DOOM 3
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Science has unlocked the gates to the unknown, and now only one man stands between Hell and Earth.
Developer
id Software
Publisher
Activision, Inc.
ERSB Rating
M
Rel. Date
04/03/05
Genre
First Person Shooter
Players
1
Date: Tuesday, September 07, 2004
Author: Jeff 'Judasen' McAllister

Communications

Exit the air lock and you will be in the Communications garage. After a short chat with Sarge, he will tell you that you need to find the main communications room to send a signal. Make your way up the stairs and kill the two caco’s that appear. Enter the elevator and head up to level three which will be communications. Step out of the elevator and kill the z-sec that appears behind the paneling. Head right down the hall and kill the wraith and imp there. Continue along the glass corridor and you will enter into the communications lobby. Kill the two z-secs here and use the control panel behind the central desk to open the door to communications.



When you do, the lights will go off and some baddies will enter. Kill them and head to the right of the room. Up top will be a design directing you to the monorail entrance and the comm. center. Head towards the comm. center and follow the walkway along and down the stairs to enter the room where you just saw Swan and his body guard in. Enter the room now that it’s on fire and walk to the console in the center and Sarge will contact you and tell you that you need to get to the Satellite Control center through engineering to send the transmission since they destroyed this comm. center. Grab the PDA to the right of the monitor and head back out of the room. Go to the red locked door there and kill the imp and zombie and use the PDA to open the door.



Go through the hallway of engineering unit one and you will enter a small room with a lift on the right side. Kill the z-secs here and call the lift using the panel on the wall. When it comes up, hop on and take a ride down. Hop off and follow the corridor to engineering unit one and take out the imp on the top left. Go to the far side of the room and head through the door on the right. Kill the imps and z-secs in here and proceed around the left corner. Head up the small set of stairs there and go through to the center of the room where an imp will appear at the door to the right. If you go straight, there will be a storage room with armor in it but you’ll also be ambushed by three zombies and an imp.



Head to the right door and an imp will spawn behind you as you enter. Head up the stairs and run past the extending arms as they retract. Go through the next door and take the lift up. When you reach the top, go through the next door and go up the stairs. Follow the catwalk along, killing the two z-secs and go down the other side. Grab Ben Wolfe’s PDA on the ground before going through the door there. Make your way through engineering unit 2 and there will be a door directly ahead and a door to the right. The door on the right will be locked for now so go straight. Enter the room there and kill the z-sec. Sarge will tell you to get moving to Delta Lab since that’s where he is. Bossy bitch isn’t he?



Before leaving the room, activate the sentry and use code 246 on the cabinet there to grab some ammo and grenades. Exit the room and follow the sentry along as he leads you through a few locked doors. You need to make sure your keep your sentry alive. If you don’t, you have to go back to the office and get another one to let you through the locked doors. Once the sentry reaches his resting spot, jump in the elevator and take a ride up to the third floor to satellite control. Exit off the elevator and grab the PDA on the ground next to the corpse. Head to the right and follow the corridor all the way to the satellite control room. Walk down the stairs and use the control panel to activate the satellite.



When you do, Swan will appear on the monitor and tell you not to call the marines. Here you are given a choice as to whether or not you want to. The result on which you choose will only affect the dialogue in the game later on, but not any actions. Choose which ever you like and you will be told to head for the monorail station entrance. Head back to the elevator and take it down to maintenance. When you step out, take out the imps and z-secs and run through the long walkway to the next door. Go through and follow the corridor to another elevator. Take this one up to the communications floor and you should recognize where you are. Run along the skyway and enter the lobby and stick to the left to enter the monorail entrance.

Monorail Skybridge/Recycling Sector 1

Walk out of the door and the bridge in front of you will collapse. Run down the ramp and go to the right. Run around the rocks there and head for the airlock located there. Enter the building and make a left down the hallway. Take out the pinky that comes around the corner when the lights go off and make your way around it yourself. Head down the corridor and take out the zombies and maggots that are there and use the med station if needed. Go through the door to enter Storage 1 where a scene will play to introduce you to the Revenants. Use the plasma gun on these guys since you can shoot down the rockets with it. Take him out and head up the stairs. Go to the left and up the next set of stairs to run into another Revenant.



