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Wing Island Review
8 out of 15
If Wing Island teaches us anything it is that great motion-controls alone aren’t enough to make a fun game.
Date: Monday, April 30, 2007
Author: Tracy Erickson

After finishing the short campaign, you can try your hand at multiplayer. Sadly, split-screen races add little to the gameplay gas tank by providing somewhat lame balloon-popping contests and basic races. Like Kororinpa: Marble Mania, you can either use two Wii Remotes or a single controller and connected nunchuk. The nunchuk configuration works well enough, but having to mind that the controllers are connected is somewhat annoying, especially given how much you need to move them.

In the end, Wing Island doesn’t have what it takes to keep your attention for long. The motion-controls certainly deserve praise, but its assorted shortcomings stifle the game’s good qualities. Lackluster, repetitive missions and a horrid ranking system prevent Wing Island from being more than a short-lived diversion for your kids.

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