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Resident Evil: The Darkside Chronicles
7 out of 15
Evil for all the wrong reasons.
Date: Wednesday, November 25, 2009
Author: Brian Rowe

Firing a gun in the middle of a full-on seizure of the eyes is an infuriating endeavor, and one made worse by unreasonably strict hit-detection. When facing a zombie, the manual instructs players to “aim for the forehead.” It is more than a mild suggestion. You can pop a bullet through the ear of a zombie, the back of the skull, or deliver a shotgun blast to the neck, but the forehead remains the only part of the cranium not layered with invisible Kevlar.

When you manage to wrangle in the accuracy for headshots, Darkside Chronicles has an interesting incentive beyond survival to perfect your runs. You can carry up to four weapons at a time, including staples like the shotgun and magnum, and all but grenades are upgradeable. By clearing levels faster, with more headshots, and not taking damage, you are awarded with extra ammo and can use gold to purchase attributes like increased firepower and larger magazines. I replayed a few levels, and although the camera still annoyed, bigger guns on my hip made the experience tolerable, if not occasionally enjoyable.

Unless you are a hardcore collector of all things Resident Evil, The Darkside Chronicles offers insipidly little to entice. Barring a few bright spots, usually fueled by nostalgia, the combination of extremely stringent hit-detection and a camera racked by Parkinson’s disease offers far more aggravation than entertainment. If you’re aching for a jaunt into the past, I recommend stepping off the rails and dusting off the GameCube remakes.



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