Kill him and go along the right edge to get over the gap to reach the door. Kill the pinky in here and maker your way to the door on the right. Go through and after the maniacal laughing take out the imp and maggots that appear. Call the lift by using the control panel there and hop on to take a ride down. When you get off, kill the three maggots that appear and make your way down the corridor. Make a left at the end and you will have two Revenants to deal with. Kill them and go through the door down the farthest hallway on the left. Kill the imp there and make your way through the room going to the left. Take out the three pinkies that show up and go through the small corridor when they are dead. Enter the secondary pump room and there will be a wave of zombies and maggots to destroy. When they are all dead, make your way to the back of the room and head up the staircase there. Kill the imp and the Revenant to the right and follow the catwalk around to the left to reach another door.



Go through and take out the maggots on the ground and the Revenant on the ledge above. When they are dead, go through the next door and you will enter the toxic waste processing plant. If you touch the floor it will hurt so you need to drain it. Go to the right and jump across to the square platforms. Go in the door there and take out the imps gathered. Follow the hallway around to the stairs and take it up to the ledge where the Revenant was. Grab the PDA and video disk off the console and active the service ladder. Climb on up it and you will come around to a room with two imps and an open wall that drops down onto a pipe. Walk off the edge and start your way across the pipe to the controls on the other side. Kill the caco when you are walking across and jump off when you reach the other side. Use the control panel there to shut down pump. Head to the left and climb up the ladder there and walk up the ramp to reach the ladder you just climbed up. Head back down to the toxic waste room and head across the floor to the ramp on the other side.



Head up the stairs and through the door. Blow up the barrel here to kill the imp spawning in the room and head past it to the ladder on the left. Climb up and head around the right corner to be greeted by two pinkies. Kill them and use the med station there. Head through the large door and take out the trites as they drop down. Continue along the tunnel until you reach the door on the far side. Enter the room and go through to the toxic waste disposal room. Kill the imp next to the door and the Revenant across the room. When they are dead, kill the few trites that sneak in behind you. Make your way across the toxic waste by crossing the stones and kill the imp that appears by shooting the barrel behind him. When you reach the other side, another Revenant will come through the door with a maggot trailing.



Kill both and grab the PDA off the console and head to the left. Enter the maintenance room with the imp above you and grab the rocket launcher on the far right wall. Head out the door there and you will come to an airlock. Go through it and you’ll be outside. Directly in front of you will be a Revenant above you that you can take out. Do so and move forward and than to the right will be a group of barrels and another Revenant. Kill him by blowing the barrels and head into that small room. Jump up on the boxes to the left and jump up like stairs to the right until you get on the walkway. Run across it to the door at the end and go through. You will definitely need to pick up a few oxygen tanks along the way here or else you’ll die in no time. Once you hit the control panel to open the door, go through and enter sector 2.

Recycling Sector 2

Walk forward and enter pump station 1. Head over to the right and enter the small booth there. Use the control panel to reactivate the primary pump systems and you will get a short message from Betruger and you’ll see that it doesn’t matter if you decided to send the signal or not earlier. Kill the imps as they appear and hop up and out the window. When they are toast, walk over to the piston moving up and down between the striped yellow walls and ride it to the top. Jump off to the left and walk along the catwalk and head over to the door. Go through and Betruger will start talking to you again as more imps attack. Kill them and head through the next door. When you enter the next area, you’ll see the large monorail door on the right as well as a rocket launcher on the ground in front of ammo cabinet. Use code 483 to open it and grab the goods inside.



