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Call of Duty: World at War Preview
Call of Duty makes another attempt at the Wii.
Date: Thursday, October 30, 2008
Author: Tracy Erickson

There's a chance it will prove to be both. The objectives laid out through the course of the mission were definitely interesting and the non-stop combat was exhilarating. Following the successful assault on Wana Ridge, the next step involves destroying 200mm anti-air guns. You're not able to walk up to the guns and blast them by hand; instead, they're cordoned off in bunkers that require you to chuck grenades. In this sort of situation, Squadmate mode shines. One player concentrates on throwing grenades to take out the flak cannons, while the other plays defense and kills any encroaching Japanese fighters. These are the moments that promise to make World at War worth playing.

Considering the stark differences between the Wii version and the PlayStation 3 and Xbox 360, it's obvious that World at War is shaping up to be a superior experience on the latter platforms. The effort to squeeze the most out of the power of the Wii is commendable and Squadmate is evidence of such, but the action is far too confusing to be easily playable, at least in the limited time we had to test it out. Will fans of the Wii take to this approach? It's a tough sell. While we're willing to forgive some of the disorientation to a degree as a meaningful allusion to the horrors of battle, we're going to need more compelling reasons before playing this version over the other consoles.

Questions or comments? We'd love to hear from you .

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