If there's one low point with owning a PSP it's that there
aren't very many role-playing games for the system except
SOE's Untold Legends: Brotherhood of the Blade.. and now
X-Men II: Rise of Apocalypse. Why that is we'll never know
but we sure hope that all these game companies creating games
for the GBA and the DS will wake up and smell the coffee
soon. With that plea out of the way (please take some time
away from making another PSP racing title to make us some
decent RPG's folks!), let me say that Vicarious Visions PSP
port based on Raven Software's X-Men II: Rise of
Apocalypse is a solid game worth taking a look at for any
gamer on the go that hasn't already picked the game up for
another system. While the PSP version isn't perfect (we'll
detail that later), it is nonetheless a slick and fun ride
for anyone that has 20+ hours to invest.
The opening scenes in X-Men Legends II: Rise of Apocalypse
sees Magneto, Sabertooth and Mystique teaming up with the
X-Men to free Professor X from captivity - the first phase of
a maniacal plan by the world's greatest and most dangerous
mutant Apocalypse, to take over the world. The 5,000 year old
mutant has set in motion a plan to collect specific Mutant's
DNA
and use it to make himself stronger with the help of the
less than trustworthy Mr. Sinister. The plan is more than a
mere power play by a madman this time, and both Xavier's and
Magneto's group set aside their differences long enough to
teach Apocalypse a lesson. While the storyline for the game
isn't particularly original (it's based on the tales told in
the comic book and past Marvel tellings in graphic novels and
the animated series. What really makes the storyline work is
the cast of characters. Players can utilize over twenty
characters, many of which are locked at the start and must be
earned as you progress. There's also a number of characters
that serve as NPC's and there's a ton of delicious dialogue
that reveals the underlying tension between members of the
two diametrically opposed groups.
As we've already mentioned X-Men Legends II is a hack 'n
slash game in the spirit of SOE's Untold Legends: Brotherhood
of the Blade, where players take control of one mutant and
three AI controlled flunkies
as they slaughter everything that's not a member of your
party, collect powered-up gear, experience and power-ups, and
use a variety of deadly mutant powers as you see fit. From
there players can equip and purchase gear (or sell it),
micro-manage stats and buy additional powers, and interact
with various mutants from both the X-Men and Magneto's
Brotherhood of Evil Mutants. Of course players can always
leave the stats and other micro-management junk to the game,
which will do its best to pick the best stats and powers for
all your favorite characters, leaving only bloodlust and
carnage for you to worry about.
Players can control characters at any time using the left
shoulder button and pressing one of the four directional
buttons on the Directional pad. Each skill is assigned to one
of the four main buttons, and in battle you can hold the
right shoulder button and press the assigned button to use
that special skill. The interface works seamlessly once you
know
where they are and how to use them. As players gain skill
they can unlock super skills for each character that offer
more powerful attacks, making battles end a lot more
expediently.
Some other side notes on combat - having the right mix of
characters gives players a nice fighting bonus -for example
having the original X-Men in a group or the Brotherhood in a
group makes them work more cohesively. Alternately, having
enemies in the group together doesn't affect much but it
does provide for some amusing exchanges in the game. For
instance, Wolverine and anyone evil is like vinegar and water
- but you can get that just by interacting with the baddies
at the home base...
On the multiplayer front, players can look forward to hooking
up with friends or strangers in a number of ways. The game
supports both Ad Hoc and straight online play via
Infrastructure mode.
Sadly there's not always someone with a pulse available in
either mode, and for those who live in rural areas, the
multiplayer aspect of the game is a bust (which isn't a knock
on the game, but rather on rural living and the failure of
technology in general). If you're lucky enough to find
someone to play with you, you can run through the entire game
cooperatively or simply load a save game and go. There's also
a DM head-to-head mode that's pretty fun if you don't want to
have the safe co-op experience.
Graphically, X-Men Legends II is one of the most impressive
games on the system, cramming all the detail and beauty of
the console versions of the game into the tiny little package
that is the PSP. Vicarious Visions did a great job of adding
all the content and presentation found in the original games,
sans the cartoon cel-shaded style. Hell, even the animated
sequences and full motion video look great on the PSP. The
only real complaint that can be lodged against the PSP
version is that it is sometimes too dark in certain areas of
the game and that the level of detail sometimes makes the
action a bit more difficult to distinguish from the actual
environment. Nonetheless the game is playable even with the
small nuisances.
In the end X-Men Legends II: Rise of Apocalypse is one of
the best games this year for the PSP and one of the only
solid RPG experiences out there right now. If you love the
X-Men, or decent action RPG's than you owe it to yourself to
give this game a shot - and if you're a gamer on the go then
this game is even more of a perfect fit for you. Buy it or
rent it today!