Make your way to the left and head through the next door that leads into the storage area. Use the med station out side the door if needed and then head straight in to the room and take out the zombies and lost souls in here. Grab the goods and head through the next door on the left. Head along the catwalk and make your way down the stairs. Take out the Revenant there at the end of the hall and make a left when you reach it. Go around the corner and make a right and follow the corridor. Go through the green smog and when you reach the second green cloud go up the small set of stairs there on the right. After you go up them, make a right to go into the storage room ad go through the door at the rear of it. Kill the Revenant hanging around there and continue through to the next door.



Kill the zombie to the left and use the control panel dead ahead to shut off the vents and stop the toxic gas from entering the room below. Once you vent the gas, kill the few imps that appear to the right and the zombie on the left. Head back out through the storage room and down the small set of stairs. Make a right there to go down another set of stairs and another right to reach a large door. Go through the room that had the gas in it and a Revenant will appear at the other side. Kill him and go trough and make your way left. Head down the stairs and you’ll run into a few freaky fuggers known as cherubs.



Kill them all as they enter from around the corner and make your way past afterwards. Head up the set of stairs when you reach it and kill the two imps. Go through the door there and you will come to a lift. Activate the panel on the left and take it for a ride down. Continue along the corridor and pop the cherub that shows up and hop down the broken staircase. When you reach the bottom foggy area, go to the left and you will hear the next baddies waiting for you grumbling. Head out into the open area and you’ll be introduced to the Mancubus. There will be three of them to deal with down here and they are some huge ass mofo’s. Make sure you use the pillars in the area for cover and try to sneak up behind them and fire a few shots into their backs before they get a chance to turn around and fire with their dual fireballs.



Also spread out around the room are health packs and ammo that will come in handy for this battle. After each of them is taken down, a few more cherubs will appear and the ramp on the far right will lower allowing you to get out. Go up the ramp and follow the catwalk along. Kill the two cherubs at the med station and use it if necessary. Go through the door there and there will be a cherub on either side behind each pillar waiting for you. Kill them and enter the elevator. As you get off the elevator, you will enter a gas filled room. You need to walk along the walkway and shut off the three vent controls along there. Do so and the gas will get sucked out. Continue to the end and kill the Revenant there and grab the PDA of the ground. Go though the large door and you will be back at the monorail access chamber with the monorail door unlocked now. Open the bay door and exit.

Monorail

What’s that sound? Monorail! Walk forward and to the right to grab a PDA from in front of the open cabinet. Walk onto the monorail once you have it and activate the controls. Once the train starts moving, the rear door will open and a scientist named T. Ryan will start to talk to you about what he has seen happening. Once the train reaches Site 2, it will stop due to an air lock malfunction. Exit the train when it stops and kill the trite on the walkway. Head through the door and kill the commando that is waiting there to say hi. Enter the area and make a right turn to find stairs there. Grab the PDA on the ground there that belonged to Gary Ross. Kill the z-secs and imps here and continue down the stairs and go to the left. Keep going and use the barrels to blow up the imp and z-secs that show up. Make your way around the curve that leads to the right and go up the stairs on the right side.



Follow the walkway along killing the imps and commando’s on it until you reach the booth at the end. Enter the room labeled as the site 2 boarding platform and grab the PDA off the console. Use the PDA to get code 142 to use on the cabinet in the corner of the room. After you grab the rockets in it, operate the control panel on the monitor to open the airlock door with the code 826 that you found on the PDA at the bottom of the stairs. When you enter it, you just need to make your way back to the monorail and enter the front car again. Kill the trites and commandos along the way and operate the controls in the train when you reach it. After the train starts moving, a short scene will play and the monorail will have a small accident. Climb up the ladder in front of you and kill the commando who jogs towards you. After you take him out, head into the door on the right and kill the trites as you make your way around to the next door.



Go through and follow the concourse to the next large door that is labeled “the Delta Labs”. Kill the commando’s that spawn into the area and then head through the door. Kill the zombies there. Go through the next two doors around the corner and you will run into two z-secs, one up top and one to the right. Take them both out and head to the right and go up the stairs. Enter the Monorail security office at the top of the stairs and grab the PDA from the desk. Exit the office and go through the next door marked “delta labs” and Betruger will have a small speech for you. Kill the imps as you make your way through the curved hallways until you reach the Delta security Checkpoint.



