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Godfather II Producer Q&A
A little chat with one of the puppet-masters behind The Godfather II – Senior Producer, Joel Wade.
Date: Friday, March 20, 2009
Author: Brian Rowe

We wanted this layer of being a don, and a large component of that was the ability to build your family, so the first thing we wanted to do was tie the single-player and multiplayer together… We wanted a feeling of building your family and being attached to your made men, and carrying them over into multiplayer instead of just playing as some random guy or proxy for yourself.

Okay, I lied. There is some amount of gratuity in GF2, and it’s seen frequently in both single-player and multiplayer in the form of brutal executions, some of which are best described as blunt objects to the mouth. I’ll let your imagination do the rest. Nudity and f-bombs are pervasive as well, but what surprises me is the level of maturity with which the team is approaching the subject matter.

The way we tried to treat mature content in the game was to respect the flavor of the films and the subject matter of La Cosa Nostra. We didn’t want to water down what the mafia is. It’s an incredibly brutal organization that uses violence as a tool. Letting people experience that violence is something that we felt important to being authentic… we didn’t want to cross the line to the point of extreme violence, so we didn’t make any of the more brutal acts required, but if you do want to enjoy that sort of dark fantasy, of what it would be like to be a mobster, that’s your option.

Stay-at-home mobsters can live out their fantasies on Xbox 360, PS3, and PC beginning April, 7th 2009, so watch your back and keep your eyes peeled for our official review and guide for The Godfather II in the near future.

Questions or comments? We'd love to hear from you .

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