Rogue characters, once behind an enemy, will automatically begin backstabbing (even if some of the ones I witnessed could better be referred to as “headstabbing”). This will, obviously, increase damage. Not to be left out, archers can take advantage of terrain, but at the same time have to have a clear line of sight. In the final fighting area of the battle, some archers were sent to the back, to stand atop steps, while they picked enemies off from over barricades. Due to their advantage in height, they could see – and shoot – the enemies; but the enemies couldn't retaliate. And, with the pincushion effect of arrows, a few mowed-down bad guys make for a really awesome looking pile of dead bodies.
It's still a ways away, but Dragon Age is looking better and better. Even though all of this was shown with the PC build, Bioware did share that the company is on track with the Xbox 360 version. The best news of all: according to Bioware, beating the game will take, on average, 80 hours—a spiritual successor to Baldur's Gate, indeed.
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