When you enter a commando will run at you. Kill him and then run straight across the room for the office on the far side. There is a turret gun to the right that will fire at anything that moves and that includes you. Enter the office and you will be safe from it, but you will be able to watch the imps and zombie get destroyed. There is a room in the rear of the office that will have two cabinets in it. Both cabinets use the code 364 as found on Karl Cullen’s PDA. After all the imps are dead, deactivate the turret guns through the monitor console and hop through the opening. Head to the bay door and press the button to enter Delta Labs.

Delta Labs 1

As you get out of the airlock, move forward to the dead body on the right and it will suddenly get pulled under. Grab the PDA beside it and make your way to the left. Walk down the red hallway towards t he steam and a body will come flying from the right and smash the glass. Hop through the broken window and follow he corridor around to the Delta system control room. Make your way to the console at the far end of the room and press the Initialize power button on the panel. It will then tell you that you need to retrieve a Data Linker. Head back out in to the hallway and the floor will blow up. Where it does, hop down and crouch through to another opening.



Jump out there and walk into the main lobby. You’ll be coming back here a lot so remember it well. Head to the left and follow the hallway around to the delta 1 access lobby. Go up the small set of stairs there and there will be a dead scientist holding onto the data linker. Grab it and make your way back to the hole in the floor and then onto the delta system control room to place it in the slot where you turned on the power. Once you do, head back out of the room and go through the door on the right of the hole to enter the lobby. Again go to the left and follow the hallway around and take out the pinky demon there. Go up the stairs on the left and a commando will attack. Kill him and go through the door.



Follow the curved hallway around and go through the door after you pass the imp and the swinging zombie. Go through the door on the right and you will run into a commando and a pinky. Dust them both off and head down the stairs to the next door. Before you go through, kill the zombie on the left side and use the med station there. Go through the door and you will be in the Delta service warehouse. Head towards the shelves and some lost souls will come out to play. Take them down and walk over to the body on the ground to hear Betruger talk to you. When he does, a small panel will open in the far wall and a Revenant will appear in front of it. Kill him and crawl through and go to the left. Jump up through the opening and kill the two caco’s that are in here.



Go to the cabinet in the dark corner of the room and use code 298 to open it and grab some armor and health. Exit the room through the door and kill the imp on the right. Hop down to the ground and head to the right. Kill the Revenant there and the two caco’s that will appear. Make your way right when you reach the end and head up the two sets of stairs to come to a lift on the right. Take it down and it will collapse as it reaches the ground. Take out the two imps here and head directly across to the stairs leading up to the green lit door. Kill the Revenant as it opens and go through. Continue to follow the corridor until you come out to the Delta reactor room.



Kill the Lost Souls that appear and make your way up the stairs and ladder. Make a right when you go up the ladder and head for the door at the end of the walkway. Kill the Revenant there and enter the control room. Activate the power to the reactor and make your way out the door on the left. Kill the zombie there and head up the ladder. When you get up that ladder climb the next one and take out the imps that appear. Gp through the door to reach the Top catwalk in the Delta reactor room and you will have three caco’s to deal with. Kill them and head along the right catwalk to find a PDA next to a body. Take it and make your way back down the two ladders and enter the Delta control room again where you turned on the power. Use the PDA on the door and head through. Head down the stairs and go through the door on the left.



Make your way through the service tunnel to the right and kill the pair of caco’s that appear. Head up the stairs on the left and follow the catwalk back to the door there. Enter the room and take out the commando before calling the lift up to take you down to the storage room. Kill the two imps in there and go through the next door and up the stairs. Go through the door and enter the elevator. Take it up to Delta Authority and kill the pinky and imp as you exit. Go left and up the stairs and through the door. Follow the curved hallway around to the dark archives room where a few zombies will come out to say hi.



