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Xbox 360 Game of the Year: Rock Band
It's a game that costs more than a Nintendo DS bundle and requires more floor space in your living room than perhaps any title in the history of gaming. Rock Band may be the single most ambitious title since Spectrum Holobyte published Falcon 3.0 with a manual that weighed just about as much as a bowling ball. And it's goal, to bring four people together to play lead and bass guitar, drums and sing vocals isn't just demanding. It's ludicrous. It's also completely and utterly brilliant.

The single player is standard and wonderful fare. The online multiplayer is always there for a good time. But you put a four-person band in your living room and what you have is a gaming experience the likes of which we've never seen. It's joy incarnate and for its unprecedented ambition, it's the 2007 Xbox 360 game of the year.

- Todd Brakke

GameShark.com Review


Runner-Up: Bioshock
You know it's been a great year for Microsoft when Bioshock, our PC Game Of The Year, is only the third best title out for the 360. In any other year, this claustrophobic voyage to the bottom of the sea would have been a shoe-in for first place, but it still makes a respectable showing in our list. A spiritual successor to System Shock, Bioshock has one of the most impressive narratives in a videogame. Many expected this game to usher in a new age of games-as-art, and while it fell short of that lofty goal, what we were left with was one of the most significant games of the year.

- Michael Wedge

GameShark.com Review


Runner-Up: Mass Effect
Mass Effect is another game that gets a default bonus to its popularity thanks its predecessors, Jade Empire and Knights of the Old Republic. Much like these previous games, you're thrust into a leadership role, where you march around the galaxy with your hand-picked party of specialists in the name of either righteousness, or being an intergalactic douche. Probably the biggest improvement BioWare put into their latest RPG title was having a main character that was fully voice-acted and animated, adding a lot more drama to the dialogue choices that could be made; threatening someone into surrendering their goods is a lot more enjoyable when you can physically see your character kick the poor sod in the junk first. Unfortunately for all the game's allure as an RPG-oriented space action game, it did suffer from an extreme degree of repetitiveness, and traipsing around a bunch of different worlds doing the same general thing over and over again for the sake of side-quests quickly became tiresome. Pulling out every cliché in the book for the game's otherwise masterfully-driven plot wasn't a huge help either.

- Dave VanDyk

GameShark.com Review