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PAX DEV Speakers and Sessions Announced
A mini-PAX event for developers.
Date: Friday, July 29, 2011
Author: James Fudge

The organizers of PAX Prime passed along some of the sessions that attendees of PAX DEV can expect when it runs August 24 & 25 at the Sheraton Seattle Hotel in Seattle Washington. PAX DEV is a two-day event sponsored by the organizers of PAX that puts the spotlight on game developers and content creators. Tickets cost $329 and can be purchased at http://dev.paxsite.com/registration.php .

Organizers claim that this event is meant to be an honest and open forum for game developers. They claim that "all marketing, bizdev and PR are banned from the event to ensure an open and honest environment."

While the full schedule of sessions can be found here , below is a small sample of what attendees can expect:

Why Roger Ebert Was Right – John Scott Tynes of Microsoft - An examination of how as game designers we have almost entirely failed to integrate games with stories. It's time to blow it all up and start over!

Not Waving but Drowning: Networked Multiplayer Indie Game Architecture – Chris Hecker of Spy Party – A lecture for developers seriously considering throwing their lives away to make their indie game work over the internet with a somewhat modern set of features and reasonable level of polish and scalability.

The Price Tag – Daniel James of Three Rings – Look at the choices we make as developers; and those that may be made for us when games meet the audience and business meets the market.

Are They Dead Yet? – Post-mortem of "Orcs Must Die!" that examines the great and, uh, not-so-great decisions along the way.

PuzzleCraft: How to Design Every Puzzle Type Ever – Mike Selinker of Lone Shark Games – Discussion of the placement and purpose of puzzles (electronic and tabletop), the effects they have on players' psyche and the process of creating elegant and creative challenges.

From the Cubicle to the Basement: Corporate Devs Go Indie – A frank and open discussion with a panel of game developers have left successful careers in the traditional studio model to go out on their own as indies.

Mario Party 9 Review
The 9th time is...somewhat charming.
The Legend of Zelda: Skyward Sword Review
Game of the year AND controller shame of the year.
We get a deeper look at Rock Band 3's Pro Mode with Nate Savage from Guitar Lesssons.com as Mad Catz prepares the Rock Band 3 Re-Release
A familiar family outing
You sank my.. oh wait, this one's based on the movie.
Epic's game engine technology gets stereoscopic 3D gaming technology.
Activision's super hero title dominates the rest at retail.
Ubisoft teams up with Marvel to create a new game based on the Secret Invasion story arc of the popular comic book series.
WWE '12 Preview
Smackdown vs. Raw no more.
Epic Mickey Preview
Notes from the Warren Spector Conference Call on Disney's Epic Mickey
Brandon is apparently awful at Deca Sports 3.
Beyblade, Beyblade, Beyblade, I made it out of...er...death?
Monster Hunting on the Wii