Continue down the stairs and you will finally meet a chaingun commando. Not nice fellows. Go through the next door to meet another and out that door to be back in the lobby. Kill the two caco’s that appear over the railing and enter the door at the end of the walkway. Head down the stairs and around the left corner to come back out to the lower level of the lobby. Kill the commando and Revenant and go down the corridor to reach the main lobby. Kill the two chaingunner commandos there and walk up to the elevator to go to delta labs 2.

Delta Labs 2a

Make your way to the right and go through the door there. Enter the main lobby and you will be treated to a little scenery. Kill the imps that appear and enter the elevator on the right side. Take the elevator up to the archives and head through the next door to enter the records office. Kill the zombies there and grab the PDA of the desk. Make your way down the stairs and there will be an office of sorts with a body hanging out of the glass. To get in the office, you need to move a box up to the window and jump on it. From there jump through the window and grab the plasma cells and rocket launcher from in the room. Hop up on the other box to crawl out. Head over to the two cabinets near the door to exit the room. Use code 538 to open it and get the plasma cells. Head through the door beside the cabinets and kill the zombies there.



The next door at the end of the hall will have two commandos and a Revenant in it. Take them all out and head straight to the end of the hall to the door there. Go through and hop over the boxes on the right to continue under the pipes and down the hallway. Head towards the test chamber on the left and you will run into a scientist to talk to. He will tell you that you need to find a plasma inducer in operations to get the teleporter working. Head back out the way you came and you will notice that the doors on the left and right are now open. The one on e the right being Operations and the left being the Bio Lab. Since you need to turn on the power in the Bio-lab before you can get he inducer from Operations, go there first. Enter the doorway and smoke the zombie chowing down in the center of the room. When you reach the end of the hallway there will be two more doors on either side. Since the right side is filled with Halon gases, you won’t be able to enter yet. Go to the left and follow the stairs down.



Kill the imps and the fatty zombie behind the next door and you will eventually come to an examination room. Kill all the zombies in here and go through the door on the right side of the room. Follow the corridor around until you come to the Hazardous Materials room. Kill the imps in here and then you will need to operate the machine in the center of the room. Press a number where there is a container and the arm will bring it down onto the plat form. When it is on the platform, press a number of an empty space and the arm will move the container there. When the arm picks up the container, you want to be on top of it, so press the button and then hop over the railing and jump on the container.



When the arm picks it up, you want to jump off it and land on the ledge on the right side of the room. Crawl through the vent there and drop down the opening. Kill the imps there and there will be a security room there you want to open. Use code 931 to open the door as found on Mike Abrham’s PDA way back when. Press the panel button on the wall to open the BFG chamber and you have yourself on kick ass gun. Head back out and make a left to the next office around the corner. When you enter the security office, check the laptop on the left and press it to read the log. It will tell you that locker 116 has the code of 972. The locker is in the far corner across from the door so make sure you get it before you leave.



Go to the desk at the window and use the panel there to activate the Oxygen Purge and remove the halon gas. Go through the door and down the stair in front of you and activate the console to the left which will unlock the archive offices. Make your way up the stair and head to the left and go through the door labeled security. Make another left and you will come out to the central corridor with Operations directly across from you. Enter operations and make a right. Start to take out all the zombies that are now set free along with the odd imp here and there. Enter the first office on the left with Rescoe on the door and grab the PDA from the desk and the armor from the floor. Head out and continue going left and go up the stairs when you reach them. Go up the next set that will lead to record storage and head to the end of the hallway.



Kill the imps and zombies here and make your way up the small steps and enter the door marked server on the right. Grab the plasma inducer from the panel across from the cabinets which looks like a big blue cylinder. Open the cabinet with the code 715 that is on the side of it on a post-it note. Head out and go straight and around the right corner and head for the elevator on the right. Take it down to the lobby and you will be on the first floor of the operations. Head to the right and go around the left corner and trough the door there to get back out to the Central Corridor. Now you need to kill the zombies and commandos that show up and make a left to the end of the hall and go through the door to get back to the test lab where the scientist was.



