XSEED Games revealed more details on the combat system in its upcoming Nintendo DS action RPG title, Solatorobo: Red the Hunter. Developed by CyberConnect2, Solatorobo: Red the Hunter is the spiritual successor to the classic PlayStation RPG adventure, Tail Concerto, and takes place high in the clouds of the Shepherd Republic, a place inhabited by two races of dog- and cat-like people.
The combat system revolves around the abilities of two characters: Dahak and Red. Dahack is extremely strong, allowing Red to attack his enemies by picking them up and hurling them onto the ground, into walls, or into each other. Red can chain together combos for more damage by grabbing enemies on the rebound as they bounce off the ground, and launching them back to the earth with a charge attack. As the game progresses, the duo can learn even more grappling combat moves.
At the core of this combat system are Dahak’s abilities, such as hydraulics (lifting power) and mobility, which players have the ability to customize throughout the game by finding items in the world and purchasing new upgrades. If Dahak’s hydraulics have been upgraded, it makes picking up large enemies and hurling them much easier. If his mobility has been upgraded, it will be much easier for Dahak to get behind enemies where they are most vulnerable. It’s up to players to customize their Robo depending on the preferred method of combat.
In addition to the ability to throw enemies into objects, Dahak can also grab projectiles out of the air and return them to the enemy with lethal force. When under attack by missile fire, players will be prompted to grab the missiles, at which point Dahak will throw them back to their point of origin. There is also a scripted sequence where Red can take control of a deck-mounted machine gun turret, knocking enemy fighters out of the sky and adding to the diversity of the game’s combat.
Currently in development, Solatorobo: Red the Hunter will be released this fall in North America by XSEED Games for Nintendo DS.