Game: Evasive Space
Platform: Wii (WiiWare)
Publisher: Akinai Games
Developer: High Voltage Software
ESRB: E
Genre: Avoid Being Caught
Players: 1-4
What's Hot: A unique concept, proving that you don't always need combat to make an action game fun
What's Not:The motion-based controls can be fun, but will often lead to frustration and screaming when you die due to the sensor bar not registering correctly
Evasive Space's name tells you all you need to know about it; the point is to evade things … in space. You take control of Konki, the Stellar Guardian. It's up to you to regain the Constellation Stones from Dr. Dark matter and his space thieves, so that you can restore light to the darkened galaxy. While most games would have you acquire such important things from space pirates and evil doctors by fighting them, Konki avoids them, and you collect the pieces by finding them on each level, and making it successfully to the stage's exit.
There are two types of levels: planetary and space. Planetary levels are essentially a maze, and you'll have to figure out which path leads to the exit, all while piloting through narrow corridors, dodging enemies, and more. The other levels take place in space, and are a lot more open. While speed is more important in the maze levels, in the more collection-oriented space sections, speed takes a backseat to preserving your ship's shields against asteroids and other similar obstacles.
The most frustrating and most entertaining aspect of the game is, surprisingly, the same thing: motion controls. You steer Konki by pointing your Wii's remote at your TV and holding down the trigger. In a lot of instances, this use of the remote is a fun and inspired one, and waving the remote around to dodge obstacles can lead to some frantic, laughter-filled moments if you like to play these types of games with other people in the room, taking turns.
Unfortunately, there are slightly more times when the motion controls will lead to unwarranted frustration. In the more difficult levels, there are a lot of narrow, twisty paths to take, and the slightest miscalculation in pointing (or a slight shake of the arm) will result in your failure.
I also seemed to move too fast for the sensor bar to pick up, and my movements stopped entirely, causing me to, you guessed it, die. So not only will you have to put up with not being able to fully control your ship to the degree you may be used to, but there's also the threat of the game just not taking notice of what you're trying to do, period.