Go through the door and make a right over the boxes, under the pipes and have another chat with him. He will give you a video disk that will fill you in on the teleportation experiments. Head to the right where the med station is and go through the door labeled Chamber One. The chamber will decontaminate you and then allow you to go through. Step on to the teleporter pad and active it. It will then shot you across to the other side of the room. Whoopie!

Delta Labs 2b

Walk out of the teleporter and make your way right. Pass the door on the left and continue to the end. Head up the stairs on the right and kill the flaming zombie there. Enter the room on the right and grab the keycard from the bench at the front of the room. Head back out and go to the door you passed earlier. Use the keycard to enter and follow the hallway around to the left. Kill the two commando’s there and you will see a door marked storage on the left. It’s locked, so to open it, you need to go up the stairs on the right and use the console on the left. Press the switch there on the monitor and the storage room will unlock. Enter it and kill the zombie to get your health and armor. Head back out and up the stairs and through the door. Follow the curved hallway around and you will come to a small room on the left side.



Enter it and grab the PDA off the desk. Read it and it will tell you the code for the cabinet beside the desk is 259. Grab the goods and head left down the hall again. Use the PDA to open the next door and kill the commando’s and zombies that inhabit the room. Continue through it and follow the blood soaked corridor around to the common area. When you enter it, look up on the ledge above and there will be an Archvile up there summoning imps in to the room. Take him out first and then kill the imps. When they are dead, make a right down the hall near the pop machines and kill the imp at the end. A commando will come through the locked door on the right and unlock it. Go through after you kill him and follow the corridor around to the left.



Hop on the supply lift and take it up to the next floor. Follow the corridor around to the upper office corridor and look over the railing when you reach it. You will be where the Archvile was and another will appear down below. Immediately kill him and continue along to the right and enter the vent shaft there. Crawl through to the end and make a left and drop down the hole to enter. Talk to the scientist there and he will tell you there is a cabinet in the next room and you can use the code 624 to open it. Go around the corner to the left and there will be two cabinets that both use the same code. When you have the goods, hop over the boxes blocking the hall and make your way around the corner. Crouch through and you will come to research control. Kill the archvile on the top floor and the imps and commando’s on the lower floor.



Head to the far end of the room and a commando will unlock the locked door on the right. Go through and kill him and you will see some specimens in glass cases. Download the info on the screens in front of them for more info about them if you like. Head through the next door to the right of the HellKnights head and go up the stairs on the right. When you do, you’ll hear someone asking for help. Open the door on the right and follow the corridor down the ladder and around to find an imp that just killed a scientist. Grab his PDA and climb the ladder for some goodies. Head back through the corridor and make a right through the large door to enter the stasis transfer. Head to the right and go down the stairs there to the control panel.



Use it and a tube will come up and start to move. Follow it along the darkened path and it will light the way for you. Along the way some imps will appear. Take them out and when the tube enters the door, go to the right and go up the stairs there to enter a small room. Use code 371 that you found on t workers PDA that you didn’t save and continue through the room to another dark area. If the tube is gone, you can just wait around and another will show up. Follow it along and this time go to the left at the end. Enter the lift access room and kill the two imps. Grab the video disk from the bench and then take the lift up to the second floor of the lift access.



Head down the corridor and make a left when you reach the end to enter the Analysis Control room. Listen to the recording about the Soul Cube and grab the PDA on the left side of the consoles. Head out the exit in the back of the room and follow the catwalk around to enter Central Processing. Kill the two commandos in here and head to the office in the far left corner. Grab the PDA off the desk there and read it to find the code 725 for the door to Storage 07. Once you are inside there, there will be another Martian buddy cabinet to open with the code. Exit and head to the locked level 3 access door. Again use the same PDA to get the code 463 to open the door. Go through and kill the Archvile and any imps he brings forth. When he’s dead, enter the elevator.

