Sun Age Preview
In an era dominated by pixel-shader-dominated rendering engines and 3D graphics, developer Vertex4 tries a strategy game with a nostalgic 2D twist.
Date: Wednesday, January 09, 2008
Author: Dave VanDyk

All of these should culminate into a pretty interesting experience. The campaign is paced by brief cutscene stills to advance the plot, where voice acting meshes with portrait stills to show what’s going on. The full game is promising 25 missions split up over the three campaigns, so there should be quite a bit to play with; the question is just how interesting each of these missions will be. Fortunately, the levels I had available in the beta were laden with scripted sequences and varied sets of objectives, so hopefully the trend carries on for the final version of the game. The full version will also have a dedicated multiplayer component – while sadly no mention has been made of co-op play, the competitive gameplay should offer some pretty intense action that we’ll be sure to take a closer look at one our final review rolls out.

While the game does have a few core-level quirks I would prefer to see ironed out prior to release, such as the unit selection – presently you can only have roughly 25 units selected at one time, leading to some slightly annoying micro-management issues trying to get a larger army under way, Sun Age does genuinely show promise as an action-packed strategy game with a unique graphical twist, and I’m hoping this game will have a chance to make a dent in the market. The game is already out in the UK, and should hit American shores shortly after the new year.

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