Game: Rabbids Go Home
Platform: Wii
Publisher: Ubisoft
Developer: Ubisoft Montpellier
ESRB: Everyone
Genre: Wacky Terrorist Adventure
Players: 1.5
What's Hot: Hilarious absurdity, challenging action in latter half of the levels, rabbid customization, simple controls
What's Not: No multiplayer, repetitive levels, little content, half-hearted customization tools
Review by: Meghan Watt
Remember that Nickelodeon contest where some lucky kid got to race around a toy store, stuffing expensive gear in his shopping cart before time ran out? Replace “kids” with insane rabbits and you've got Rabbids Go Home, the first platformer to come out of Ubisoft's bizarre mini-game series. But while Raving Rabbids embraced innovation with reckless abandon and succeeded, Rabbids Go Home steps even deeper into the bizarre... only this time with a little less to show for it.
As the first single player of the bunch, Rabbids finally ditches the rapid Wiimote waving and waggling for which those li'l plunger fiends became famous. Rather than tossing cows and slapping off-key tenors for points, the rabbids are now Rayman-free and attempting to reclaim the moon. Being the geniuses that they are, they decide this is best accomplished by building a tower with stacks of goodies stolen from the human world. Thus the most unassuming pair of sugary-cute bunny-like terrorists rush to the city in search of “Stuff” to put into a grocery cart and whisk back to the pending tower.
Of course, when rabbids are involved, things don't always go as smoothly as planned. With adorably tiny attention spans and the wit of hamsters, the rabbids become keenly interested in certain “XL” items located in various “Stuff Places.” Each Stuff Place has 1000 items to collect, from traffic cones to yapping puppies, plus the big take-home, be it a giant clock or hospitalized geezer. Most items are easily visible, highlighted by a white circle, while others require a rumbling “BWAHHHH!” (the only Wiimote waggle required) to shake 'em to the ground. Being the little terrors that they are, the rabbids can also use their fearful scream to scare the pants off of humans and then add the apparel to the pile.
After you get over the initial absurdity, the first ten levels are, quite honestly, very boring. You run around, grab items, remark to yourself how very cute rabbids can be and wonder when the level ends. Despite the repetition and relative simplicity, the “Stuff Places” eventually pick up the speed, and your ability to safely collect 1000 items will be put to the test.
On top of this end-game action, your first bouts with rabbid customization will be undeniably amusing. The dastardly duo and the little rabbid said to live inside your Wiimote all come wearing nothing but boxers and lace thongs, and it's up to you to change that. You can spray paint them, stamp them with tattoos rewarded during the game, squish or stretch their heads with vices, move or inflate their eyeballs and ears, give them squids for hats and so on. You can even stick 'em on the Rabbids Go Home Wii channel for others to download. However, the spray can's limited versatility and the lack of variety when it comes to accessories and tattoos nearly ends the fun before it begins.