Delta Labs 3

Step out of the lift door and walk to the end of the hall. To the left you will see Betruger and his commando’s a few times. Ignore them and go through the door. Kill the commando’s and z-secs and enter the office on the right. Activate the door unlock and the large door outside the office will open. Go through and you will enter HSYT Observation. On the right will be a washroom with some zombies in it, but you can grab some armor from it. Walk to the end of the room and go through the large door to come to the lower terminal office and you will be attacked by a rush of imps and z-secs. Kill them all and head down the stairs on the right to find a PDA on the desk there. Continue to the left and go up the stairs and through the door.



Now there will be an office in front of you and a door labeled Chamber on the right. Enter the office and grab the PDA and use the panel to cycle the chamber. After it does its thing, head out and go to the right to enter the chamber. After the decontamination cycle, go into the observation room. Head to the right and there will be two cabinets in there. Use code 836 from Han Lee’s PDA that you just picked up. Afterwards, head out the door and kill the two commandos in here. Enter the teleportation station and go to the far left. Activate the MCS Uplink to bring up another monitor. On that monitor that appears, click the “Scan for pads” button and it will bring up two choices. Choose pad 2 and walk over to the teleporter and activate the monitor there.



You will then be teleported to the upper floor of the teleporter room. Kill the Revenant there and enter the decontamination chamber. Make your way through it and enter Storage room 3-2 on the right to get some ammo, health and armor. Make your way out and head for the next door at the end of the corridor. Enter the security office on the right side and use the panel in t to open the locked door in the next room across from the office. Make your way out and down the stairs and up through the blood covered door. Kill the z-sec once you go through and the imp on the right. Go through the next door to enter a gruesome hallway and a chuckle from Betruger. Continue straight until you get to the end of the corridor. Make a right at the end and kill the two imps that crawl out of the floor. Hop in the hole and crouch your way to the left.



Keep following the event shaft until you come to the next opening with a body laying on it. Hop out and turn around to see two doors behind you. Enter the storage room to get supplies and enter the other door to cycle the decontamination chamber. After it says there is an error, make your way back out and towards the Chamber 2 written on the wall. Make a right and go through the door there and kill the two Revenants that appear. Head over to the console on the right and activate it like the previous pad. When the monitor rises, scan for pads and select pad 3. Hop into the teleporter and activate it. When you zoom in it, you will come out in a storage room. Grab the goods lying around and press the panel to unlock the door. Head out and make a left to the next door. Enter the common area and make your way to the left.



Kill the z-secs and commandos and go through the next door. Now there will be a melted bridge in front of you. Head to the right and go through the door there to follow a corridor to an office. To the right of the office is a staircase leading down, but the door at the bottom is locked for now. Enter the office door and make a left through the door there and make a right. Climb down the ladder and climb up the stairs to enter a small room that will allow you to cycle the decontamination chamber. Use the panel and head back up the ladder and go back to the staircase that was to the right of the security office.



Go down and through the now unlocked door to get decontaminated. Enter the Teleport station and head to the right. You will see Betruger get into the teleporter as his bodyguards come over to fight. Take them out and the Revenant and head over to the control console and look at the monitor. The pads have already been scanned for and at the bottom of the screen it says that the previous target was the exit pad, which is pad 1. Select that pad and head over to the teleporter and activate it. When you land, go to the right and open the bay doors to reach Delta 4.

Delta Labs Sector 4

Exit the bay door and follow the bloody corridor along. Kill the party hat wearing zombie as he comes down the hall and go through the next door. When you come to the office on the left hand side, enter it and look at the laptop to get code 579 for locker 104. Open the cabinet in the room with that code for some free goodies. Head back out and go through the door across the hall and get ready for a doozy of a battle. As the scene plays, two Hell Knights come through the main portal and start a battle with you. Use your BFG to take down the Hell knights with out breaking a sweat, but if you don’t have enough ammo, start using rockets and then the chaingun. You don’t want to get close to them at all since they will swat you like a doll and kill you in no time flat. If you keep your distance, they toss green balls at you but they are easily dodged. Once they are both taken down, you are then sucked into the main teleporter.

