The Casual Games Special Interest Group
(SIG) of the International Game Developers Association (IGDA) today
announced an initiative to facilitate the sharing of sales and revenue
information among developers, publishers, aggregators and distributors of
casual video games. Led by James Gwertzman, director of Business
Development at PopCap Games, the new Data Reporting Standards Initiative
represents the first industry-wide effort to electronically share sales and
revenue data among partners in the sector. Later phases of the initiative
call for the aggregation and publishing of industry-level figures. In
addition to PopCap, charter members of this new program include
RealNetworks' Games division, Reflexive Entertainment, PlayFirst, Big Fish
Games, and Oberon Media.
The first phase of the new Data Sharing Initiative is a standardized
electronic data format which, when adopted, will save each respective
company (and its sales and distribution partners) time and money by
reducing the need for manual data entry and related delays in delivering
this data to their partners. At a later stage, aggregated data will make it
possible for the first time to create accurate industry-wide "Top 100"
sales charts measuring the growth and success of new titles in the casual
games marketplace. Companies have already begun adapting the new report,
with Reflexive Entertainment being the first company to send out reports in
the new standardized format.
The program is open to all developers, publishers, aggregators,
distributors and resellers in the casual games sector. More details of the
initiative can be found at
www.igda.org/casual
.