Buena Vista Games E3 Report
Date: Wednesday, May 24, 2006
Author: 'Captain' Gordon Edward

On the horizon from Buena Vista Games, there are several games that are adult in nature, which is a little against what they normally cater to. One that involved more of an adult style (really more for the teenage audience) is a movie game surprisingly. This game happens to be loosely based on the upcoming Pirates of the Caribbean sequel (Pirates: Dead Man’s Chest), which allows you to play as Captain Jack Sparrow. There are several Pirates: Dead Man’s Chest games coming out, but current releases for the systems being handled by BVG include the PSP, NDS, and the GBA.

I will start off with the PSP/DS then list their specific features, since they are very similar (even graphically). Mainly you will play as Captain Jack and you will battle in the third person against a myriad of dead pirates. You will have an assortment of traditional weapons like swords, but you will also be able to pick things up like bottles - when you use a bottle on an enemy it will provide an instant kill against them. The combat is specific to targeting an enemy, then hitting the button sequences that appear above the enemies’ head. Your attacks will also vary from stun, to light, to heavy hits, depending on what appears above them. Once that is done, it sets you up to break through their sword for the kill. When this is done you may deliver the final blow to return them to Davy Jones’ locker for good.

Moving onto where you will be battling, there are going to be roughly ten levels, which will spawn through areas like deserted islands, swamps, and towns. This will be fairly nice, since you will visit similar areas to what will be shown in the movie. For game-play, there is a bit of depth when it comes to puzzle solving, but nothing that will be hard to solve. With the puzzle solving on the DS and the PSP, they are generally as simple as picking up an explosive barrel, putting it by a door, finding a torch, picking it up, and then lighting the fuse of the barrel to blow the door up. These games were designed with teens in mind, and it shall bare that rating in difficulty as well as in its graphic nature. The versions I was playing were pre-alpha, which means a lot of things are going to change. Specifically on the PSP, with the analog nub, it was a little difficult to get a lock on your enemy for an attack, so I hope this is smoothed out.

With specific features about the PSP, what is nice about it is that you do have the wide-screen. This is great because you can see more of the screen -- obviously -- so there is less chance of someone sneaking up on you. Also there is a wireless game that you unlock at the end of the game. This mini-game is where you control a ship, the Black Pearl, and battle against your friends, up to 4 people in a wireless environment. The main game-play though remains a single player experience.

The Nintendo DS version of the game certainly got the longer end of the stick in terms of gameplay, allowing you to have co-op play for the adventure. You may have a teammate join up with you at any time, from playing with Captain Jack, Will Turner, and -- for the girls -- Elizabeth Swann. What is also neat is that they are also able to leave without ending your personal experience, like if they quit in the middle of a level. This game will also support many other mini-games to go through, but I do think that the coolest feature is the multiplayer... even if it will probably require both people to purchase the game.

With the GBA, it -- of course -- has a totally different game play experience. You have a Peter Pan experience (An old SNES game), and it does look pretty enjoyable at least for a movie game. You will have your standard side-scroller, with a bit of platforming. Mainly you will have to simply hack and slash to cut through your enemies, while you climb stairs, and jump from ledge to ledge. While the gameplay on the GBA version isn't necessarily innovative what I played proved to be at least entertaining..

Now for fans of puzzle genre, BVG is releasing Lumines 2: Puzzle Fusion, a follow-up to their popular game Lumines, which originally came out at launch time for the PSP. Of course this game hardly showcases the power of the system, but this just shows that game-play will outdo graphics in a head to head battle on any platform. The original game was a simple and addictive and the new game builds on that with new features and up to 100 different levels - which is double from the last game. Each of the levels has specific objectives as well. Some objectives are not just connecting blocks together, where they may be about creating blocks looking like objects, like drawing a heart with them.

They have also added a ton of new music, so it will provide a good experience for people into that. For those who have not played the original, it does have a strong techno feel. Adding from the original, they will also be a competitive mode where you are fighting for space on the same screen. It is interesting to play all and all, and so if you liked the first one, you should enjoy this one even more.

The final game that I tried out was Every Extend Extra. If you have ever played Asteroids, you may get the same feeling from this game. What you are is a mobile detonation unit, and you are waiting for the targets to come near your charge. When you explode it sets up a chain between the targets, and any of the other targets near the current exploding targets. In the end it causes a cascading explosion. This makes the goal of creating the biggest chain possible. If you are hit by one of these targets preemptively you die without detonating. Because of this, it is important to pick your shots, while you are avoiding targets, and looking for the optimal moment to detonate.

If you hold down the R button and press and hold the detonation button, it will place your charge down on the map. This still allows you to move your character while the charge is set. This keeps the detonation in specific point, while you stay out of the face of danger. If you release the R button, it draws the charge back towards you slowly. This is like pulling around your detonation charge by a string, fixing any previous calculations if you had accidentally placed it in the wrong spot. You must continue to hold the detonator button; because once you release it you will explode.

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