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Dream-Build-Play
Microsoft announces XNA focused game development contest.
Date: Monday, March 05, 2007
Author: James Fudge

Today at the Game Developers Conference 2007 Microsoft kicked off the Dream-Build-Play game development contest, offering a $10,000 (U.S.) grand prize and the opportunity for a winner's game to be published on Xbox LIVE Arcade. Enabled by its XNA developer tools, the Dream-Build-Play contest was announced at the Game Developers Conference (GDC) 2007 in San Francisco.

Dream-Build-Play is a global contest that offers game developers the opportunity to showcase their talent to the world. More than 20 winners will be selected to win fantastic prizes with a total value of more than $40,000 from Microsoft, Alienware, AMD and Softimage Co. The contest will culminate in the extraordinary grand prize that includes an opportunity for the winner to receive an Xbox LIVE Arcade publishing contract, providing a chance to showcase the winner's game on Xbox LIVE Arcade. Dream-Build-Play is open to any user of XNA Game Studio Express, including the GarageGames Torque X platform. No purchase is necessary to compete. The contest ends July 2, 2007, and winners will be announced Aug. 13 at Microsoft Gamefest 2007 in Seattle. Additional contest details, including detailed eligibility and entry requirements, are available at www.dreambuildplay.com .

Also at GDC this week, Microsoft will spotlight the ways that some of the most innovative game creators in the industry are bringing their visions to life on Microsoft gaming platforms. On Tuesday, March 6, Microsoft Game Studios will present "The Evolution of RPG Development," a panel discussion hosted by journalist Geoff Keighley that will feature Hironobu Sakaguchi of Mistwalker, Peter Molyneux of Lionhead Studios and Ray Muzyka of BioWare Corp.

In addition Microsoft will host the XNA Game Studio Express Challenge. GDC attendees will have a chance to see some of the brightest beacons in game development from around the world gathering at the XNA lobby bar at the Moscone Center in San Francisco to create four games in four days using XNA Game Studio Express tools.

Microsoft also announced Schizoid from Torpex Games LLC, an upcoming game that will be the first Xbox LIVE Arcade title built using XNA Game Studio Express. "Schizoid" is a co-op action game in which teamwork matters , as gamers and their friend or AI ally protect each other from barrages of glowing enemies. The title is scheduled to launch on Xbox LIVE Arcade before the end of 2007.

Microsoft also announced new software tools that will work with XNA Game Studio Express to make game development for Windows and Xbox 360 even easier. Members of the XNA Creators Club will receive a license to the Torque X Engine, including the Torque Game Builder toolset for Torque X, as a free membership benefit.

Softimage is also getting in on the act, developing new 3-D solutions based on its XSI 3-D software for game creators and exclusive content for members of the XNA Creators Club. That solution will be released later this year. release later this year.

Allegorithmic ProFX. In addition to the free MapZone 2-D texture editor (released today), Allegorithmic is developing an enhanced version exclusively for XNA Creators Club members that will offer support for procedural textures, additional texture libraries and custom content processors for use with the XNA Framework Content Pipeline. The enhanced version of MapZone will be made available to active members of the XNA Creators Club at no additional cost and will be available later this year.

The XNA Creators Club is available on Xbox LIVE Marketplace for $49 for a four-month subscription or $99 for an annual subscription.

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