Hell

Welcome to hell. Weaponless and in the beasts belly. Just super. Grab the shotgun and shells and the rest of the goodies on your right. Once you have everything there, head long the path and enter the mouth to see a green light. Step in to it and it will teleport you into a cage. Go for a ride and then kill the two imps that appear. When they are dead, head across the rock walkway that forms. Continue to follow it along until you enter a room where a Hell Knight appears at the far end. Take him out with your shot gun when he comes close. When he goes down, you can check the room son the side for armor and health but there will be some cherubs and imps in them. Head through the opening that the HK came through. Head to the right and grab the chaingun from the end of the corridor and a door will open in the main chamber.



Head back out there and you will be attacked by some lost souls. Kill them and head through the opening and you’ll come to a walkway with some shadows. Head across and stop about halfway to take out some lost souls that will knock you off the platform. Continue all the way across and enter the opening on the left. Follow the corridor around the caged room in the center and kill the HK that appears. After he goes down, you’ll need to kill a few imps and then the bars will drop. Enter the center area and kill a few cherubs and a Mancubus. After they are down, grab the plasma gun at the end and you will drop to a lower level. Head forward and you will see a berserker on the ground. Grab it and start punching the imps that appear and make your way forward and to the left.



A wall will open and a HK will appear. Give him a punch and continue forward. After the berserker wears off, you’ll see some glyphs on the ground that you can follow like footprints. Follow them to the left and grab the PDA and the Rocket launcher. Go through the large narrow doors beside the crate with the rocket launcher and head over to the right a bit to come to a walk way. Head down it and a Mancubus will appear on either side and fire at you. Just run along the pathway while the block is up and jump over the gap at the end. Follow the cavern like corridor around and head up the stairs on the left. Continue to follow the next cave along until you come to a door. Go through and kill the lost souls that charge and the imps on either side of the door. Continue to the opening ahead of you and start across the walkway.



If you want, you can drop down the left side to a set of stairs there and grab a plasma gun and some armor. Make your way across the path to come to another door. Go through and there will be some lost souls and a HK to the right. Kill them and go through the next door to meet another HK. Enter the large room and some imps will appear. Take them down and head to the far end of the room. Now you will be in a show down with three Hk’s and a bunch of cherubs. Keep moving and make every shot count since ammo will be tight. When they are all dead, step off the ledge where the BFG ammo was and walk to the right to grab the BFG itself. As soon as you do, some lost souls will attack, so be sure to get back on the platform before they knock you off.



Now you need to make your way down the left hand side corridor (with your back to where you got the BFG). Kill the lost souls and cherubs there and follow the corridor up the stairs in to a red room with a mancubus. Take him out and gather the ammo from the right side of the room. Enter the door there and there will be another Mancubus. Kill him as well and make a right to find one more. After you get past him continue down the hallway and a HK will appear on the left side. Slap him around and make a right around the next corner. Follow the corridor through the door and up the stairs until you finally reach another green light. Grab the ammo and armor near the body and jump in the light now you get to face off with the big bad Guardian.



To defeat the guardian, you need to hit the blue orb on his back that appears when he sends out his seekers. The seekers fly around the cavern with lights and look for you. When they spot you, the Guardian will attack you. Use the walls in the area for cover from both the seekers and the Guardian. Use rockets on the Guardians blue orb but use either plasma or the chaingun on the seekers. Make sure you have your rocket launcher reloaded before you take out the last seeker so you can fire as many rockets as you can at it. It only takes about 5-6 rockets to take him down. Once he is down, the soulcube is yours. Take it and it will talk to you to inform you how to use it. Make your way to the green light and down the path to the teleporter. Activate it and you will be back at the base.

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