-How many different skills set does the game offer?
Travis: There are 16 skills that a player can invest in at any time.
GameShark: Tell us a bit more about the dungeon generation
technology in the game; How many types of terrain and
objects does it have to work with when
creating a level?
Travis: There are 9 different dungeon types. Each one has its
own range of twistiness, dead-ends, room
configurations, pits, size, etc. Each type of dungeon
also has its own props that can be distrubuted based
upon rules in the template for that type of dungeon.
There are quite a few props, but I don't have an
accurate count :)
GameShark: When dungeons are created randomly, are they scaled
according to character level?
Travis: No - levels are scaled according to their depth.
Players who have a difficult time on a level can go
back upward a little bit to sharpen their skills in a
previously visited level.
GameShark: Give us an overview of how gems work in the game?
Travis: It will feel pretty familiar to anyone who has played
Diablo, or Untold Legends, or any number of other
hack-n-slash games with magical gems. There are 15
standard gem types that bestow different magical
effects when installed in items.
There are also unique gems that are named, and have
combinations of effects.
Once an item has a gem installed, there are goblins in
the town that can either remove the gems at the cost
of the item, or smash the gems and return the item to
the player.
GameShark: Tell us about some of the neat things your pet can do
and what you can do to customize it?
Travis: Pets have their own inventory and stats, and can wear
rings and amulets to boost their abilities. They can
also carry items back to town to sell them for you -
but the deeper in the dungeon you are, the longer it
will take for them to return. Pets can be transformed
into other creatures by feeding fish to them -
different breeds of fish transform the pet into
different creatures, and the quality of the fish
determines how long the transformation will last.
There are fish that will transform your pet
permanently. Most of the creatures you can transform
your pet into have specific strengths and weaknesses,
so you can customize your pet to both your play style
and the type of creatures you are fighting.
GameShark: Pets don't seem to have too many commands, which could be a potential problem in the heat of battle - are
there plans to add some minor commands to the game at
a later date?
Travis: For this version of the game, probably not, especially
since your pet cannot die. We wanted to stay away from
RTS style play for the most part, and issuing
commands, especially given the initial target
audience.
GameShark: After FATE launches this month will the be plans to
update it with new content on an ongoing basis?
Travis: That is being discussed right now
GameShark: Has Wild Tangent set an exact release date for FATE
Yet?
Travis: Fate will be released for purchase and demo play on
May 18th, the first day of E3!
GameShark: Where will consumer be able to buy the game from
online? How about at more traditional retailers?
Travis: You will be download and purchase the game from
www.playfate.com, and a few weeks later, from other
online retailers.
I'm not sure about plans for more traditional
distribution just yet.
GameShark: Final question- Any chance we'll see this game on a
console system?
Travis: Currently, I think this is doubtful - but you never
know!