filed suit today in Oklahoma, asking that the state's new video game law be overturned.
Date: Monday, June 26, 2006
Author: James 'Prophet' Fudge

The computer and video game industry filed suit today in Oklahoma, asking that the state's new video game law be overturned, the Entertainment Software Association (ESA) announced. Similar laws have been ruled as unconstitutional by six federal courts in five years, all rejecting the unpersuasive claims made by states that violent video games cause aggression. "Legislators have sold parents a bill of goods for political expediency," said Doug Lowenstein, president of the ESA, the trade group representing U.S. computer and video game publishers. "They know the bill will be struck down, they know it's based on bad science, and they know it won't help parents do their jobs. What they won't tell voters: we just picked your pocket to the tune of a half million dollars, the amount the state will have to reimburse the ESA after the inevitable decision is made to strike down the law."

The law criminalizes the sale or distribution of violent video games to minors, even by their own parents. By subjecting a parent to criminal liability for providing a video game to their child, the state of Oklahoma is the first in the country to pass a law that takes the unprecedented step of telling parents that the government knows better than they what games their children should play.

Lowenstein said the ESA is disappointed that the legislature opted to enact the bill rather than pursue constitutional and effective ways to work cooperatively with industry, retailers, government, parent groups, and health groups to educate parents about the ESRB ratings and content descriptors and the parental controls available in all next generation consoles.

The ESA is the U.S. association dedicated to serving the business and public affairs needs of the companies publishing interactive games for video game consoles, handheld devices, personal computers, and the Internet. ESA members collectively account for more than 90 percent of the $7 billion in entertainment software sales in the U.S. in 2005, and billions more in export sales of entertainment software. For more information about the ESA, please visit www.theESA.com .

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