Archimedean Dynasty is one of the finest Wing Commander clones since Chris Roberts invented the genre and then ruined it by making it obvious that what he really wants to do is direct. You know how the genre goes: play a mission, watch a cutscene, play a mission, watch a cutscene, repeat until bored with either the missions or the cutscenes. The problem is that it's hard to sustain the same level of interest in the combat and the storyline. The series that has most effectively done this is Lucasarts' X-Wing/TIE Fighter line-up, but they had the advantage of licensing a universe that we all grew up with. Second only to Lucasarts' games is Archimedean Dynasty, which uses an underwater setting to give us a fascinating game world and a compelling combat engine.